ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


K.I.L.L.E.R. vs Vendetta: Expanded Edition
Goto page 1, 2, 3, 4, 5, 6  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 484
Location: Mexicali, Baja California, Mexico

 PostPosted: Wed May 31, 2017 2:32 pm    Post subject: K.I.L.L.E.R. vs Vendetta: Expanded Edition Reply with quote Back to top

Quote:
I have planned to do a remastered version of my mod '' K.I.L.L.E.R. Vs Vendetta '', so it works with the original console and emulator and I plan to use the Zoinkity patch called '' 8 Meg GoldenEye '', but do you think it works?


Apart from this date (June 1, 2017) I will start the project called '' K.I.L.L.E.R. Vs Vendetta: Expanded Edition '', and will work on the original console and ... using the Expansion Pack! (But to work a little better [I think])
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios


Last edited by Johnny Thunder on Thu Jun 01, 2017 2:42 pm; edited 1 time in total
 
View user's profile Send private message Send e-mail Visit poster's website
AL64inthedark
00 Agent
00 Agent


Joined: 18 Sep 2014
Posts: 548
Location: France

 PostPosted: Wed May 31, 2017 3:40 pm    Post subject: Reply with quote Back to top

That's what they say. I'm planning to do something with it too. Working hard on it.
Zoinkity is doing an awesome job for us, content creators.
 
View user's profile Send private message MSN Messenger
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 484
Location: Mexicali, Baja California, Mexico

 PostPosted: Wed May 31, 2017 6:13 pm    Post subject: Reply with quote Back to top

The title shall be: ''K.I.L.L.E.R. Vs Vendetta: Remastered Edition or Ultimate Edition'', which sounds better, or what would be the best title?
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7212
Location: Ontario, Canada

 PostPosted: Wed May 31, 2017 10:48 pm    Post subject: Reply with quote Back to top

Well, since it makes use of the Expansion Pak, why not call it the "Expanded Edition"?
 
View user's profile Send private message Visit poster's website
pavarini
00 Agent
00 Agent


Joined: 07 May 2015
Posts: 479

 PostPosted: Thu Jun 01, 2017 4:52 am    Post subject: Reply with quote Back to top

A note about the 8MB patch, if you move the midi chunk with the patch you will corrupt memory. Use the 7MB patch instead so midi can use the last 1MB.
 
View user's profile Send private message
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 484
Location: Mexicali, Baja California, Mexico

 PostPosted: Thu Jun 01, 2017 5:23 am    Post subject: Reply with quote Back to top

Thanks Wreck, "Expanded Edition" is a great name, and Pavarini, thanks too for the information

I called: ''K.I.L.L.E.R. vs Vendetta: Expanded Edition''

But there is one thing ... and start doing it!
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 484
Location: Mexicali, Baja California, Mexico

 PostPosted: Fri Jun 09, 2017 12:27 pm    Post subject: Reply with quote Back to top

Question, how to make Xenia have long hair and cover her right eye, can you edit the modeling of the 'Visual Editor'? They believe that they can
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
pavarini
00 Agent
00 Agent


Joined: 07 May 2015
Posts: 479

 PostPosted: Fri Jun 09, 2017 12:36 pm    Post subject: Reply with quote Back to top

Export 0B Xenia as a FBX file (change filetype at the bottom) and import the FBX file into a proper 3D editor like 3ds Max or XSI (I can't confirm blender support). Protrude a quad from the top of the hair line and have it follow the face down. Use the hair texture (081E) and give it some lighting. Name this quad a secondary part as you want to have some transparency. Do this for the low res part too. Convert the hair extensions to triangles and envelope to the neck joint, then export the whole model. Import into the editor and make any more adjustments inside the visual widow.
 
View user's profile Send private message
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 484
Location: Mexicali, Baja California, Mexico

 PostPosted: Fri Jun 09, 2017 1:01 pm    Post subject: Reply with quote Back to top

There is a serious problem, the XSI program downloads it and does not install, and 3ds max takes a long time to download, other than it will only last about 30 days free trial, that is a problem, since when you are working In something, you will be left unfinished work... Crying or Very sad

I will try to use the program '' blender '', if I succeed in making Xenia have long hair, and also in making the hat of Johnny Thunder
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios


Last edited by Johnny Thunder on Fri Jun 09, 2017 2:46 pm; edited 1 time in total
 
View user's profile Send private message Send e-mail Visit poster's website
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 484
Location: Mexicali, Baja California, Mexico

 PostPosted: Fri Jun 09, 2017 1:45 pm    Post subject: Reply with quote Back to top

I have this SERIOUS PROBLEM, when trying to export to FBX format, I get a message of '' Error running objtoan8.exe, is the FBX SDK installed? Check out objtoan8 release folder for instructions '', it's supposed to install the program and it does not work, every time my ideas start to stop serving! Crying or Very sad
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 484
Location: Mexicali, Baja California, Mexico

 PostPosted: Fri Jun 09, 2017 3:31 pm    Post subject: Reply with quote Back to top

Well, something is something, I'm going to show you a preview of the 3D model



Very Happy

The problem: you still do not want to export the original file to .fbx format, what should it be?
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
pavarini
00 Agent
00 Agent


Joined: 07 May 2015
Posts: 479

 PostPosted: Fri Jun 09, 2017 4:27 pm    Post subject: Reply with quote Back to top

With blender: if there is any issues with the FBX export, chances are it's due to blender's FBX support. I can confirm that XSI will have almost zero loss between the editor as it has been extensively tested with round trips.

As for the Obj2an8, I have covered the entire setup tutorial in my previous thread here. This will get everything you need to do model editing with the editor.
 
View user's profile Send private message
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 484
Location: Mexicali, Baja California, Mexico

 PostPosted: Fri Jun 09, 2017 4:43 pm    Post subject: Reply with quote Back to top

Thanks Pavarini, I already managed to export the character to .fbx format

The problem: Blender does not support the formats.fbx ... or something, I do not know why

Where can I download the XSI program?

The XSI 6.01 mod tool program will work?
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
pavarini
00 Agent
00 Agent


Joined: 07 May 2015
Posts: 479

 PostPosted: Fri Jun 09, 2017 5:31 pm    Post subject: Reply with quote Back to top

The XSI mod tools are quite out of date and broken. They will crash when opening any FBX exported from the editor. You really need software that does FBX properly such as Maya, 3ds Max, XSI, etc...

There is another solution, the editor supports OBJ importing/exporting. There are many programs that support OBJ format such as blender. You could export the head displaylist part as a OBJ, make your edits in blender, import it back into the editor (replacing the original head displaylist) and then make any further changes in the visual window.

Rigging can be done in the editor: click edit whole visual window, right clicking on your model and click Open Vertex Matrix Tool (Edit Model Only). This will bring up a panel where you can paint parts to envelope to that joint for animation. You may need to do this for the head you import as envelope information are not included in obj files.
 
View user's profile Send private message
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 484
Location: Mexicali, Baja California, Mexico

 PostPosted: Fri Jun 09, 2017 6:05 pm    Post subject: Reply with quote Back to top

thanks Pavarini Smile
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Goto page 1, 2, 3, 4, 5, 6  Next
Page 1 of 6

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]