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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Thu Jan 26, 2012 10:40 am Post subject: [Map] Aztec |
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Aztec for GoldenEye: X
Background Complete!
Portals and Visibility Complete!
Clipping and Footsteps Complete!
Setup in progress...
Ive had the background and clipping complete for this map for a while so i thought it best time i get a setup in and post it, hope you like the picks. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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SATURN_81 00 Agent

Joined: 06 Jun 2010 Posts: 423 Location: spain  |
Posted: Thu Jan 26, 2012 10:53 am Post subject: |
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Congratulations 00action good job, I love as is and hopefully you can play in next patch. Luckily, already had wanted to know about any news related to goldeneye X, I has become eternal time since the last patch |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Thu Jan 26, 2012 12:22 pm Post subject: |
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That looks great!!  |
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MAURO Agent


Joined: 19 Jan 2012 Posts: 92 Location: Brazil  |
Posted: Thu Jan 26, 2012 1:58 pm Post subject: |
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Looks awesome. But bond holding two AR33 (Sorry, I forgot the name of the gun) is kinda weird, as in goldeneye. The game will have this feature? _________________ Lachaise: I'm just a middleman, take the money!!
Bond: Your last chance! Give me the name!!
Lachaise: You still threat me, even without your weapon??
Bond: *BANG!* |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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MAURO Agent


Joined: 19 Jan 2012 Posts: 92 Location: Brazil  |
Posted: Sat Jan 28, 2012 7:28 am Post subject: |
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I know. But it's still weird... It's physically impossible to hold two heavy guns like these.
Just my opinion, anyway... _________________ Lachaise: I'm just a middleman, take the money!!
Bond: Your last chance! Give me the name!!
Lachaise: You still threat me, even without your weapon??
Bond: *BANG!* |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Sun Jan 29, 2012 8:42 am Post subject: |
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00action:
is it me or the pics show that you are playing the map in "mission mode"?
just to test how it behaves in single player mode?
Can't wait to test this map in multi
--------------------------------------------------------------------
Mauro,
0llllO dice -
Not for Jaws its not -
I wish characters would have different values besides the height -
-abilities -
So for example , if you choose Jaws, you would be able to use the ARs in a double fashion, and most any other heavy weapon....
Also Jaws in multiplayer would be a bit slower (like 87%) but relatively more resistant and almost invulnerable to punch & slap attacks - and recover from dizziness quicker..
Short guys like Elvis or Oddjob should be a bit faster (107% acceleration)
this to compensate that in the PErfect dark engine - shor guys ARE slower-
(they have to cover the same distance with shorter "legs" with the same average acceleration)
Opposite to big guys , short guys are easier to slap , with the exception of Oddjob, of course, but Elvis should get damaged easier by slaps, get dizzy a bit longer, and also have a harder time aiming heavy guns....
Oldyz is buying Bootleg clothes |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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SATURN_81 00 Agent

Joined: 06 Jun 2010 Posts: 423 Location: spain  |
Posted: Sun Jan 29, 2012 3:39 pm Post subject: |
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I would love to play the Mission of the Aztec level does my question is if you know if the missions iran appearing in each patch according to the level where are arranged in original goldeneye? or if in the next patch will leave any mission to play regardless of their order? does IE not gonna nignun patch more until the level Dam this ready to play? |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Tue Jan 31, 2012 1:00 am Post subject: |
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Wow...I'm back after quite a leave of absence...
That is some seriously nice work! This is one of may fav. levels in the entire game, and my only wish is that PD would run on my backup unit!
@SATURN_81: I've been working on the Dam for some time now, but real life got in the way with course work etc. This pressure it now relived, but if you'd like to help out - send me a PM! _________________ No Mr. Bond, I expect you to be re-coded! |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sun Feb 05, 2012 5:49 am Post subject: |
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Looking Great! |
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yuki2012 Agent

Joined: 05 Feb 2012 Posts: 1
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Posted: Sun Feb 05, 2012 6:36 pm Post subject: Re: [Map] Aztec |
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00action wrote: | Aztec for GoldenEye: X
Background Complete!
Portals and Visibility Complete!
Clipping and Footsteps Complete!
Setup in progress...
Ive had the background and clipping complete for this map for a while so i thought it best time i get a setup in and post it, hope you like the picks. |
Sounds great. _________________ Instead of complaining that the rosebush is full of thorns, be happy that the thorn bush has roses.
Xbox360 accessories |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Tue Feb 07, 2012 10:23 pm Post subject: |
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Are we overhauling the guards in PD for this mod or importing the GE models into the engine? Given the frustration I'm facing with my efforts atm I'd probably "find" the time to do a bit of texture work! _________________ No Mr. Bond, I expect you to be re-coded! |
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SATURN_81 00 Agent

Joined: 06 Jun 2010 Posts: 423 Location: spain  |
Posted: Wed Feb 08, 2012 6:57 am Post subject: |
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MRKane, I feel very conestarle after a week, I'd like to be able to help if you could on his Dam map and anyone in the Forum.
the truth is I can't because of my low level of English, which makes difficult understand tutorials on GEeditor or PDeditor, the end result is still not do anything in them.
00Action: I need something to say on the order of the missions, and I see that still does not seem to be a solution for power play vehicles (truck Dam, tank in the streets and Runway) as well as play level gas Facility.esto makes me think that the first levels to be released must have solved these problemsWhile that other levels seems to have no difficulty to create missions, or that at least these missions have some similarity with Perfect Dark. |
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