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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Sun Dec 11, 2016 1:15 pm Post subject: Goldeneye X reload animations |
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does anyone know how to examine the reload animations?  _________________ Playing old, low poly games since 2003 |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Dec 11, 2016 1:22 pm Post subject: |
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SubDrag or Pavarini should be able to help. You can watch the animations in the Animation Editor menu of the GoldenEye / Perfect Dark Editor, available on the GoldenEye Vault website. I think you use FBX format when editing, but the others know better.
Any particular reason you're asking about GoldenEye X reloads? |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Dec 12, 2016 5:30 pm Post subject: |
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Wreck, the reason is I'm thinking of making sprites of the reload animation for a goldeneye skulltag mod _________________ Playing old, low poly games since 2003 |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Dec 12, 2016 6:28 pm Post subject: |
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Ah, interesting. Pavarini has been doing most of the animation work on the mod, so you may want to ask him if he's alright with using his work (it's also Rareware's work, to some extent). It would be nice having these animations unique to the GoldenEye X project, but I suppose it's going to another fun GoldenEye experience. |
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The Renegadist Secret Agent


Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents  |
Posted: Mon Dec 12, 2016 6:34 pm Post subject: |
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@Pav
You aren't doing animations for Goldfinger 64 are you? _________________
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Tue Dec 13, 2016 1:49 am Post subject: |
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Wreck, i was going to ask him anyways
but the mod is already finished
just that i think the x reload animations would look good
also, how can you extract textures? _________________ Playing old, low poly games since 2003 |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Tue Dec 13, 2016 2:27 am Post subject: |
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via Imgflip GIF Maker
either goldeneye x or this crap _________________ Playing old, low poly games since 2003 |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Tue Dec 13, 2016 4:25 am Post subject: |
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@Renegadist
No.
@Siul
You may use the animations as long as you credit GoldenEye: X.
Converting to sprites from in-game would be hard, weapon models have random sway so it won't loop perfectly. The editor has an animation previewer with a monocolor background. |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Sun Dec 25, 2016 2:13 pm Post subject: |
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@Pav
I will credit you if i get the animations made into sprites.
Also, I can barely understand how the animation editor works. _________________ Playing old, low poly games since 2003 |
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