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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sat Jun 20, 2015 9:59 am Post subject: Weird small lift behavior in Maian SOS |
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Lift to the last floor.
Type: 30 (Elevator Lift) #0002 Area 51 Small lift from hanger
Funny behavior when you called the lift.
If you call the lift from the lower floor, lift will move upstairs.
https://youtu.be/TPu3VoVonBw
Infiltration and Resucue are normal.
Value of Manually Edit Binary Flags is same. All action blocks deleted, but the same.
Are there unknown settings?  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sat Jun 20, 2015 12:12 pm Post subject: |
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Do you know which elevator it is in each level in the objects? Perhaps they just have weird elevator stops in the object? See top right of object.
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sat Jun 20, 2015 7:52 pm Post subject: |
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Setting values of the lift are the same in Rescue and MaianSOS.
But MaianSOS is only wired, Rescue is normal.
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Jun 21, 2015 6:13 am Post subject: |
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That is mysterious. The setup file contents are identical for both elevators too. Did you try both levels no actions? Just to make sure Maian SOS isn't default, and the Rescue contains an action fixing it.
One more test we can do maybe, is moving to a different level slot/stage id, and seeing if still happens (that would say rather hardcoded to stage).
I think Rescue is one that has some kind of hardcoded fix, not Maian SOS (they must've forgot about it). What about Escape, is it ok? |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sun Jun 21, 2015 7:41 am Post subject: |
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thanks. I'll try!
No small lift (unused pad) in Escape. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Jun 22, 2015 6:50 pm Post subject: |
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I think, maybe can just swap setup files (maybe), and see if the same thing happens, and vice versa. I have a feeling its hardcoded by stage id. But I look forward to hearing if it works. If that is true, I will look into finding where that is and what it does. |
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Tue Jun 23, 2015 12:52 am Post subject: |
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What can be a reason it needed to be hardcoded to work properly ? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Tue Jun 23, 2015 6:05 pm Post subject: |
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I found the problem, it is not hardcoded, but is a problem in Maian SOS setup. It is a change in the Interlink Objects. In Rescue, it has Door 53/54 to Stop 1, and Door 55/56 to Stop 2 (for elevator 02). While in Maian SOS it has Door 53/54 to Stop 2, and Door 55/56 to Stop 3. I can only think this is:
1) Error
2) Used to be a third stop for this elevator
3) For fun |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Thu Jun 25, 2015 6:08 am Post subject: |
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I deleted all action blocks in MaianSOS and change objectives text 3Cxx to 2Axx. (and delete all characters)
Setup files moved from MaianSOS to Resucue, but not fixed.
SubDrag wrote: | I found the problem, it is not hardcoded, but is a problem in Maian SOS setup. It is a change in the Interlink Objects. In Rescue, it has Door 53/54 to Stop 1, and Door 55/56 to Stop 2 (for elevator 02). While in Maian SOS it has Door 53/54 to Stop 2, and Door 55/56 to Stop 3. I can only think this is:
1) Error
2) Used to be a third stop for this elevator
3) For fun |
Thank you! I didn't know Interlink Objects.
I see. It is interested that.
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