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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Mon Jan 09, 2012 7:22 am Post subject: |
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Great news! Looking forward to checking it out. |
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Magmarock64 Agent

Joined: 09 Jan 2012 Posts: 2
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Posted: Mon Jan 09, 2012 6:44 pm Post subject: |
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I can't seem to get to the files. One of the links is broken while the other takes me all over the place but doesn't let me download the file. |
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stolen Agent


Joined: 24 Oct 2010 Posts: 122 Location: This account is retired  |
Posted: Tue Jan 10, 2012 1:23 am Post subject: |
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Read the first post Magmarock64.
Last edited by stolen on Sun May 05, 2013 9:09 pm; edited 2 times in total |
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stolen Agent


Joined: 24 Oct 2010 Posts: 122 Location: This account is retired  |
Posted: Fri Jan 13, 2012 11:21 pm Post subject: |
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-snip-
Last edited by stolen on Sun May 05, 2013 9:09 pm; edited 2 times in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sat Jan 14, 2012 7:42 am Post subject: |
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That's very exciting news! How did you disable RNG? Maybe instead of disabling it, just try and sync the return value? |
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buvk Agent

Joined: 15 Jan 2012 Posts: 10
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Posted: Sun Jan 15, 2012 10:56 am Post subject: |
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any chance of modding the mouse injector to work with other emulators?
1964 and pj64 hate me
the only emu that runs goldeneye properly for me is mupen64++ |
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stolen Agent


Joined: 24 Oct 2010 Posts: 122 Location: This account is retired  |
Posted: Sun Jan 15, 2012 11:50 am Post subject: |
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I could add support for muppen right now. Just give me the link to the version you're using. |
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buvk Agent

Joined: 15 Jan 2012 Posts: 10
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stolen Agent


Joined: 24 Oct 2010 Posts: 122 Location: This account is retired  |
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buvk Agent

Joined: 15 Jan 2012 Posts: 10
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Posted: Sun Jan 15, 2012 12:43 pm Post subject: |
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works like a charm
thanks! |
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stolen Agent


Joined: 24 Oct 2010 Posts: 122 Location: This account is retired  |
Posted: Wed Jan 18, 2012 11:49 pm Post subject: |
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buvk wrote: | works like a charm
thanks! |
No problem, thanks for testing. I'll insert the new version into the bundle right now.
Last edited by stolen on Sun May 05, 2013 9:09 pm; edited 1 time in total |
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Thu Jan 19, 2012 10:10 pm Post subject: |
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Hey there! Okay, I'm a bit confused. I'm trying this version for the first time. It's running like turbo mode. I don't see a speed/overclock setting, so this is setup as is? I'm trying to get a multiplayer session for tomorrow. I'm just not sure about the speed right now. Just confirming it's running as designed or not. |
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stolen Agent


Joined: 24 Oct 2010 Posts: 122 Location: This account is retired  |
Posted: Thu Jan 19, 2012 10:44 pm Post subject: |
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GE MASTER wrote: | Hey there! Okay, I'm a bit confused. I'm trying this version for the first time. It's running like turbo mode. I don't see a speed/overclock setting, so this is setup as is? I'm trying to get a multiplayer session for tomorrow. I'm just not sure about the speed right now. Just confirming it's running as designed or not. |
Have you tried pressing F6? Is counter flag set to 1 in ROM properties? |
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Fri Jan 20, 2012 12:36 am Post subject: |
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Ah, the counter factor wasn't set to 1. That appears to smooth it out. I need to readjust to this. heh. Pretty important setting to have set and not obvious to most people I'm guessing. Really looking forward to 4 player on hdtv tomorrow night. Will report back! |
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stolen Agent


Joined: 24 Oct 2010 Posts: 122 Location: This account is retired  |
Posted: Fri Jan 20, 2012 12:39 am Post subject: |
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Alright, have fun! I hope everything works out fine. |
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