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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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L. Spiro Agent


Joined: 27 Feb 2009 Posts: 117 Location: Cupertino, CA  |
Posted: Thu Feb 02, 2017 4:06 am Post subject: CD-Quality GoldenEye 007 Music |
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I have created a YouTube channel where I am posting high-quality recordings of Nintendo 64 music.
https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/featured?disable_polymer=1
YouTube compresses the sound slightly, but they still sound 100 times clearer than what you hear from the actual game. Later I will post links to higher-quality MP3�s along with more songs (I will eventually have the entire soundtrack plus unreleased and bonus tracks) and the same for GoldenEye 007 Perfect Dark later.
So keep up with the channel as new songs are posted.
L. Spiro
Last edited by L. Spiro on Tue Aug 07, 2018 8:19 am; edited 2 times in total |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Thu Feb 02, 2017 5:38 am Post subject: |
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Fantastic, great work.
Did any of the midis needed tweaks to work? And I hope you will consider releasing in FLAC as well. |
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L. Spiro Agent


Joined: 27 Feb 2009 Posts: 117 Location: Cupertino, CA  |
Posted: Thu Feb 02, 2017 12:46 pm Post subject: |
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Cubase AI 8 does not seem to loop MIDI’s automatically so I had to chop, copy, and paste to get 30-minute loops.
I had to remove program changes since their sets are not compatible with mine.
No software is compatible with looping individual tracks, so in some cases I had to copy-paste those as well.
All modifications were made to suit my setup. I did not need to modify them for any other reason.
I will probably release FLAC and/or WAV. In any case I will release the uncompressed original songs so that they are out there for people to use.
L. Spiro
Last edited by L. Spiro on Sat Feb 04, 2017 7:54 am; edited 1 time in total |
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fredspider Agent

Joined: 22 May 2013 Posts: 17 Location: Brazil  |
Posted: Fri Feb 03, 2017 5:56 pm Post subject: |
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Great Job! Nice to hear these musics in a better quality  |
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Fri Feb 03, 2017 9:44 pm Post subject: |
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Really intertesting and enjoyable to listen. So much compression on the cartridge, it hurts to realise it.
Seriously those software don't loop. What the.... ?
Isn't is possible that we extend the size of the rom and use better samples ?
Subdrag...if you're bored lol
Last edited by AL64inthedark on Sat Feb 04, 2017 4:31 pm; edited 1 time in total |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sat Feb 04, 2017 3:02 pm Post subject: |
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Great work, they sound awesome!! |
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The Renegadist Secret Agent


Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents  |
Posted: Sat Feb 04, 2017 6:55 pm Post subject: |
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Absolutely amazing work here, Spiro! _________________
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TheMaskedMutant Agent

Joined: 27 Nov 2016 Posts: 40
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Posted: Sat Feb 04, 2017 11:29 pm Post subject: |
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Would love to hear Citadel or Aztec Countdown or Suface 2 X |
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L. Spiro Agent


Joined: 27 Feb 2009 Posts: 117 Location: Cupertino, CA  |
Posted: Sun Feb 05, 2017 5:01 am Post subject: |
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They are recorded, just waiting for me to get sober enough to finalize.
L. Spiro |
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Sun Feb 05, 2017 9:21 am Post subject: |
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Haha rest well. |
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L. Spiro Agent


Joined: 27 Feb 2009 Posts: 117 Location: Cupertino, CA  |
Posted: Sun Feb 05, 2017 1:50 pm Post subject: |
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Annoy beyond annoy.
I got some songs up but the other songs were lost thanks to Sound Forge Pro 11. �Hi, I�m Sound Forge Pro 11. File access be so haaard.�
How hard can it be to write an in-memory file to disk?
The songs you want to hear will be uploaded. After I re-re-record them.
L. Spiro
Last edited by L. Spiro on Mon Aug 06, 2018 1:20 pm; edited 2 times in total |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Sun Feb 05, 2017 3:10 pm Post subject: |
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Ha that seems to be a common theme SF. Always a risk when you record with it. Maybe overkill but have you tried Reaper? |
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L. Spiro Agent


Joined: 27 Feb 2009 Posts: 117 Location: Cupertino, CA  |
Posted: Sun Feb 05, 2017 4:24 pm Post subject: |
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Its main point is that its loops closely match what I put into my synthesizer. Wavosaur and other software produce a different result because it matters whether the loop point is inclusive or exclusive.
L. Spiro
Last edited by L. Spiro on Mon Aug 06, 2018 1:21 pm; edited 1 time in total |
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e2zippo Agent

Joined: 07 Feb 2017 Posts: 11
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Posted: Mon Feb 13, 2017 2:32 am Post subject: |
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Awesome, the music is awesome in Goldeneye, many thanks! |
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cristianomtd Agent

Joined: 06 Feb 2017 Posts: 29
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Posted: Fri Feb 17, 2017 9:01 am Post subject: |
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That's awesome, thank you!
But why the long time? Something like 5 min would be good, so we don't have to skip tracks to listen them all.
Anyway, thanks a lot! |
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