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									GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
  
									
									
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								zoinkity 007
  
  
  Joined: 24 Nov 2005 Posts: 1740
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											  Posted: Sat Dec 28, 2013 9:00 am    Post subject:  | 
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											 	  | Jedi QuestMaster wrote: | 	 		  | Anyway, I'm trying to figure out how Project64 save states work.  | 	  
 
We get this rather often, so for you and everyone else:
 
.eep, .fla, .srm files are the normal game saves, and .pj files are PJ64 savestates.  By default they're zipped, but that's an option that can be toggled.  Other emulators use different extensions, but we can pretty much work with any of them. _________________ (\_/) Beware
 
(O.o)   ze
 
(> <)      Hoppentruppen! | 
										 
									 
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								SubDrag Administrator
  
 
  Joined: 16 Aug 2006 Posts: 6189
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								Dragonsbrethren Hacker
  
  
  Joined: 23 Mar 2007 Posts: 3058
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											  Posted: Thu Jan 09, 2014 4:30 am    Post subject:  | 
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											| Very cool. I'd dig through it but it's been years since I played TWINE and I doubt I could pick out anything unused with any certainty. | 
										 
									 
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								IlDucci Agent
  
 
  Joined: 24 Aug 2011 Posts: 8 Location: Spain                     | 
								
									
										
											  Posted: Sat Jan 11, 2014 4:45 am    Post subject:  | 
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											Thank you for adding WaveRace 64!
 
 
Now I've been tinkering with Star Wars Racer. Got some good news and bad news.
 
 
The good news is that I've ported the USA cartdrige listings to the PAL cartdrige:
 
 
 	  | Code: | 	 		  [Star Wars Episode I - Racer (E)]
 
000B8150,C1600
 
006138D0,00620AB0
 
006141F0,0065FC00
 
00614B10,0067C230
 
00615430,006A6550
 
00615D50,006C8A20
 
00616670,006DD160
 
00616F90,006F7D30
 
006178B0,007150E0
 
006181D0,0072E7E0
 
00618AF0,007492E0
 
00619410,00763080
 
00619D30,0077FFB0
 
0061A650,0079AC10
 
0061AF70,007B8600
 
0061B890,007CC7E0
 
0061C1B0,007E8B00
 
0061CAD0,00802700
 
0061D3F0,00822AA0
 
0061DD10,008436B0
 
0061E630,0085C460
 
0061EF50,00871350
 
0061F870,00881E50
 
00620190,0089BC40
 
008B4BF0,008CF9C0
 
008B5EA0,008CF9C0
 
008B7150,0090A430
 
008B8400,009413B0
 
// from memory right, but bad cause same ctl
 
008B8400,0097E080
 
008B96B0,009B96C0
 
008BA960,009F30D0
 
008BBC10,00A25EC0
 
008BCEC0,00A70270
 
008BE170,00AA8D60
 
008BF420,00AE0B30
 
008C06D0,00B20700
 
008C1980,00B50250
 
008C2C30,00B82380
 
008C3EE0,00BBFAA0
 
008C5190,00BF43B0
 
008C6440,00C29CC0
 
008C7F60,00C5F190
 
008C89A0,00C97920
 
008C9C50,00CCCB90
 
008CAF00,00D04BE0
 
008CC1B0,00D430C0
 
008CD460,00D79C00
 
008CE710,00DAEC80
 
00DE1210,00DE6120
 
00DE3950,00F00660
 
00DE3C90,00F150B0
 
00DE3DA0,00F160B0
 
00DE5920,00FDFDE0
 
00DE5A30,00FE2050 | 	  
 
 
The bad news is, three banks just export noise: Banks 19, 1A and 1B.
 
 
EDIT 1: Guess I messed up somewhere. Any of these tables are causing the tool to insta-crash when loading. Also, what's the status on VADPCM insertion? I've tried to add some new voiceovers but it sounds half like crap. | 
										 
									 
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