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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Fillerthefreak Secret Agent

Joined: 29 Mar 2014 Posts: 305 Location: Canada  |
Posted: Sun Oct 15, 2017 1:07 pm Post subject: Will the GF64 OST ever be available to listen to? |
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As while some people say the music is pretty mixed. There are some really good tracks that should make people realize that it's not as bad as they say it is.
- Club is really chill and upbeat. While some would say it's unfitting, it fits fine with the cozy style of the level.
- Spectre Island is also pretty good. Probably my favorite song in the game.
I think the real culprit in the music being "bad" is not the compositions (which most are really good), it's just the instrument taste and note pitch and volume. A simple change of that could fix up most of the OST.
The only songs that I actually really find that bad is China, and Cartel.
For now, I've simply recorded the music long enough with Audacity so that it loops, and I cut the end point of the song exact where the songs loop. _________________ This is a signature, why did you read this? |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Sun Oct 15, 2017 9:11 pm Post subject: |
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Thanx much .. as I was going to fire up crap emulation and record anywho ! Goldfinger team should release the tunes  _________________
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Fillerthefreak Secret Agent

Joined: 29 Mar 2014 Posts: 305 Location: Canada  |
Posted: Sun Oct 15, 2017 9:19 pm Post subject: |
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I'll try to get the music finished up in the next few days.
I'm debating what format to use for it. I'll probably be .ogg as I don't like .mp3, and .wav is too bulky. _________________ This is a signature, why did you read this? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7249 Location: Ontario, Canada  |
Posted: Sun Oct 15, 2017 9:32 pm Post subject: |
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There's a few tracks I really like, with SPECTRE Island being my top pick. Some have grown on me, such as China. Everyone has their own taste, so certainly no one can ever agree on what's good and what's not so good. But overall, it's a pretty decent soundtrack. |
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Fillerthefreak Secret Agent

Joined: 29 Mar 2014 Posts: 305 Location: Canada  |
Posted: Sun Oct 15, 2017 9:35 pm Post subject: |
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If I knew how to extract USFs from N64 games, I'd totally do that with GoldFinger 64. I assume it'd be the same way as extracting from GoldenEye.
That way, you can have lossless quality music without the bulky filesize because of it not being streamed. _________________ This is a signature, why did you read this? |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Mon Oct 16, 2017 6:32 am Post subject: |
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USF isn't an extract.
The format reduces a ROM + savestate as small as possible and lets the game play its own audio itself. It's not extracted audio--it's emulation. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Fillerthefreak Secret Agent

Joined: 29 Mar 2014 Posts: 305 Location: Canada  |
Posted: Mon Oct 16, 2017 4:28 pm Post subject: |
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Oh. So it's basically just the part of the rom that includes the audio files to emulate?
Even then, using a USF-based version of the OST could result in easier to make perfect looped streams of the game audio without having to manually crop it, which would save time.
Seeing how these are made from savestates, it as least gives me in indication on how to exactly make them. I'm probably going to research more and try to make a functional USF out of this game so I can quickly export it to a streamed format with a program like Foobar or such. _________________ This is a signature, why did you read this? |
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The-Gamester100 Agent

Joined: 07 Sep 2011 Posts: 3
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Posted: Thu Nov 02, 2017 11:46 am Post subject: |
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Is there any talk to release the complete soundtrack of GF64? I have the complete soundtrack for both PD and GE on my phone for background listening when playing other shooters and I would love to add GF's soundtrack.
There is a YouTube video (https://www.youtube.com/watch?v=EQD28r5nMqU&t=4224s) that has a lot of the soundtrack but missing certain songs as the death theme, the multiplayer-only songs, and "X" or "Ending" versions of existing songs; also this video contains a few hiccups in the soundtrack.
It would be nice to get MP3 versions of the complete soundtrack!  |
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The Renegadist Secret Agent


Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents  |
Posted: Sat Nov 04, 2017 7:31 pm Post subject: |
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I second that, already have a ton of OST's on my phone including GE/PE and would be amazing to get a zipped up pack of all of GF64's songs in HQ.
Edit: I took the video that guy uploaded and did some splitting in Audacity, got them all split up into their own .mp3 files so people can easily add them to their music libraries.
Note: I originally intended this for myself so there's a "gf64" extension on each one, just remove it by editing the name of the mp3 and you're good.
Link: https://mega.nz/#!8gtlwSTA!JGGLwutTlC_O3LZ4BgLN6Q_hT4sKdrnPpS4x3I6u6_c _________________
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Sat Nov 04, 2017 8:56 pm Post subject: |
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Nah I thinks that guy had crappy plugin setup er recording because the right stereo channel is hardly there
USF ! _________________
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Graslu Agent


Joined: 15 Dec 2016 Posts: 119 Location: Almeria, Andalucia, Spain  |
Posted: Sun Nov 05, 2017 3:24 pm Post subject: |
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That's actually normal even on real hardware. For some reason, it seems like a lot of the instruments are only or mostly on the left channel, it's not as noticeable if you play it on N64 far away on your TV but when playing it with headphones...
You can check it here, specially easy to listen to it on the first mission. It's really annoying to listen to with headphones. - https://youtu.be/VxVpEuTxXlQ?t=3m44s _________________ You can't win.
YouTube: https://www.youtube.com/c/Graslu00
Discord: https://discord.gg/tksttVC |
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Fillerthefreak Secret Agent

Joined: 29 Mar 2014 Posts: 305 Location: Canada  |
Posted: Fri Jan 12, 2018 3:45 pm Post subject: |
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So I've been getting to work around with the audio to fix the left-panning issue, but my results weren't the best.
I used a emulator recording, and the stereo-enhancer effect on Linux Music Making Studio to "centralize" the audio panning.
The result was this:
It sorta sounds okay
My issue is finding the audio loop points for a seamless loop of the tracks. _________________ This is a signature, why did you read this? |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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