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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Tue Oct 07, 2014 5:23 pm Post subject: |
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GE doesn't automatically render in proper Z order, it instead renders in the order of the triangles in the model. I guess it was slower or something, and they were high polygon. PD renders in the proper Z order, regardless of triangle order.
It's not that easy to fix, in fact it's very difficult. In general, I would describe it, as an "inside-out" approach to make it work right. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Oct 07, 2014 5:33 pm Post subject: |
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Yeah, parts of the CMP150 would look almost inside-out. You could sort of see through one side on certain parts. It happened not only in your hand, but also in the watch. I didn't know how to handle it, so it didn't get anything further than that. If I can find screenshots, I'll post them. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Wed Oct 08, 2014 7:20 am Post subject: |
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The Z buffer is a terrifying thing. They must have avoided it in GE to cut the overhead significantly. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Omegacop_jp Agent

Joined: 10 Aug 2014 Posts: 89
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