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GoldenEye N64 Multiplayer - Real Life

 
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jacproductions01
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 PostPosted: Thu Jan 17, 2013 10:14 am    Post subject: GoldenEye N64 Multiplayer - Real Life Reply with quote Back to top

http://www.youtube.com/embed/TL6oNqHnMrQ

A classic from my childhood as well as many others! We have brought this back to remind you all of the hours of countless fun spent on such a simple and elegant game. I hope you enjoy!
 
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jacproductions01
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 PostPosted: Thu Jan 17, 2013 10:17 am    Post subject: What is your favorite part of this video? Reply with quote Back to top

I like seeing 006 get blown up through 007 POV.
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stolen
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 PostPosted: Thu Jan 17, 2013 2:30 pm    Post subject: Reply with quote Back to top

Seems very lazy.
 
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Kerr Avon
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 PostPosted: Thu Jan 17, 2013 3:14 pm    Post subject: Reply with quote Back to top

stolen wrote:
Seems very lazy.


What do you mean, 'lazy'? Granted this is the first 'real life' version of GE multiplayer that I've seen, but it seems to me to be very well done, both in planning and execution; they seemed to know exactly what they were aiming for, and hit a bullseye. Maybe some details could be improved on, but to the semi-casual observer (i.e. me) what they've put together is great.
 
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stolen
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 PostPosted: Thu Jan 17, 2013 3:16 pm    Post subject: Reply with quote Back to top

Kerr Avon wrote:
What do you mean, 'lazy'? Granted this is the first 'real life' version of GE multiplayer that I've seen, but it seems to me to be very well done, both in planning and execution; they seemed to know exactly what they were aiming for, and hit a bullseye. Maybe some details could be improved on, but to the semi-casual observer (i.e. me) what they've put together is great.


Why does the Golden Gun use the shotgun's firing sound? Why does the Golden Gun always have 0 rounds (it should be 1)? Why doesn't the death theme fade out the background music? Why does the PP7 use the ZMG firing sound? Why does Player 3 show a life bar before dying (this never happens)? Why is everybody still moving even when the round ends (a simple 1 frame loop would have solved this)?

If you're going to make a tribute video, at least be accurate and pay respect to the material you're using.


Last edited by stolen on Thu Jan 17, 2013 3:16 pm; edited 1 time in total
 
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SubDrag
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 PostPosted: Thu Jan 17, 2013 3:16 pm    Post subject: Reply with quote Back to top

I liked it, thanks! Good tribute to the game. The twirl around was my favorite part hehe.
 
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Kerr Avon
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 PostPosted: Fri Jan 18, 2013 12:44 pm    Post subject: Reply with quote Back to top

stolen wrote:
Kerr Avon wrote:
What do you mean, 'lazy'? Granted this is the first 'real life' version of GE multiplayer that I've seen, but it seems to me to be very well done, both in planning and execution; they seemed to know exactly what they were aiming for, and hit a bullseye. Maybe some details could be improved on, but to the semi-casual observer (i.e. me) what they've put together is great.


Why does the Golden Gun use the shotgun's firing sound? Why does the Golden Gun always have 0 rounds (it should be 1)? Why doesn't the death theme fade out the background music? Why does the PP7 use the ZMG firing sound? Why does Player 3 show a life bar before dying (this never happens)? Why is everybody still moving even when the round ends (a simple 1 frame loop would have solved this)?


Blimey! You are very observant, wish I had your eye for detail.

Anyway, fair enough, the video isn't exact, but I still think it's a very praiseworthy effort. I'll have a look at the link you posted (can't do it from this PC) later on.
 
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