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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Rekrul Agent

Joined: 06 Dec 2016 Posts: 43
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Posted: Sun Mar 12, 2017 4:04 pm Post subject: |
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deuxsonic wrote: | The reason I mentioned it is because the performance is reversed for me. If Glide64 were the faster of the two, I'd probably be using it. |
I know, but you described Glide64 as being a less accurate plugin. If both Glide64 and GLideN64 have the same rendering errors, then GLideN64 isn't any more accurate than Glide64. |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Sun Mar 12, 2017 9:08 pm Post subject: |
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Rekrul wrote: | deuxsonic wrote: | The reason I mentioned it is because the performance is reversed for me. If Glide64 were the faster of the two, I'd probably be using it. |
I know, but you described Glide64 as being a less accurate plugin. If both Glide64 and GLideN64 have the same rendering errors, then GLideN64 isn't any more accurate than Glide64. |
The development team for it describes it as such. |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Mon Mar 13, 2017 3:59 am Post subject: |
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Rekrul wrote: | Distant objects appear on top of the chainlink fence at the end of Facility | GE has no zbuffer - secondary displaylist [decal, glass, alpha texs] is drawn after primary displaylist, it's normal Rekrul wrote: | the water messes up at the start of Frigate, etc. For all the talk about how GLideN64 is designed for accuracy, it didn't seem any more accurate than Glide64. | Water and sky are drawn in a hacky way - very difficult to emulate correctly
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I wouldn't say GLideN64 is anymore accurate than Glide64. But when it comes to video interface\framebuffer emulation GLideN64 is more accurate - with GE\PD this has little impact so use whatever runs faster for your PC |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Tue Mar 14, 2017 4:30 pm Post subject: |
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This emulator is primarily made for GoldenEye and Perfect Dark and their ROM hacks. For other games try libretro with mupen core https://www.libretro.com/
Last edited by Carnivorous on Thu Mar 16, 2017 4:23 pm; edited 1 time in total |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Tue Mar 14, 2017 8:28 pm Post subject: |
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Star Wars Rogue Squadron not work in Not64, Project 64 and Mupen 64, I do not think there is an emulator _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Wed Mar 15, 2017 5:35 am Post subject: |
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Not one emulator will attempt to play Rogue Squadron? It might have custom microcode but it should still play on Project 64, which I think is probably the most developed of the 64 emulators. |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Fri Mar 17, 2017 12:23 am Post subject: |
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after much trial & error pcsx2 injection is thread safe. the plugin is a dll proxy hooking between calls of lilypad and pcsx2. the interface for the plugin will be using a console window much like the original app mouse injector. this is the only way i can allow configuration without upsetting lilypad
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the first version will only support ts1 - other games will be added later. i am predicting a release by early april. this is what ts1 plays like with mouse input [warning loud audio] https://files.catbox.moe/t7fp14.webm |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Fri Mar 17, 2017 6:49 pm Post subject: |
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It isn't a matter of the emulator so much as the video plugin.
Rogue Squadron is one of several games whose microcode was not reversed so high-level video emulation wasn't possible.
That said, low-level plugins (LLE) will play the game. You'll get varying degrees of success with Cen64 and MAME--both of which use nothing but LLE--or using an LLE video plugin like angrylion with other emulators such as PJ64, Mupen, etc. LLE is demanding though; you'll need much higher specs than when using HLE. HLE is the reason there could be emulators back in the 90's and 00's though. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Sat Mar 18, 2017 7:06 am Post subject: |
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In other words get the PC version. |
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madmax386 Agent


Joined: 30 Apr 2008 Posts: 196 Location: New Zealand  |
Posted: Mon Mar 20, 2017 10:04 pm Post subject: |
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Carnivorous wrote: | after much trial & error pcsx2 injection is thread safe. the plugin is a dll proxy hooking between calls of lilypad and pcsx2. the interface for the plugin will be using a console window much like the original app mouse injector. this is the only way i can allow configuration without upsetting lilypad
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the first version will only support ts1 - other games will be added later. i am predicting a release by early april. this is what ts1 plays like with mouse input [warning loud audio] https://files.catbox.moe/t7fp14.webm |
Aswome work mate, can not wait to jump on to this as soon as its released. |
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Prenihility Agent

Joined: 17 Dec 2016 Posts: 13
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Posted: Sat Mar 25, 2017 1:30 pm Post subject: |
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Carnivorous wrote: | Are you using the latest version? Have you tried redownloading the bundle? What video plugin are you using?
What overclock are you using? Have you tried changing overclock? Is Use Mouse for Radial Menu checked within input settings? |
Hmm,looks to be version 8.5.0
Is there a newer one worth trying? And if i use another installation, or delete my current installation, what happens to my save games? |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Sat Mar 25, 2017 4:08 pm Post subject: |
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Prenihility wrote: | Hmm,looks to be version 8.5.0
Is there a newer one worth trying? And if i use another installation, or delete my current installation, what happens to my save games? | Yes there has been many bug fixes since the version you downloaded and may fix your issue. Copy over your save folder to the new version to keep your game progress |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Tue Mar 28, 2017 5:44 am Post subject: |
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Ok first release only supports timesplitters 1 USA ISO. more details in the welcome message. load timesplitters1.lily for lilypad and press insert when you've spawned into a map to setup the in-game controls. there are bugs - like a large 50ms of lag on mouse input - i don't know what causes this :/ place mouse_injector.dll in plugins and store lily whereever. list of controls can be shown on the screen by pressing control+1 https://files.catbox.moe/obwshz.zip
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Cykes wrote: | This is the best thing, ever.
I've always been disappointing that 1964 just stopped being worked on, because I feel there's so much more that can be done with its overclock ability. I was quite surprised to see it modified for mouse support and other fixes here, and after trying it out I've gotta say I've never had so much fun in single player. Perfect Dark is made for it. At that point, it wasn't nostalgia, it was that the game has a unique sense of combat that was fun. I actually played through the first 4 mission on perfect agent and completed them after a few attempts.
Thank you. Your good work has been noticed. | I am happy you've enjoyed the bundle so far - thank you for downloading
Last edited by Carnivorous on Thu Mar 30, 2017 7:33 am; edited 1 time in total |
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