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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Sat Apr 29, 2017 12:13 pm Post subject: New GoldenEye 007 Soundtracks |
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Hello Everybody.
On my Search for GoldenEye 007 Sound/Loops and of course of playing GoldenEye: Source I become acquainted with "GoldenZen", one of the great Composer of GoldenEye: Source.
He has the idea of making some great new Tracks for GoldenEye: Vault. I think this i a really, really great Idea, so I started this thread to keep you up to date - I think he will create a new account these days and beeing here.
I think he will create some great tracks with typical GoldenEye feeling
https://www.youtube.com/watch?v=SxVWbTjz5vM&t=5s
https://www.youtube.com/watch?v=l6752nnyDPo _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Sat Apr 29, 2017 12:32 pm Post subject: |
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Hi guys,
I shamefully have to admit I was not fully aware of this fine project, or much rather lost track of it.
I have a history here: Trevor was so kind to get in touch with me a few years ago but I've faced some technical problems with using the original fonts and exporting everything in this special Rom format. Problems I could not solve.
However DF Ank1 made me aware that meanwhile it is possible for you to import mp3's which would make it possible for me to use the original fonts, the original 90's E-MU rack synths that were used around that time and hand it over to you in the more convenient format.
Added to the fact that I wanted to do something special for the 20th anniversary of that game, this seems like a great opportunity to collaborate.
I could imagine contributing some alternate tracks.
So if you're up for some GoldenEye party, I'm there  |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 29, 2017 9:03 pm Post subject: |
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I'm sure people would love to hear some new music for GoldenEye - especially those who work on their own missions and would like to have a different sound to them. As soon as you hear any track in GoldenEye, you think of what level it was used in. But with new user created songs, they can be for any mission, without a specific tie to a single one. |
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Sat Apr 29, 2017 10:12 pm Post subject: |
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My vision exactly @wreck!
Having said that, it would be amazing to get some footage (pics or video snippet) from the levels I could throw in some music for. That way I can truly immerse in the level and the feel of it. Always better than writing generic tracks out of the blue. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Sat Apr 29, 2017 10:24 pm Post subject: |
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I´m really glad that you signed up here on the Forum
I think when my Train Level Design is over, I´ll head for a completely new Level - Having there a completely new sound will be insane  _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Sat Apr 29, 2017 10:27 pm Post subject: |
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Oh yeah! I'm there!  |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Sun Apr 30, 2017 3:04 am Post subject: |
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Hi, been a while since 2013.
What software are you using for midi generation?
I believe that the soundfont I sent you is now out of date since, I think, Sub made PerfectGold export .dls files using the raw binary values (rather than the original which had to manually look up each - at the time I had a few crashes and so generalised on a number of instruments)
The N64 does have a number of cool midi effects like setting loops within a sequence etc.
Also, with the right soundfont (which can be edited too if you would rather use a new one instead of sticking to the original) midis can sound very good.
Of course, use a crap soundfont (General Midi for example) and the midi will sound "midi".
I actually started (though never finished since I'm not a musician) a new Bond intro with altered soundfont.
If you wanted to finish it your more than welcome.
hmm... I seem to have misplaced it. When I find it Ill upload
Trev _________________
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Sun Apr 30, 2017 3:18 am Post subject: |
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Trevor wrote: |
hmm... I seem to have misplaced it. When I find it Ill upload
Trev |
Also let me know if you have a good soundfont file please  _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Sun Apr 30, 2017 3:57 am Post subject: |
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edit: I've looked at the new soundfonts and this looks manageable and I could use them.
But my question was if it would be interesting for you developers to collaborate and receive mp3's from my side or are would you still need midi files? Either way the GoldenEye 64 sound would be provided as I pay special attention to that. But I never got my head around how to properly export the midis in the appropriate order for them to be played back correctly within the game engine.
Plus: If I could provide you with mp3's and don't have to stick to just the original sf2 file instruments I could further expand the sounds from the game soundtrack with my library of E-Mu synthesizers that the original composers used. So we could create things that are absolutely GoldenEye but are unheard of so far!
Last edited by GoldenZen on Sun Apr 30, 2017 4:43 am; edited 1 time in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Apr 30, 2017 4:41 am Post subject: |
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GE can only import midis, not mp3. If you use that soundfont, the instruments will be in the right order, unless you accidentally change it, on exported midi. There are some limitations, I think there is a maximum of 8 notes active at once or something like that, and there are size limitations if midi gets too big (can be worked around). |
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Sun Apr 30, 2017 4:44 am Post subject: |
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Ah so I got something wrong and the game project has no mp3 implementation meanwhile? |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Sun Apr 30, 2017 5:04 am Post subject: |
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Hö Strange. I thought it is possible to import a other filetype than .midi in GoldenEye. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Apr 30, 2017 8:33 am Post subject: |
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Only Perfect Dark, but it's not used for songs. |
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