 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
Winter's Assassin Agent

Joined: 22 Jul 2007 Posts: 39
 |
Posted: Thu May 02, 2013 6:28 pm Post subject: Missing Clipping Function for Perfect Dark? |
 |
|
Hey I was using the editor about a year ago, and under "edit clipping" mode there was a tool that looked like a paintbrush that let me add more clipping based on the background triangles I was using this to give make the rooftops in the Villa (solo) solid.
That was on an old computer and now that I reinstalled GEEdit it seems to not work anymore, it does nothing when I click a blank spot in the clipping mode. I tried everything I could to get it to work but to no avail. I also noticed Subdrag had done some updating to the brush clipping in September 2012. (Info found here http://goldeneyevault.com/blog/).
Was this handy little feature removed? it was the only way I could get clipping tweaks to work
(also sorry if it's in the wrong section I'm not sure if this falls under Mapping/modeling or Hacker Central) _________________ Working on making Perfect Dark truly perfect. |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Thu May 02, 2013 6:41 pm Post subject: |
 |
|
You're correct, that used to be a feature, but now the brush actually paints clipping colors.
There are alternate ways, such as holding shift in room positions mode, and clicking a lot of tris, and then right click and change to clipping, clicking and pressing f. Or the "covert all tris in rooms", etc. I didn't realize anyone used that before. Hopefully this is satisfactory. |
|
|
|
|
|
 |
 |
 |
 |
 |
Winter's Assassin Agent

Joined: 22 Jul 2007 Posts: 39
 |
Posted: Thu May 02, 2013 8:25 pm Post subject: |
 |
|
Okay that works, it would be nice to have a click interface to tweak clipping but I might grow to like the shift click room positions method better. I just wasn't sure how to do it.
By the way what does coloring Clipping do? is it just for organization or does it affect gameplay in some way. _________________ Working on making Perfect Dark truly perfect. |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Thu May 02, 2013 8:41 pm Post subject: |
 |
|
The props and guards on the clipping tiles (and your gun when over it) get a slight shade from it. I guess it is supposed to be there for shading that wasn't statically defined in the background file, it does a tiny bit towards that goal. |
|
|
|
|
|
 |
 |
 |
 |
 |
Winter's Assassin Agent

Joined: 22 Jul 2007 Posts: 39
 |
Posted: Fri May 03, 2013 6:18 am Post subject: |
 |
|
Ah okay that makes sense, and is pretty awesome I must admit, as a kid I always liked Perfect Dark for it's nice colored lighting effects (especially since most games hardly had any at all) thanks for the help subdrag. _________________ Working on making Perfect Dark truly perfect. |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |