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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Sun Dec 25, 2016 4:12 pm Post subject: GlideN64 2.0 released |
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GlideN64 2.0 has been released.
http://gliden64.blogspot.com.es/
I can't get it to work smoothly on my computer so I don't know if it's even more demanding than 1.0 or that I'm setting it wrong.
I haven't tested it with GE or PD after noticing that Mario 64, Mario Kart 64 and Wave Race 64 perform and look a lot better with the old Glide64 plugin.
Does anybody know how can I have the same "Force bilinear filtering" look that Glide64 has in GlideN64? There's a lot of text and menus that look horrible with the filter combinations I tried or too pixelated without them.
This project looked very promising at the beginning but it does many things worse than the 2012 plugin from the same author. |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Sun Dec 25, 2016 11:19 pm Post subject: |
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I don't understand .. I extract the mupen64plus-video-GLideN64.dll to plugins directory for whatever emulator , yet it does not appear
And what ? It's tailored for Mupen only now ? _________________
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Mon Dec 26, 2016 3:07 am Post subject: |
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I'm not using Mupen64 so I don't know if it has any issues. You should use the content in the bin/mupen64Plus folder (all the files) for that emulator.
I use Project64 and I copied the content in the bin/zilmar-spec folder to the emulator's plugin folder and it worked. |
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