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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Lumpi Agent

Joined: 31 Aug 2012 Posts: 15 Location: Spain  |
Posted: Sat Sep 08, 2012 12:26 am Post subject: diferents xdelta patches |
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I'd like to know if there is any mode to put in the same rom, differents xdelta patches. and what are the steps to follow.
I have more than 20 games in a folder and in every game I only just have a one level patched ... |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Sat Sep 08, 2012 4:56 am Post subject: |
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I think you can keep patching the same rom with different xdelta patches, not tried it though. |
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Lumpi Agent

Joined: 31 Aug 2012 Posts: 15 Location: Spain  |
Posted: Sat Sep 08, 2012 5:40 am Post subject: |
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Spyster wrote: | I think you can keep patching the same rom with different xdelta patches, not tried it though. | No. The rom gives error  |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Sat Sep 08, 2012 5:40 am Post subject: |
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Yes you may. Patching via GE Editor is so so simple
No back-up needed. It doesn't alter the untouched rom image in any way just make sure when you specify what the filename of the new custom rom will be called, that it ends with .rom
Yeh, GE patches are a bit limited. Off the top of my head, only the Counterstrike tribute one is multi-level, zoinkity's, Wreck's, BMW's, NGPA, it's been quite a while since netplaying
Last edited by mistamontiel on Sat Sep 08, 2012 5:57 am; edited 1 time in total |
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Lumpi Agent

Joined: 31 Aug 2012 Posts: 15 Location: Spain  |
Posted: Sat Sep 08, 2012 5:50 am Post subject: |
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mistamontiel wrote: | Yes you may. Patching via GE Editor is so so simple
No back-up needed. It doesn't alter the untouched rom image in any way just make sure when you specify what the filename of the new custom rom will be called, that it ends with .rom
Yeh, GE patches are a bit limited. Off the top of my head, only the Counterstrike tribute one is multi-level, zoinkity's, Wreck's, NGPA, it's been quite a while since netplaying | sorry but still gives me error. |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Sat Sep 08, 2012 6:00 am Post subject: |
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Oh wow, now the site reports when one has edited his/her post ..?
I'm creating a .gif "as-we-speak" |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Sat Sep 08, 2012 6:21 am Post subject: |
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lol @ last step typo.. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6174
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Posted: Sat Sep 08, 2012 6:34 am Post subject: |
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You can't apply multiple xdelta patches to ROM because it uses the a CRC to check right ROM (which will be different once applied). It usually wouldn't work anyways. IPS can do that, but in general you really can't just apply multiple, you have to extract files and then inject in 21990.
Btw cool helpful gif |
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Lumpi Agent

Joined: 31 Aug 2012 Posts: 15 Location: Spain  |
Posted: Sat Sep 08, 2012 9:04 am Post subject: |
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mistamontiel wrote: |
lol @ last step typo.. | thank you very much for the great explanation, but i can't apply 2 xdelta  |
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Lumpi Agent

Joined: 31 Aug 2012 Posts: 15 Location: Spain  |
Posted: Sat Sep 08, 2012 9:06 am Post subject: |
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SubDrag wrote: | You can't apply multiple xdelta patches to ROM because it uses the a CRC to check right ROM (which will be different once applied). It usually wouldn't work anyways. IPS can do that, but in general you really can't just apply multiple, you have to extract files and then inject in 21990.
Btw cool helpful gif | then, i can not play in the same rom with different levels changed? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6174
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Posted: Sat Sep 08, 2012 9:18 am Post subject: |
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You can, but you'd need to learn how to use 21990 to export files and then inject into a combined ROM. |
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Lumpi Agent

Joined: 31 Aug 2012 Posts: 15 Location: Spain  |
Posted: Sat Sep 08, 2012 9:41 am Post subject: |
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SubDrag wrote: | You can, but you'd need to learn how to use 21990 to export files and then inject into a combined ROM. | on this page there are a tutorial for that? |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Sat Sep 08, 2012 2:57 pm Post subject: |
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There isn't a tutorial, since it rather depends on how somebody made their content in the first place.
Although, that does raise a point. Sub, is there a chance we could make some kind of project script merger? At the least, something that will:
- Automatically handle the image offsets for each stage.
- Merge the various data within the 21990.
- Scream bloody murder when, say, two stages/objects/etc. are on the same ID or otherwise directly incompatible.
This isn't the first time somebody's asked about this, and certainly not the last. Plus, they usually want a few dozen stages--horrible if you need to do them by hand. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Sat Sep 08, 2012 3:05 pm Post subject: |
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zoinkity wrote: |
- Scream bloody murder when, say, two stages/objects/etc. are on the same ID or otherwise directly incompatible.
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Loved that part
to the point, this would be awesome. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6174
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Posted: Sat Sep 08, 2012 3:46 pm Post subject: |
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I guess it was never something I really considered. For the most part, merging everything's going to be an ordeal. There are kinda tools existing like export bgfile with image replace, but you'd have to manually move images. For most part, what people want is just exporting and then later injecting the files which should be pretty doable and quick. |
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