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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Tue May 02, 2017 1:34 pm Post subject: Music wishlist and status thread |
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Hi guys,
in order to get things tidy and organised regarding new music, I open this thread. I'm going to post the wishlist for new tracks, their status and which levels they're intended for in my eyes.
If you've got more musical wishes for levels, feel free to comment and I'll add it up here.
Also inform me if you don't like a track for your level and rather pass it on. Or the other way around: You like a track and would like to use it in yours.
Tracks
Train (DF ANK1) - Done
Track: http://www.goldenzen-music.ch/GE_Train.mp3
Cliff Base (GERage) - In development
Preview: http://www.goldenzen-music.ch/GE64_Cliff_wip.mp3
Island (TimEh) - Not yet started
Last edited by GoldenZen on Sat May 06, 2017 4:48 am; edited 1 time in total |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Tue May 02, 2017 3:05 pm Post subject: |
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Cheers Johnny! |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Wed May 03, 2017 12:53 am Post subject: |
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Ah cool, you've got stereo effects
The train one has a nice mix of both train and depot.
Very nice use of soundfont though
Trev _________________
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Uufje Agent

Joined: 26 Feb 2007 Posts: 69
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Posted: Wed May 03, 2017 3:58 am Post subject: |
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This sounds really good! The tracks sound very GoldenEye, and they've got a nice beat.
Are you going to make X versions as well? |
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SilverEye Secret Agent


Joined: 21 Jul 2012 Posts: 360
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Posted: Wed May 03, 2017 4:50 am Post subject: |
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Dear GoldenZen,
your new tracks are quite astonishing! They really sound like they could've been in the original game. I especially like that iconic, somewhat metal-esque echo sound you used, not sure how to describe it properly, I just know it was used very frequently in the tracks of the original game. So far, your new Train music for DF ANK1's level is my favourite, I think you can really feel the tension in it.
Are you willing to take requests? If so, I'd absolutely be thrilled to have a new piece of awesome music for my project!
If you visit
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7203, you'll notice that I've recently been planning to work on a project which involves a new set of levels themed around Dalton's bond.
Now, here's the issue, I was looking around to see if any good midis of the theme from The Living Daylights already exist, and while they do, they don't seem compatible with GoldenEye. I've come across excellent instrumental mp3 versions (such as https://www.youtube.com/watch?v=XTxsEAXl3Ro), but since I don't know ANYTHING about making music compatible with GoldenEye, I don't really have a way to put this theme into my project.
However, you have clearly shown that you have awesome control over GoldenEye's instruments, so I was wondering if it'd be possible to turn this theme from The Living Daylights into a GoldenEye-compatible one? Once again, I'd be super happy, and you would surely receive special thanks in the credits once my project would be finished. Let me know if you're interested  |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Wed May 03, 2017 1:58 pm Post subject: |
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The midi that I use for my 2 mods was the midi I thought was not going to work for my mod, but ... if it worked !, the midi I used is called Bond-Medley _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Thu May 04, 2017 10:54 pm Post subject: |
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Great work, GoldenZen! |
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Ryani Secret Agent

Joined: 23 Nov 2006 Posts: 204
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Posted: Fri May 05, 2017 1:32 am Post subject: |
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Oh man, custom music would make these levels amazing. Hell, if someone could find a way to compile all these custom levels into one game and each had custom music it would feel almost like a sequel to the original game.
The custom tracks are fantastic, but I feel the first 11 seconds of the Cliff Base track feel too much like random parts of existing songs mashed up, whereas the rest of the song sounds a lot more original (especially the...is it a glockenspiel? That hook is really classic feeling.) |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Fri May 05, 2017 1:53 am Post subject: |
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These are pretty cool, good work! |
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Fri May 05, 2017 7:13 am Post subject: |
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Cheers guys for all the love!
I will surely try to meet the demands and will keep up to date. I'm also sure something in the vein of Dalton's movies can be arranged
I'm looking forward to implement it via midi, which I guess will take some getting used to as I'm not yet sure how to export this properly so it's played back in the appropriate way within the game engine.
But I'm sure with a bit of trying around we'll manage.
Best,
GoldenZen |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
Posted: Fri May 05, 2017 11:07 am Post subject: |
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No Johnny, I have not |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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GoldenZen Agent


Joined: 29 Sep 2013 Posts: 17 Location: Switzerland  |
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