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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Tue Nov 21, 2017 6:21 pm Post subject: |
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Really cool to see his pictures and history. The dam picture is cool, with the boat, and it looks like smaller, alternate start point. I can't tell if he used the editor live, or just recorded (he is using a mac, but may have dual booted), I'm guessing recorded...but still pretty nifty. |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Wed Nov 22, 2017 7:15 am Post subject: |
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I didn't see this posted anywhere but goose uploaded the interview with doak here https://soundcloud.com/rwhitegoose/talking-goldeneye-with-dr-doak/s-ANLqq
Thanks to Chris P Bacon from the-elite for the chapter listing.
Quote: | 00:00:47 Intro/david talking about streaming schedule
00:02:40 Davids time frames working on goldeneye
00:04:07 Davids computing background
00:09:09 2.x control style how did that come about
00:18:20 In house testing
00:20:10 Davids favourite bug: pipe warp
00:24:00 Stopping clipping bugs STAN movement
00:32:10 Switching to unarmed and why it lags
00:34:20 The game tick / frame rate ticks
00:42:05 Game Portals/out of bounds
00:51:00 Game Mesh/ game geometry
00:54:00 Doak talks about the editor and GF64
00:55:20 Bypassing NAT in Control/ extra scripts
01:06:10 Looking at the ground
01:18:40 Infinite guards in archives/bunker2
01:22:00 Guard Despawn
01:24:50 Waypoints for NPC's
01:27:30 Nat(obj A) and the ending of control
01:30:00 Hostages and waypoints
01:39:54 R-leans as a bug
01:46:32 Depot warp
01:59:00 Roller doors on Depot
02:05:35 Start of the talk about guard despawn script
02:08:30 how ladders work
02:11:00 Dark License to kill/ Aztec difficulty curve
02:15:30 setting difficulty levels during testing
02:18:05 Cheat times, talks about strafing |
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Wed Nov 22, 2017 4:29 pm Post subject: |
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54 mn is your moment of fame Subdrag. When an original Dev is so much impressed by your work, you know you did something right ^^ _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Nov 22, 2017 5:16 pm Post subject: |
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It's pretty cool he was able to get the editor running to look around. Though Ryan seemed far more interested in LUA script for speedrunning than it, too bad, Doak would've said more. |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Wed Nov 22, 2017 6:10 pm Post subject: |
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Have you considered interviewing him? |
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