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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7250 Location: Ontario, Canada  |
Posted: Wed Apr 05, 2017 3:52 pm Post subject: |
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I looked into it a bit, and did try a few things, but unfortunately the guards would always kill the hostages and scientists when playing coop mode with Simulants and not a human partner. I still have no idea why. |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7250 Location: Ontario, Canada  |
Posted: Wed Apr 05, 2017 4:58 pm Post subject: |
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Perhaps, but he really has not spent much time with Perfect Dark hacking. He probably knows far more about GoldenEye. SubDrag may have a better shot at it. Perfect Dark still has a lot of unknowns to be figured out. |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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dillonEh Agent

Joined: 06 Apr 2017 Posts: 4
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Posted: Thu Apr 06, 2017 1:15 am Post subject: |
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I have no idea how any of this works, but possibly try looking at how the hostage scenarios in PD's Carrington Institute mission are set up? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7250 Location: Ontario, Canada  |
Posted: Thu Apr 06, 2017 11:17 pm Post subject: |
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I did spend some time checking into Defense, but haven't seen anything that really jumps out yet. I also looked at Investigation, since there are scientists in various lab areas. The few attempts I did recently make did not prevent them from being killed immediately. It's odd that this only happens when a cooperative Simulant is involved. Like somehow their "type" data matches the scientist / hostage, so those characters also become targeted. At least you can still play coop with two human players, for now.
If Scaramanga does make it into GoldenEye X, we'll definitely let everyone know. |
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SATURN_81 00 Agent

Joined: 06 Jun 2010 Posts: 423 Location: spain  |
Posted: Fri Apr 07, 2017 6:40 am Post subject: |
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The gameshark codes "Cinema Loading" and "Kill CI employes" of PD I have used them frequently and can be noticed with them some changes in the behaviors of the personages something similar to what happens in GEX. In PD with these codes and depending on the value, with a value the characters can not move, and with another value the characters are in a kind of semi-zombie state, alive but it is considered dead to complete the objectives in the mission, This means that at the dataDyne level Casandra will be considered dead and can not complete the target. In the WAR level, this causes all Skedar bosses to die immediately, automatically finishing the level. But what I mean by this is that I do not know if this will be a necessary part to investigate the gameshark codes in relation to the problem of scientists who die in the Silo, that is, I do not know if once I used the Setup Editor To make some change to the game or some level, automatically activates or deactivates, which causes the scientists to die in the Silo.
Although I no longer have the rom with the first patch that came out of GEX, I remember that CamSpy still worked (in project emulator with plugin Jabo1.6.1), and that from the second patch I stopped working and saw the black camera . This same thing also happened with the Seeker. Anyone who still has the first patch can check this ?? |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7250 Location: Ontario, Canada  |
Posted: Sat Apr 08, 2017 4:16 pm Post subject: |
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I'm not sure how to answer that question. Slow? Things are still being done, but progress continues. I'll be moving very soon, so that is factoring into my personal time. |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Sat Apr 08, 2017 4:45 pm Post subject: |
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I could help you with the textures of Scaramanga costume, I have a program to edit textures, similar to photoshop, okay? _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7250 Location: Ontario, Canada  |
Posted: Sat Apr 08, 2017 4:57 pm Post subject: |
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I believe Trevor may be working on some bonus characters, such as Scaramanga. |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Tue Apr 11, 2017 7:52 am Post subject: |
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I'd say the cats out the bag now, Scaramanga has been done for ages so please just give wreck time to do what he needs to do.
As mentioned before, Scaramanga was the subject of my V2 facemapping tutorial.
Trev _________________
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Sun Apr 16, 2017 10:46 am Post subject: |
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As per popular request, have this sneak peak.
source :
http://fgfc.ddns.net/perfectgold/FaceMappingTut_V2/
What I would ask is, do you want scaramanga to be "Main Cast Quality"?
At present because it was a tutorial for GE he is Guard Quality.
Trev _________________
  
Last edited by Trevor on Sun Apr 16, 2017 11:04 am; edited 5 times in total |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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