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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sat Sep 07, 2013 7:03 pm Post subject: Guard path can't be activated |
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If I set a guard path following the procedure below, I couldn't activate the guard path.
1. Insert a Guard
2. set the same value to binary flags of Guard as Guard that has been set Path in the other stage.
3. set the same value to bitflags of Preset as Guard that has been set Path in the other stage.
4. set Path
5. set Action Block
Code: | 009A05 Set Guard Reaction Time 009A (05)
009855 Set Guard Accuracy 0098 (55)
0096FD0050 Set Guard Health (Guard [whatever called it])
010E0000 Set Guard Shield Amount 010E (0000)
002100 Activate Path 0021 (00)
0022 Start Path
0005FD0006 Jal To Function 05? (Guard [whatever called it]) (JAL TO: 0006) Seated Guard
0004 Terminator |
However, if guard that I copied from another stage set Action Block, I can activate the guard path.
Is there items that must be set else? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sat Sep 07, 2013 7:15 pm Post subject: |
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Glad you caught this, very interesting. I'm adding this bitflag to editor. I guess it will be off by default. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sat Sep 07, 2013 9:10 pm Post subject: |
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I found it and have added the bitflag! Wow, there are a lot of unknown guard bitflags. I had to rearrange and add another bitflag editbox, so hopefully you don't get confused. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sat Sep 07, 2013 9:31 pm Post subject: |
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I'm looking forward to edit guards in "dataDyne Facility - Stealth".  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sat Sep 07, 2013 10:00 pm Post subject: |
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Oops forgot to upload the beta, just did. Grab it if you didn't already. Also, Wreck suggested maybe in the future we need a better default editor guard insert. I think we need to know more about flags first though. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sat Sep 07, 2013 10:13 pm Post subject: |
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I confirmed new bitflags.
Thank you for updating!  |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sun Sep 08, 2013 1:10 am Post subject: |
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new bit flag
"00008100": Guard path can't be activated
"00008000": Guard path can be activated
"00000000": Guard path can be activated
"00000100": Guard path can't be activated
I think "00008000" is not "Guard Walks on Path".
If "00000100" is false, it is "Guard Walks on Path".
"00000100" may assign the guard to action to observe something.
e.g. Defection - Guard #0017
[EDIT]
Second binary Flags
"00040000": When the guard found Joannna, activate the alarm
I don't know where guards go to activate the alarm.
e.g. G5 Building - Guard #0010
Action Block #0007: Guard strikes toward Joanna
e.g. Pelagic II - Guard #001B ID: 5E
Action Block #1010 on line 120
Action Block #413 on line 8 |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sun Sep 08, 2013 7:04 am Post subject: |
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Hmm, so is it possible 0x8000 is unknown bitflag, and 0x100 is disable guard path? I've added as such hehe, and updated the default guard to not have it disabled.
One note, is I think these bitflags require the seated guard 0006 action to be assigned. Otherwise, I think they take no effect (think maybe read by that). |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sun Sep 08, 2013 8:26 am Post subject: |
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Thanks.
Quote: | Hmm, so is it possible 0x8000 is unknown bitflag, and 0x100 is disable guard path? |
0x100 is action to operate the switch than disable guard path.
The guard always operates the switch until he finds Joanna.
e.g. Defection - Guard #0017
Quote: | One note, is I think these bitflags require the seated guard 0006 action to be assigned. Otherwise, I think they take no effect (think maybe read by that). |
I see. 
Last edited by Jonaeru on Sun Sep 08, 2013 8:49 am; edited 1 time in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sun Sep 08, 2013 8:36 am Post subject: |
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Ah, so by operating the console, he no longer will walk on the path since he's doing that. Then when he sees Jo, he goes after her I guess. That makes sense. I updated text. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sun Sep 08, 2013 8:50 am Post subject: |
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Thank you for updating.  |
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