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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Sun Aug 18, 2013 4:39 pm Post subject: |
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Well I'm not a huge Mario fan but When I get back up and running again I will check this out. Looks very well thought out and and made. _________________ www.youtube.com/gamerrey23 |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Sun Aug 18, 2013 8:20 pm Post subject: |
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I might try it out if it works on W64/Not64. |
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Heavyz1390 Agent


Joined: 04 Sep 2013 Posts: 19 Location: Tennessee  |
Posted: Sat Sep 07, 2013 1:29 pm Post subject: |
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My interest in Mario 64 hacks died when I found out none of them worked on real N64 hardware. Not that they don't look awesome and all.
Even Skelux hasn't provided a single one that works on real hardware, and he's supposed to be one of the big daddy Mario hackers. He said he was going to make Star Road 2 compatible, but for newer mods like Mario 64 multiplayer 1.2 he hasn't made them N64 compatible. Star Road probably won't even come out until forever. He flagged my post as spam when I said I would love to play it on my N64 with my friends and fam, and suggested a way that he could have fixed it in Assembly knowing the reason why Spinouts Multiplayer OoT hack doesn't work on real hardware. Like what the H? Why did that get flagged as spam. _________________ http://heavyd139.wix.com/project-rebirth |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Sep 07, 2013 1:47 pm Post subject: |
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Some hackers, even very talented ones, are just content that their stuff works in their preferred emulator. I've never understood it myself. I get that with the N64, until recently, it wasn't easy to hardware test stuff, but this even happened with SNES hacks where there's a nearly 100% accurate emulator. |
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Heavyz1390 Agent


Joined: 04 Sep 2013 Posts: 19 Location: Tennessee  |
Posted: Sat Sep 07, 2013 2:03 pm Post subject: |
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I know what you're saying, and I mean no disrespect to any of the said hackers that are satisfied with it working on emulator. Personally I only use emulators to test hacks I work on. I prefer to sit back on my nice comfy couch with my friends and game on TV. I didn't spend all that cash on my N64 flash cart for nothing after all. _________________ http://heavyd139.wix.com/project-rebirth |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7249 Location: Ontario, Canada  |
Posted: Sat Sep 07, 2013 2:23 pm Post subject: |
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I feel somewhat the same way. I was following Skelux's progress on YouTube during Star Road development, and was really excited to try it out on console. But, seemingly like everything else for SM64, it doesn't run on a real N64. That's the only reason why I have still yet to play any of the mods released for the game. And with the rising number of gamers purchasing flashcarts like the ED64 or 64Drive, these guys should definitely consider getting their popular mods to be console compatible. Judging by various message board posts I've read, there's a whole new audience just itching to play this stuff on their N64. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Sat Sep 07, 2013 6:28 pm Post subject: |
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Being fortunate enough to own an Adaptoid, I have no complaints playing these hacks on just an emulator. The way I see it, the original hardware is 17 years old - why should it be expected that a modern hack work on such old hardware? For me, the nostalgia factor comes from playing original games, not hacks. And aside from nostalgia, I find the experience of playing on an emulator to be superior to the original N64 hardware because of the sharp image quality - far sharper than you can get on a composite video output. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Sep 07, 2013 6:37 pm Post subject: |
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The problem comes when the emulators do finally get more accurate, and either these hacks stop working or the emulator authors are forced to include broken legacy code in the emulator to make something work that shouldn't in the first place. Again, this already happened with the NES and SNES as the emulators got better.
(And Sub and I can attest to how inaccurate current N64 emulators are. Crashes that happen on console 100% of the time but never on emulator. Significant cycle timing differences, too. Unfortunately I can't afford an Everdrive or other flash cart right now to hardware test my work.)
I agree that emulation has the potential to look better, but honestly, no N64 plugin gets it perfect yet. Parts of GE/PD definitely look better on hardware. |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Sun Sep 08, 2013 8:42 am Post subject: |
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Controls are not really the same on emulation either. Your not really able to turn or well....in general the controls are not the same as the "Real Thing" _________________ www.youtube.com/gamerrey23 |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
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Posted: Sat Sep 14, 2013 9:13 am Post subject: |
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I agree that Cen64 (and any other significant N64 emulator related subject) is relevant to our community (Shooters Forever is basically a GE/PD fan club!), and I have been following that Cen64 thread on and off for a few weeks. Since I'm just a non-techy, end user, I haven't ran the alpha builds of Cen64 that have been released, but I am looking forward to the day when a workable beta is released! |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Sat Sep 14, 2013 4:32 pm Post subject: |
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Wow. Glide is still being worked on..?
So much for "Final" _________________
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