 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Wed Aug 08, 2012 3:54 pm Post subject: |
 |
|
acceptable67 wrote: | I'm sure Acid means a higher res display of the preview pictures:
|
Some of the views are not possible as they contain beta elements, or require using camera points. |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7250 Location: Ontario, Canada  |
Posted: Wed Aug 08, 2012 6:04 pm Post subject: |
 |
|
Yeah, there are some you won't be able to recreate accurately. Namely Archives and Jungle, as those briefing images were made before the maps were finalized. Control also is different, with no tinted glass and different desk contents, etc. I had a fun time doing exactly this for... another project. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Wed Aug 08, 2012 7:03 pm Post subject: |
 |
|
acceptable67, lmao
'stead of bein ignant, 'splain yoself
YEH
acidglow, dude, Ctrl+C, gameshark, you got ze power yo. |
|
|
|
|
|
 |
 |
 |
 |
 |
Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
 |
Posted: Sun Aug 19, 2012 9:57 am Post subject: |
 |
|
Control would be pretty painless since (I believe) all of the pads are still there and it's just a matter of adding/(re)moving/swapping objects. The crates and guards lack pads, but those are added easily enough with the editor.
Jungle and Archives, you're completely out of luck on, unless you're crazy enough to remodel the final backgrounds to resemble the unfinished ones. Archives probably wouldn't be too bad, you're just stripping out the walls they added for perf reasons, but Jungle is entirely different.
Never found the right mix of image manipulation to match those briefing pics, either. You can see how dull looking the custom ones in my sig are compared to the official. They really made them look like glossy photos, but I just couldn't get it right for mine. |
|
|
|
|
|
 |
 |
 |
 |
 |
acidglow Agent


Joined: 27 Oct 2006 Posts: 40
 |
Posted: Fri Jan 18, 2013 8:00 am Post subject: |
 |
|
acceptable67 wrote: | I'm sure Acid means a higher res display of the preview pictures:
ex. old:
new: [/img] |
Bingo. That's what I was looking for. A high res 1 frame of each level. Just 1 pic of each level is what I'm looking for. Any angle will do, heck even the intro of each level is fine.
Even 640x480 is fine. _________________
AcidGlows YouTube |
|
|
|
|
|
 |
 |
 |
 |
 |
AverageGamerStoner1 Agent


Joined: 21 Apr 2012 Posts: 135 Location: Ontario, Canada  |
Posted: Fri Jan 18, 2013 11:57 am Post subject: |
 |
|
I have a lot of GE images on my Tumblr page, a lot of them are of my character but have ones of various characters, some levels and other random GE stuff. I captured all images myself during gameplay, but people feel free to use them if you like. GoldenEye Forever
http://averagegamerstoner.tumblr.com/archive _________________ www.YouTube.com/hab007GE |
|
|
|
|
|
 |
 |
 |
 |
 |
acidglow Agent


Joined: 27 Oct 2006 Posts: 40
 |
Posted: Fri Jan 18, 2013 6:18 pm Post subject: |
 |
|
Thanks alot man. Got what I needed from your site. 1 pic frame of each single player level.  _________________
AcidGlows YouTube |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |