 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
madmax386 Agent


Joined: 30 Apr 2008 Posts: 196 Location: New Zealand  |
Posted: Sat Nov 10, 2012 5:43 pm Post subject: unbyteswapped Perfect Dark rom |
 |
|
how can i check if my rom is unbyteswapped?
or how can i do it on the ge setup editor?
is it the same process as flipping a GE rom? |
|
|
|
|
|
 |
 |
 |
 |
 |
zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
 |
Posted: Tue Nov 27, 2012 6:38 am Post subject: |
 |
|
It's the same for any N64 ROM.
You'll probably just want to use the editor to do it for you.
You can check with a hex editor otherwise; every two bytes are backwards, so the name will be muddled up. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Tue Nov 27, 2012 6:51 am Post subject: |
 |
|
The editor can do it - Tools -> Trim/Flip Tools -> Check Flipping or something like that. |
|
|
|
|
|
 |
 |
 |
 |
 |
Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
 |
Posted: Fri Nov 30, 2012 9:38 am Post subject: |
 |
|
What is the point of having a byte-swapped ROM? What purpose does it serve? |
|
|
|
|
|
 |
 |
 |
 |
 |
zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
 |
Posted: Fri Nov 30, 2012 10:34 am Post subject: |
 |
|
Has to do with the most popular copiers originally used to extract ROMs.
Natively all cartridges are not byteswapped. The short number 0x10 would be read 0010.
However, just like intel computers, V64 copier programs read bytes in endian mode, back to front. In particular, it's reading little-endian, meaning every two bytes are backward. In this case, the short number 0x10 is read 1000. The V64 had a full OS and read disks, so order was rather important on its own end.
That said, pretty sure the Z64 spit out native. GS does too.
So, it's largely historic. Nowadays there's really no reason whatsoever that all ROMs shouldn't be in their native, unbyteswapped format. In fact, I'd go so far to say there wasn't much of a reason back then either short of saving a step in upload/download playing with the byte order. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |