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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Sun Apr 30, 2017 9:54 am Post subject: |
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Well, let's see if we can work things out with midi then... Can't be to difficult exporting these after all... |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Sun Apr 30, 2017 12:05 pm Post subject: |
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Obviously Id suggest you also export an mp3 for listening to outwith the game engine, also for comparison purposes (incase there are discrepancies somewhere)
Quote: | http://www.goldeneyevault.com/viewfile.php?id=224
Believe was updated for new soundfont export capability, and names are there. |
Ah cool, so PG does export SF now
Quote: | and don't have to stick to just the original sf2 file instruments I could further expand the sounds from the game soundtrack with my library of E-Mu synthesizers that the original composers used. So we could create things that are absolutely GoldenEye but are unheard of so far! |
As stated before, this should be possible, but I imagine entering all the envelope stuff to be slightly time consuming on an entire SF.
But your right, it would be very awesome.
Trev _________________
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Sun Apr 30, 2017 1:20 pm Post subject: |
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@Trev, well in that case we'll just work with what we've got
Here's a little showcase I've just started to work on using the new soundfont:
http://www.goldenzen-music.ch/GE64_Showcase1.mp3
Cheers |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon May 01, 2017 2:40 am Post subject: |
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Wow this rocks  _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue May 02, 2017 8:37 am Post subject: |
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That does sound quite good. I can absolutely picture that in a GoldenEye level. No doubt things will change some when converted to midi, but that may just give it that extra N64 charm.
If this sample is any indication of your musical talents, we are in for a real treat.  |
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Tue May 02, 2017 10:24 am Post subject: |
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Cheers guys. I'm sure we'll be able to create some nice things. I've started to work on a track for Anks new train map so things are rolling already.
@Wreck: I can surely come up with a few tunes but I can't serve with the talent part, sorry  |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Tue May 02, 2017 10:59 am Post subject: |
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Man guys I can tell you that the new Train Track is really insane ! It sounds sooo good and it perfectly fits to the new train map. You could believe it´s an original Level Sound.
GoldenZen you are really great. Damn I got goosebumps hearing this new one  _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue May 02, 2017 11:05 am Post subject: |
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One level I really think could benefit from a new musical score is TimEh's Island mission. It is well constructed, and the interior / exterior feel so different from each other. The warm tropical beach versus the air conditioned building. Cliff Base, by GERage, may also be deserving. Of course, the songs could be reused elsewhere, as we have been doing with the original GoldenEye soundtrack.
http://goldeneyevault.com/viewfile.php?id=171
http://goldeneyevault.com/viewfile.php?id=195 |
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TheMaskedMutant Agent

Joined: 27 Nov 2016 Posts: 40
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Posted: Tue May 02, 2017 7:57 pm Post subject: |
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Wow Great work |
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