ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


GE 007 mode = complete!
Goto page 1, 2  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007
View previous topic :: View next topic  
The Extremist
007
007


Joined: 07 May 2006
Posts: 695
Location: Winnipeg, MB, Canada

 PostPosted: Thu Apr 18, 2013 12:14 am    Post subject: GE 007 mode = complete! Reply with quote Back to top

As of April 13th, all 20 levels have been beaten on max stats:

http://www.the-elite.net/an-elite-milestone-of-biblical-proportions/
http://www.youtube.com/watch?v=lv1h0b8j4C0

The ultimate in epic... Shocked
_________________
Pure hand-drawn goodness. Cool
 
View user's profile Send private message Send e-mail
Kerr Avon
007
007


Joined: 26 Oct 2006
Posts: 917

 PostPosted: Thu Apr 18, 2013 5:22 am    Post subject: Reply with quote Back to top

That is fantastic (and almost unbelievable). As far as I can remember, I've not completed one level on LTK, let alone DLTK (and I don't think my memory is failing here..., I'm jus far from elite), and it's really impressive that people can not only complete the challanges, but even speed run them! And I know that for a long time Silo in DTLK was considered impossible, and since Perfect Dark also has one level that's considered impossible in DLTK (Attack Ship) then no doubt many people will be re-attempting DLTK on Attack Ship.

And it's great to see that Goldeneye can still surprise us, even now.
 
View user's profile Send private message
Sogun
General
General


Joined: 15 Dec 2010
Posts: 661
Location: Valencia, Spain

 PostPosted: Thu Apr 18, 2013 6:34 am    Post subject: Reply with quote Back to top

Such effort and dedication! Shocked

I used to play LTK (one shoot one kill) but with reaction time and accuracy lower than 100% (I'm not that good) and Silo was one of my favourites.
This talks really good about GE/PD replay value: even after completing all the levels in three difficulty settings, there are infinite ways to play them again!

About the video, it took me a while to notice that the mark on the TV was actually an improvised aimer. Laughing
What does he do around 4:30 when he tossed all those plastiques?
Also, it needs a lot of guts to do what he does at 7:40. You are almost at the end of the level after a lot of calculated steps, then you hide in a corner and let a lot of guards to come near and shoot you just to throw them a grenade at point blank! Just thinking about such strategy is nuts.
And lol at the bloopers at the end of the video. If the Ourumov ones happened to me I would have destroyed the game, haha.
 
View user's profile Send private message Visit poster's website
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Fri Apr 19, 2013 9:53 am    Post subject: Reply with quote Back to top

Cool that is so cool talk about owning Silo this is truly EPIC Very Happy
_________________
[img]http://imgur.com/ud785Jq[/img]
 
View user's profile Send private message Visit poster's website
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Fri Apr 19, 2013 1:30 pm    Post subject: Reply with quote Back to top

This is outstanding I am completely surprise someone has beaten silo on 007 mode with max settings. And to thought all these years I thought that might of been the only level in the entire game that is not beatable. Well over the years I've beaten some levels with 007 mode max settings. But never speed run them due to the fact that my luck is awful when it comes to pressure up the yin yang. Laughing Anyway I congrats the guy for this accomplishment.
_________________
There totally nothing to read here.
 
View user's profile Send private message
ShiftClick
Agent
Agent


Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Fri Apr 19, 2013 1:43 pm    Post subject: Reply with quote Back to top

I can't believe the amount of time he has put into this!! Man, this guy is the definition of dedication. I commend you sir!
_________________
YouTube Channel: http://Youtube.com/Peep5167

---
Completed Levels: Missile Facility, Research Complex, Prison, Infiltration
 
View user's profile Send private message Send e-mail Visit poster's website
thenoisydrum
Agent
Agent


Joined: 31 Dec 2008
Posts: 118

 PostPosted: Sun Apr 21, 2013 4:55 am    Post subject: Reply with quote Back to top

So, I'm lying in bed watching the vid and thinking "this'll probably be quite easy. You've just got to take your time"
So i went downstairs set it up and got shot dead almost the instant the first door opened.
After a few more attemts I started to get a bit p1ssed off so went back with rockets and then blew the f@ck out of everyone and everything Twisted Evil

Full respect to you The Extremist Cool


Last edited by thenoisydrum on Sat Apr 27, 2013 6:50 am; edited 1 time in total
 
View user's profile Send private message
The Extremist
007
007


Joined: 07 May 2006
Posts: 695
Location: Winnipeg, MB, Canada

 PostPosted: Mon Apr 22, 2013 4:56 pm    Post subject: Reply with quote Back to top

thenoisydrum wrote:
Full respect to you The Extremist Cool

All I did was post the link. Laughing
_________________
Pure hand-drawn goodness. Cool
 
View user's profile Send private message Send e-mail
AverageGamerStoner1
Agent
Agent


