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My Jet Force Gemini Setup Editor (in progress...)
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acceptable67
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 PostPosted: Sun Aug 18, 2013 5:48 am    Post subject: My Jet Force Gemini Setup Editor (in progress...) Reply with quote Back to top

Hi folks,

since March this year, up until June, three months in a row, I had been working non-stop secretly on what I called the Jet Force Gemini Setup Editor. Picking up off of SubDrag's documentation, I managed to utilize this knowledge of setup placements and C# programming to put together an application that has, and had the potential to do so much, and more. So far what I had completed is:

    Ability to edit ingame text (incomplete)
    Ability to edit object placements/coordinates, door placements/coordinates
    Ability to edit objects and doors alike
    Ability to change warps (when you walk through a door)
    Ability to edit in-game WAVs/sounds (completely incomplete)
    Ability to edit cutscene camera position, player start points and more


Well, after 2 months of a hiatus, I just don't feel the want to work on it anymore. Instead of letting it sit on my hard-drive, I thought I would open source it so that other people could contribute to the project. My code may not make sense to you, as it's written from my perspective and how I think the program will interpret these things, but the potential that this application has can not necessarily go to waste.

Here are some download links:
(Source redacted -- work continuing...)

If you'd like to just download the editor without the source to play with:
Removed temporarily...

I hope you find it useful as-is Wink You must have a 'Jet Force Gemini.z64' in your folder.

I wrote up an incredibly detailed Readme.txt for one of my Beta testers, Sogun, a while back, so please, read that to completion and you will know how the program works!

Maybe I will pick it up later, but who knows.
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Last edited by acceptable67 on Sun Mar 16, 2014 1:46 pm; edited 7 times in total
 
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HackBond
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 PostPosted: Sun Aug 18, 2013 7:36 am    Post subject: Reply with quote Back to top

I remember helping you with this when hex-editing JFG to pass the time. I don't know C/C++/C# (yet, I'm focusing on Visual Basic for my School Project cause that is what the school pushes you towards) or w/e it's programmed in but I'll download the source to see if I can play with it.
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SubDrag
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 PostPosted: Sun Aug 18, 2013 9:26 am    Post subject: Reply with quote Back to top

Hopefully you and HB get back to it, one day. Oh, I think you forgot the exe in the distribution and beta grabber too, I only see rn64crc and xdelta! I did find it in the source package (can't rebuild cause I don't have VS2010 or 2012, whichever is though). When I use it, I keep getting invalid path. Whenever I set ROM path to C:\... it keeps removing the first C
 
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acceptable67
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 PostPosted: Sun Aug 18, 2013 10:52 am    Post subject: Reply with quote Back to top

SubDrag wrote:
Hopefully you and HB get back to it, one day. Oh, I think you forgot the exe in the distribution and beta grabber too, I only see rn64crc and xdelta! I did find it in the source package (can't rebuild cause I don't have VS2010 or 2012, whichever is though). When I use it, I keep getting invalid path. Whenever I set ROM path to C:\... it keeps removing the first C


Right! Sorry about that. I removed the Beta Grabber function as I have different FTP configurations and a new IP than the ones that are set in that program (and it seemed to work half of the time.)

I meant to put the JFG Editor.exe back in, but must have closed the transfer prematurely. I removed it strictly because of the problem you had mentioned: Because I wrote the prefrences.ainf in a binary format, it wrote the size on the address I set it to write before writing the actual path string (so, if you had a very long path, your size will probably be 2 bytes in length, messing up how I have the program to read it.)

The one in the project_package should be corrected. To be safe, I recommend putting it in a folder inside the C:/ directory. If the issue still persists, just holler and I'll make sure that it's fixed officially. Also, delete your preferences file too, it will generate a new one when you set your ROM. That one that's in the package is set to a directory on my PC.

I'm working on some other stuff that is occupying my time, but whether I'll pick it back up after I'm done, I'm not sure. Wink
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Last edited by acceptable67 on Sun Aug 18, 2013 10:58 am; edited 1 time in total
 
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 PostPosted: Sun Aug 18, 2013 10:58 am    Post subject: Reply with quote Back to top

That fixed Set ROM, but it's still not opening an uncompressed setup, gettings an invalid path exception.
 
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acceptable67
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 PostPosted: Sun Aug 18, 2013 11:01 am    Post subject: Reply with quote Back to top

SubDrag wrote:
That fixed Set ROM, but it's still not opening an uncompressed setup, gettings an invalid path exception.


Ok, this must mean that the directory is still not reading right. I have it set to read from 0x32 in preferences.ainf, this is where the C:/ should start. If not, where does it start for you?
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 PostPosted: Sun Aug 18, 2013 11:07 am    Post subject: Reply with quote Back to top

C:\temp, but my ROM has spaces, does it matter? Running editor from C:\temp\jfg\
 
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acceptable67
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 PostPosted: Sun Aug 18, 2013 11:15 am    Post subject: Reply with quote Back to top

SubDrag wrote:
C:\temp, but my ROM has spaces, does it matter? Running editor from C:\temp\jfg\


Ah, ok, the Uncompressed Setup Editor window is still reading from 0x33 while the rest of the application is reading from 0x32, must have skipped over it. How is it now? (I suppose this is where the Beta Grabber could come in handy hehe)
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 PostPosted: Sun Aug 18, 2013 11:22 am    Post subject: Reply with quote Back to top

There we go, working now.
 
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acceptable67
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 PostPosted: Wed Aug 28, 2013 5:42 pm    Post subject: Reply with quote Back to top

I'm not sure what I expected, but I was expecting this to be a little more popular.

Perhaps it was a good idea to stop where I did.
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 PostPosted: Wed Aug 28, 2013 8:06 pm    Post subject: Reply with quote Back to top

I must admit I got some errors. If it's your passion you'll continue.
 
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 PostPosted: Wed Aug 28, 2013 9:01 pm    Post subject: Reply with quote Back to top

You should really make a video to show the program in use, as well as the results in the actual game. I think that might excite people more, since right now we haven't seen anything to demonstrate what's possible. And I'm sorry to say, but even after all these years, I've yet to play JFG! Embarassed
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 PostPosted: Thu Aug 29, 2013 4:11 am    Post subject: Reply with quote Back to top

I agree with Wreck, I personally have no knowledge of the JFG games/series.
 
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 PostPosted: Thu Aug 29, 2013 8:49 am    Post subject: Reply with quote Back to top

I can say that this game is Ocarina of Time meets Perfect dark and GoldenEye. Wink It's really nicely designed with some beautiful backdrops for an N64 game! I'll say it again: I would love to see this editor finished with an option to load Solo levels in multi. Or does it already acceptable?
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 PostPosted: Thu Aug 29, 2013 10:43 am    Post subject: Reply with quote Back to top

The editor is very very early alpha, in terms of build. You can't edit text and you can only load up ForestVillage afaik.
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