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Jhirmer614 Agent

Joined: 19 Mar 2008 Posts: 116
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Posted: Tue Jun 25, 2013 12:57 pm Post subject: GoldenEye's Stack in -BK- |
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Hello Everybody, well since the release of Banjo's Backpack i have been working on a Custom map for banjo Kazooie. it's my first time doing a map so it is kinda sloppy there is a lot of work still but it is coming out very nice.
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Tue Jun 25, 2013 1:01 pm Post subject: |
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Did not know an editing tool for BK existed, I did see one video of someone testing a small custom map but that was about 3 years ago I think. |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Tue Jun 25, 2013 1:05 pm Post subject: |
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PaRaDoX wrote: | Did not know an editing tool for BK existed, I did see one video of someone testing a small custom map but that was about 3 years ago I think. |
It was released about 2-3 weeks ago. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Tue Jun 25, 2013 1:57 pm Post subject: |
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Haha that's neat _________________
Rare wrote: | Perfect Dark Forever. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Jun 25, 2013 8:59 pm Post subject: |
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That looks like it would be pretty fun, Jhirmer.
I'm sure everyone would love to see Facility or Complex, too. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Jhirmer614 Agent

Joined: 19 Mar 2008 Posts: 116
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Posted: Wed Jun 26, 2013 11:05 am Post subject: |
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Thanks for the awesome replies! i will be posting the xdelta oncr i get the collision bugs fixed.
ive been thinking of other goldeneye maps i could do. i might do temple next
here is a vido of the map in game
https://www.youtube.com/watch?v=x8FU0QtGtaU |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
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Jhirmer614 Agent

Joined: 19 Mar 2008 Posts: 116
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Posted: Wed Jun 26, 2013 2:52 pm Post subject: |
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yeah im trying to get that worked out. i believe its because of double triangles that are making the collision wonky |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Jun 27, 2013 12:31 pm Post subject: |
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Banjo Tooie would be the best to port these levels to (If at all possible) Due to the 1st person shooter Mode.
But other then that, that looks quite interesting for a map import Jhirmer. I can't wait to see this finish. _________________ There totally nothing to read here. |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Fri Jun 28, 2013 11:17 am Post subject: |
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Yeah I did post in that 3 years ago (When my spelling was god awful) Thanks for the great memory's.
But yeah it might already be in Banjo Tooie, but the level kinda changed up a bit. So seeing the original version from Goldeneye, in the game would just be much better in my opinion. _________________ There totally nothing to read here. |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Fri Jun 28, 2013 5:00 pm Post subject: |
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Yeah, I sorta noticed that wayy back then when I first played Banjo Tooie.
Watching those vids...the music...the nostalgia.. -tear- |
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