Joined: 21 Apr 2012
Posts: 135
Location: Ontario, Canada

 PostPosted: Tue Apr 23, 2013 5:03 pm    Post subject: Reply with quote Back to top

watched the vid, damn hell impressive Shocked

I've been trying to beat it on Secret Agent with Enemy Rockets and keep dying. Couldn't even dream of attempting on DLTK Very Happy
_________________
www.YouTube.com/hab007GE
 
View user's profile Send private message Send e-mail
MRKane
007
007


Joined: 11 Dec 2008
Posts: 1076

 PostPosted: Thu Apr 25, 2013 8:41 pm    Post subject: Reply with quote Back to top

You know I often wondered about the feasibility of using the demo record function on an emulator and playing it back on a TV to make the claim. My brother use to do trick runs at Beetle Adventure Racing in a similar way. Still, it's crazy impressive, and it actually really warms my heart to know that GE is still alive and kicking and all our work on it hasn't just catered to a small group!
_________________
No Mr. Bond, I expect you to be re-coded!
 
View user's profile Send private message MSN Messenger
The Extremist
007
007


Joined: 07 May 2006
Posts: 695
Location: Winnipeg, MB, Canada

 PostPosted: Sun Apr 28, 2013 8:08 pm    Post subject: Reply with quote Back to top

MRKane wrote:
You know I often wondered about the feasibility of using the demo record function on an emulator and playing it back on a TV to make the claim. My brother use to do trick runs at Beetle Adventure Racing in a similar way. Still, it's crazy impressive, and it actually really warms my heart to know that GE is still alive and kicking and all our work on it hasn't just catered to a small group!


Emulators always have small differences from the real games. I'm sure that the guys who run The Elite can spot them. That, and crazy stunts like this are usually done by people with good reputations.

So few worries. Wink
_________________
Pure hand-drawn goodness. Cool
 
View user's profile Send private message Send e-mail
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6168

 PostPosted: Sun Apr 28, 2013 8:10 pm    Post subject: Reply with quote Back to top

MRKane wrote:
You know I often wondered about the feasibility of using the demo record function on an emulator and playing it back on a TV to make the claim. My brother use to do trick runs at Beetle Adventure Racing in a similar way. Still, it's crazy impressive, and it actually really warms my heart to know that GE is still alive and kicking and all our work on it hasn't just catered to a small group!


At this moment in time, you can tell very easily - does the game mipmap? If it does, it's console. Maybe some LLE emulators plugins don't, but theyre too slow to do a speed run, i think you'd notice probably.
 
View user's profile Send private message
Kerr Avon
007
007


Joined: 26 Oct 2006
Posts: 917

 PostPosted: Mon Apr 29, 2013 4:43 am    Post subject: Reply with quote Back to top

SubDrag wrote:
MRKane wrote:
You know I often wondered about the feasibility of using the demo record function on an emulator and playing it back on a TV to make the claim. My brother use to do trick runs at Beetle Adventure Racing in a similar way. Still, it's crazy impressive, and it actually really warms my heart to know that GE is still alive and kicking and all our work on it hasn't just catered to a small group!


At this moment in time, you can tell very easily - does the game mipmap? If it does, it's console. Maybe some LLE emulators plugins don't, but theyre too slow to do a speed run, i think you'd notice probably.


What is 'mipmap', please?

BTW, Beetle Adventure Racing is fantastic. The only thing I wanted for it was a Gameshark code that would let you race backwards on the tracks (like you can in the Rush games, which (sort of) doubles the number of tracks as you (and the other cars, of course) can race round the tracks backwards and play the game that way. Does anyone know of a code that allows this, please?
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6168

 PostPosted: Mon Apr 29, 2013 5:26 am    Post subject: Reply with quote Back to top

Kerr Avon wrote:

What is 'mipmap', please?


If you play on console, you'll notice a texture kinda "blur" farther away, it's because the texture sizes are divided by 2 more and more depending on distance. If you don't do it, the texture "moves".

http://en.wikipedia.org/wiki/Mipmap
 
View user's profile Send private message
Kerr Avon
007
007


Joined: 26 Oct 2006
Posts: 917

 PostPosted: Mon Apr 29, 2013 2:31 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
Kerr Avon wrote:

What is 'mipmap', please?


If you play on console, you'll notice a texture kinda "blur" farther away, it's because the texture sizes are divided by 2 more and more depending on distance. If you don't do it, the texture "moves".

http://en.wikipedia.org/wiki/Mipmap


I see. So emulators (or at least N64 emulators) don't (currently) do this, and so an emulator would look worse than a real N64 as the textures wouldn't resize in the same way that they would on a real N64? I've never noticed this as I've rarely used N64 emulators, but that's a pretty big minus for N64 emulators, and a real pity, especially as from the little I've seen of N64 emulators they do make games look a lot better in other ways (well, resolution and clarity, at least).
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007 All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]