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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Wed Jul 04, 2012 3:08 pm Post subject: GoldenEye "postmortem" [UPDATED 9/6/12] |
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http://www.gdceurope.com/news/2012/06/gdc-europe-adds-goldeneye-n64.html
Looks like Martin Hollis will be giving a lecture about GoldenEye, from it's roots as a on-rails shooter to it's final release. Really want to go to this!
Last edited by Kode-Z on Wed Sep 05, 2012 3:58 pm; edited 1 time in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Wed Jul 04, 2012 3:28 pm Post subject: |
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Wow that's for sure! Someone's got to do a transcript/video!!! |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Thu Jul 05, 2012 3:12 am Post subject: |
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Like a Dokumentaion how GoldenEye 007 was developed ? - That will rock _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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ShiftClick Agent

Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana  |
Posted: Sat Jul 07, 2012 1:45 pm Post subject: |
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I must see this! _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Wed Aug 15, 2012 7:03 am Post subject: |
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Yeah, seems like only snippets are available, and a lot of that is stuff he's mentioned previously (like the MP-in-a-month thing).
I can understand the emphasis on it though, especially in light of FRD dying at the hands of LucasArts the way it did, and all the nonsense leading up to it. There needs to be a balance between producers and developers, and when the balance is out of whack--either way--then it causes serious issues at every level of production.
Not only was it way over schedule, but it also wasn't the game UA/MGM wanted. In the end though it went on to sell well over a million carts, in a surprisingly consistant way, right to the end of the system's cycle. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Tue Aug 21, 2012 8:22 pm Post subject: |
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It says the full video will be on GDC Vault soon. So lets keep an eye for it. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Wed Aug 29, 2012 4:47 pm Post subject: |
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SubDrag wrote: | It says the full video will be on GDC Vault soon. So lets keep an eye for it. |
It seems as though the video is up, although it is under "Members Only Content". Anyone here a member?
http://www.gdcvault.com/free/gdc-europe-12 |
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goldengreg007 Agent

Joined: 04 Mar 2010 Posts: 47
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Mon Sep 03, 2012 7:31 pm Post subject: |
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Great read! That part about increasing frigates - mt is crazy. Heh no wonder MCM survived. Seems worked till last second. Guess a couple weeks up to pal release they had a little time to clean up. |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Wed Sep 05, 2012 2:03 pm Post subject: |
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It's a shame we can't get the full lecture, it'll show up in its own time I suppose. It's really amazing that the project came together so well given the nature of its developemnt, as for last minute additions...working in the industry myself, they happen all the time - but they hardly ever work! _________________ No Mr. Bond, I expect you to be re-coded! |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Wed Sep 05, 2012 3:33 pm Post subject: |
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Wow that is really, really interesting!! Perhaps he snuck it in to see if anyone there noticed. Or could it be when he was talking about throwing in the last second hack, so he had a picture of a GE hack up there? Hehe I can't believe he picked Soviet Office though hehe. I guess it looks like a real level so it's more subtle than for example the Kakariko hack.
Perhaps even more interesting, is that picture is *not* the one here:
http://goldeneyevault.com/viewfile.php?id=96
Did he play it?
Last edited by SubDrag on Wed Sep 05, 2012 3:42 pm; edited 1 time in total |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Wed Sep 05, 2012 3:40 pm Post subject: |
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I know! I thought it was a BETA pic of Archives at first, but then it sank in what it was!
I saw that too - it wasn't the same pic... From what I can recall, I have never seen DB post that pic, even in it's early stages of development. I'm sure he'll be chuffed to see his level featured in the lecture!
More pics from lecture!
http://www.joystiq.com/screenshots/goldeneye-007-postmortem-gdc-europe-2012-1#/0
Wow! One idea was the ability to play co op in Facility with Bond/Trev and with Natalya and Bond in later levels with 2 N64's linked up! Pics include BETA level listings, level blueprints, and gadget/people listings! Really want to see vid now!  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Wed Sep 05, 2012 3:49 pm Post subject: |
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Wow! A beta firing range. If only we could get that for GE:X! Haha Hollis his original team -
1 programmer, 2 bg artists, 2 graphic manipulators. Wow hehe
Crazy how many Arecibo levels they planned. Heh also funny M, Q, and Jack Wade were planned from the beginning. Guess not needed.
Last edited by SubDrag on Wed Sep 05, 2012 4:02 pm; edited 3 times in total |
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