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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Fri Jun 14, 2013 6:48 pm Post subject: |
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Love it. It's different yet has the same vibe to it.
Edit: 500th post for me. xD |
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LTMiles Agent

Joined: 14 Jun 2013 Posts: 3
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Posted: Sun Jun 16, 2013 6:48 pm Post subject: |
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I hear you guys liked the institute I whipped up. First off, thanks, I appreciate it.
Here's another video for you guys.
http://www.youtube.com/watch?v=sBUtWwcD-lc
We desperately need any interested developers to join, if we cant get more, this game is dead in the water.
After the Carrington institute is finished, we want to maybe do a couple multiplayer maps and release it as a beta to get an audience. Hopefully that will gain the attention of enough to where we could then pursue single player wil a larger group of devs.
But then again, plans can change on a dime. |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Mon Jun 17, 2013 3:12 am Post subject: |
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It's looking amazing!
At first I wasn't sure about the new railing design, but after you textured it looks perfect. Same with the couches.
Keep it up! And welcome to the forums LTMiles.  |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Mon Jun 17, 2013 4:21 am Post subject: |
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That's looking killer....!!! Nice one _________________
Rare wrote: | Perfect Dark Forever. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
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MJarcos Agent

Joined: 08 Mar 2012 Posts: 79 Location: My PC  |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat Jun 22, 2013 1:41 pm Post subject: |
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It just keeps getting prettier doc. ASTOUNDING design. I want to see this thing finished VERY badly now after seeing the new video. Perfect reflection to the original bro. PERFECT. You are truly the PERFECT agent for this project. ;D Even if you don't find much more help this is something you just can't leave. It's GREAT man...VERY IMPRESSIVE. PM me because I want tutorials and TOOLS so i can help. I'm a little familiar with 3D design using Cube Engine, etc. MultiplayerX _________________ [img]http://imgur.com/ud785Jq[/img] |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Sat Jun 22, 2013 1:46 pm Post subject: |
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Looks stunning!
Hopefully my pc will be able to play this once it's out. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7249 Location: Ontario, Canada  |
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madmax386 Agent


Joined: 30 Apr 2008 Posts: 196 Location: New Zealand  |
Posted: Sat Jun 22, 2013 8:54 pm Post subject: |
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looking great, keep updating  |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Sun Jun 23, 2013 6:10 pm Post subject: |
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That is looking absolutely fantastic. Keep it up! _________________
Rare wrote: | Perfect Dark Forever. |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
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Posted: Mon Jun 24, 2013 4:31 am Post subject: |
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That is beyond fantastic! Please keep us updated on the progress, it's fascinating to see it evolve.
Whilst I do agree with those who say you should use the original sounds, I do feel that your graphical changes mostly improve on Rare's work, though I don't like the lift (elevator) floors, the red/yellow texture looks more like something seen through the Farsight's secondary function.
I'm *really* looking forward to playing this! |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon Jun 24, 2013 4:52 am Post subject: |
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Kerr Avon wrote: |
That is beyond fantastic! Please keep us updated on the progress, it's fascinating to see it evolve.
Whilst I do agree with those who say you should use the original sounds, I do feel that your graphical changes mostly improve on Rare's work, though I don't like the lift (elevator) floors, the red/yellow texture looks more like something seen through the Farsight's secondary function.
I'm *really* looking forward to playing this! |
Couldn't agree more KERR. Graphics are actually a MAJOR improvement. Long as the modelling and textures are identical I'm lovin it like McDonalds
**HEY MJARCOS** What level is next after Carrington bro? And can you release this baby in a BETA with each completed map so we can play it while you work on it? We'll bake you cookies and cakes lol  _________________ [img]http://imgur.com/ud785Jq[/img] |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Mon Jun 24, 2013 5:31 am Post subject: |
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Kerr Avon wrote: |
Whilst I do agree with those who say you should use the original sounds, I do feel that your graphical changes mostly improve on Rare's work, though I don't like the lift (elevator) floors, the red/yellow texture looks more like something seen through the Farsight's secondary function.
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I do believe that the current lifts are just placeholders . |
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