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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7248 Location: Ontario, Canada  |
Posted: Sun Sep 18, 2016 2:17 pm Post subject: |
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Archives 1F is the normal Archives level from the mission campaign, but only the bottom floor. It has been optimized to use less polygons, and additional routes created to allow players more ways to get around the map.
Dam will not be present in any form for the next patch. It will be the only level absent this time around. It is a large level (too large once rescaled to 1.0), with a mess of portals, and special visibility commands that may not be supported in PD. One day, we will tackle it head on. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7248 Location: Ontario, Canada  |
Posted: Sun Sep 18, 2016 9:59 pm Post subject: |
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Finished up all the warehouse lights for Depot. Went a little quicker reusing the same seven light scheme for each. Just had to get the right rotations, shift into place, then colour to match the wall texture. I won't get around to lighting anywhere else until a later date.
Received a PM from Pavarini earlier today. He's hard at work on the animations, and showed me a preview of the RC-P90. It's pretty slick, and will fit in with the PD animations very well. He hopes to have a few more ready soon. That will be an excellent update for this upcoming release. |
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The Renegadist Secret Agent


Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents  |
Posted: Mon Sep 19, 2016 8:34 am Post subject: |
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Any chance we can get a teaser for the new animations like a video or something? |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Mon Sep 19, 2016 3:04 pm Post subject: |
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The Renegadist wrote: | Any chance we can get a teaser for the new animations like a video or something? |
Here is a sneak peek at the new RC-P90 animation. webm mp4 gif |
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Fillerthefreak Secret Agent

Joined: 29 Mar 2014 Posts: 305 Location: Canada  |
Posted: Mon Sep 19, 2016 4:12 pm Post subject: |
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@pavarini
That's some really smooth animation. Feels very PD, too. _________________ This is a signature, why did you read this? |
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The Renegadist Secret Agent


Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents  |
Posted: Mon Sep 19, 2016 6:34 pm Post subject: |
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Holy crap that's a good animation and it fits so well as Filler said. How are the other ones like the Phantom and the D5K coming along? |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Mon Sep 19, 2016 8:23 pm Post subject: |
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That's no walk in the park! It's seriously impressive! _________________ No Mr. Bond, I expect you to be re-coded! |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Mon Sep 19, 2016 8:51 pm Post subject: |
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pavarini pardon off-topic but what's up with sugoi.vidyagam.es , justs hosts for a short while ? LOL @ tha waybackmachine really on top of everything now .. sheesh _________________
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Thundera8589 Secret Agent


Joined: 12 Aug 2015 Posts: 355
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Posted: Mon Sep 19, 2016 8:57 pm Post subject: |
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Wow Pavarini managed to get that thing working nicely. I compared it to how it was before and it's a nice smooth improvement. Love that the RC-P90 is held firm and correctly as well.
How far has the slappers come this time around? Will we get a teaser/trailer video with the other animations before a release? _________________ "The Eye of Thundera, give me sight beyond sight!" |
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QuaidShot Agent


Joined: 25 Jan 2014 Posts: 9
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Posted: Mon Sep 19, 2016 9:57 pm Post subject: |
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pavarini wrote: | The Renegadist wrote: | Any chance we can get a teaser for the new animations like a video or something? |
Here is a sneak peek at the new RC-P90 animation. webm mp4 gif |
Wow, great work you done there!
Is this played on the "1964" 60 FPS Emulator? |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Mon Sep 19, 2016 11:23 pm Post subject: |
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Thanks everyone.
@The Renegadist The DK5 and Phantom will be completed soon™
@mistamontiel vidyagam.es is blocked by some firewalls, mirroring on archive.org is a way to get around that
@Thundera8589 They are done and that is up to wreck
@QuaidShot Yes |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7248 Location: Ontario, Canada  |
Posted: Thu Sep 22, 2016 3:12 am Post subject: |
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Been doing more work on Depot. Fixing many issues with portals and clipping, especially with getting on the train. It's very close to being back up to par with the original game, and even has some additional adjustments to hopefully improve aesthetics. Will be a nice update over the most recent patch version. |
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killedbyurmom Secret Agent

Joined: 04 Jan 2016 Posts: 208 Location: Kentucky  |
Posted: Thu Sep 22, 2016 8:16 am Post subject: |
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I recently watched a video where Bond went nuts on the ending cutscene of Depot and several hundred rounds into the train ceiling. Oh, and that was after he killed the other guard and shot about a hundred rounds into him. Pretty entertaining. Haha |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7248 Location: Ontario, Canada  |
Posted: Fri Sep 23, 2016 8:44 pm Post subject: |
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I have some ideas regarding the coop partners. It may depend on whether or not we can move them in an action block, if they each have their own ID's. If they indeed do, and can be relocated to a new pad when the stage begins, that will help tremendously. I mean, they must get moved in Deep Sea when P1 uses a teleportal, right? Perhaps something is there, unless they just spawn them back in within proximity to P1 again. I may take a gander tomorrow, and try the GameShark codes killedbyurmom posted a few pages ago in GE-X missions. I have thoughts on possible start point expansions for coop mode, as well.
Oh, and there is a secret in Depot. All's I'm saying.  |
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