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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 924
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Posted: Wed Aug 21, 2013 11:48 am Post subject: Brutal Doom (amazing mod for Doom) |
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For any fans of the ancient (but still great) PC game Doom, have you tried Brutal Doom (http://www.moddb.com/mods/brutal-doom)? Unlike most Doom mods it's neither a set of new levels, not a new Doom engine, instead it alters the gameplay, not enough to lose the Doom 'feel', but enough to make it feel like a modernised (in a good way) version of Doom.
The weapons have been altered, some of the enemy AI, movement, and attacks have been altered, you can now aim vertically, headshots now do more damage than body shots, some non-human enemies drop weapons when they die, which you can pick up and use, you can reload weapons, you gain health from killing powerful enemies, and lots more nice touches. Be warned though, there's tonnes of blood.
Alright, so there's little here that hasn't been done in other Doom mods, but what this mod does, it does *very* well indeed. It really does make vanilla Doom feel pedestrian, which isn't much short of amazing.
Basically, if you like Doom, then you have to try this mod. Plus it works with addon-on levels (both Doom 1 and 2). Graphics aside (at the moment this mod won't work with 3D model enabled Doom engines) this is, to me, what Doom 3 should have been.
To see it in action, see http://www.youtube.com/watch?v=nzsG2sLc7dk
If you want to try it, then follow these instructions;
1. Make sure you have at least one Doom .wad file (comes with Doom 1, Doom 2, or Ultimate Doom).
2. Download Brutal Doom from http://www.moddb.com/mods/brutal-doom (I use BDoomZD_BrutalCompatible_v8.7z)
3. Download GZDoom from http://www.osnanet.de/c.oelckers/gzdoom/download.html (I use gzdoom-bin-1-8-02.zip)
4. Download ZDL (Doom Launcher) from http://zdoom.org/wiki/ZDL (I use ZDL-3.2.2.2-stable.zip)
5. Create a folder on your hard drive (say c:\games\doom) and unzip the three files from steps 2 to 4 into this hard folder). Then copy doom.wad or doom2.wad to this folder.
6. You start ZDL.exe to play Brutal Doom, so you might want to create a shortcut to ZDL.exe on your desktop. Anyway, double click to load ZDL.exe
7. In ZDL, click on settings, then click on 'Add' under the IWAD box to add your Doom .wad from the folder you created in step 5
8. Click on 'Add' under the 'Source ports/engines' box, and select gzdoom.exe
9. Click on 'Main', and click on 'Add' under the "External files" box, and select brutalv018a.pk3
That's it. Just click Launch to play the game, and of course since ZDL saves it's settings then whenever you load it up you just have to click Launch to play. |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Wed Aug 21, 2013 12:22 pm Post subject: |
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I use Zandronum source port, archived (screw installers).. and then Doomseeker server browser you get separate. Just DL all PWADs on-the-fly too most cases/servers
Brutal Doom is hosted very often/regularly.. the gibs are INSANE and had a great CTF match couple days ago. Also runs with Invasion mode
I LOVE how all the monsters literally CRUSH you and TEAR you apart in Brutal _________________
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Aug 21, 2013 2:55 pm Post subject: |
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Brutal Doom is the GoldenEye 007 Wii/Reloaded equivalent of Doom to me. It's okay, but it's not Doom, just as the former isn't GoldenEye. |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 924
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Posted: Wed Aug 21, 2013 4:42 pm Post subject: |
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Dragonsbrethren wrote: | Brutal Doom is the GoldenEye 007 Wii/Reloaded equivalent of Doom to me. It's okay, but it's not Doom, just as the former isn't GoldenEye. |
I certainly don't agree at all - I think the two Goldeneye 'remakes' are vastly (and I mean *vastly*) inferior to the original, whereas I think Brutal Doom is better than Doom. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Aug 21, 2013 5:25 pm Post subject: |
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Suit yourself; I think Brutal Doom completely wrecks the balance in a near-perfect game. |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 924
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Posted: Wed Aug 21, 2013 5:30 pm Post subject: |
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Dragonsbrethren wrote: | Suit yourself; I think Brutal Doom completely wrecks the balance in a near-perfect game. |
Fair enough, we all have our own opinions.
I do think that Brutal Doom is what Doom 3 should have been. I'm not saying Doom 3 (that id Software released) is a bad game, just that it's not 'Doomish' (to me), and it doesn't appeal to me. Doom should be fast moving, with none of that having to listen to audio logs to find the pass-codes for ammo lockers, the darkness was over-done (it worked in Doom 1 and 2 as it was only occasional, but in D3 it's everywhere, so it doesn't stand out as unnerving), I hated the way half of the enemies were scripted to materialise out of thin air behind you when you reached a set point in a room, and one of the best things about Doom 1 and 2 was finding an area with a lot of enemies, but in Doom 3 there were rarely more than three or so enemies in one place at a time. And of course another great Doom 1 and 2 feature was how enemies would fight each other if one accidentally shot another (which made it a good, and fun, tactic to run between them and hope they got hit by friendly fire), but I can't even remember if they did this in Doom 3. |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1077
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Posted: Wed Aug 21, 2013 9:06 pm Post subject: |
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While a bit over the top I did rather enjoy it, but the "balance" was a bit out with the weapons etc. I'd have liked it to have more of a crazy arsenal than a realistic one (Blood anyone?) - aside from that it's actually a really really good mod! _________________ No Mr. Bond, I expect you to be re-coded! |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Wed Aug 28, 2013 7:58 am Post subject: |
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Wow. This mod makes the game actually pleasant to play instead of straining your eyes. I loved the first Duke Nukem but it has the same problem: baaaaaaaaaaad pixelation issues Love this enhancement and the added features make the gameplay more believable. What DOOM should have been. It would have sold out over GoldenEye if it had come out like this for sure :O Not so sure about multiplayer though How easy it it to start a server? _________________
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Wed Aug 28, 2013 10:07 am Post subject: |
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Does GZDoom go online.. well if you're using Zandronum then I would say Doomseeker server browser.. a lot would say IDE but so many settings
Other than that beats me
Unblock port 10666 UDP and you're good _________________
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Raijin Agent


Joined: 09 Jan 2014 Posts: 35 Location: Brazil  |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Tue Jan 14, 2014 3:02 pm Post subject: |
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I've even played Invasion game mode in this mod. Does Deathmatch work ? Bet so _________________
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Jan 21, 2014 12:36 am Post subject: |
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Just to let everyone know, I've been playing Doom Muitiplayer lately, and it indeed does allow you to play any game mode of your choosing with Brutal Doom. Since well, Brutal Doom is pretty much like every other pk3 file. But yeah Brutal Doom does change the game big time, not sure if I would consider it the best way to play Doom. But I must say its one of the bests mods I've seen in years.
Also to those who do like playing Doom Muitiplayer, I would use Doom Seeker, it comes with Zandronum. A great Doom port to be honest. Allows amazing netplay, and the netcode for it is quite outstanding. You won't be experiencing much problems with it.
As for hosting, Doom Seeker to host once you know how to portforward. If you already do, then you are pretty much set for a game of Doom online with your buddies or people around the world. _________________ There totally nothing to read here. |
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