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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Trickle Agent
Joined: 28 Oct 2016 Posts: 49
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Posted: Sat Dec 23, 2017 6:27 pm Post subject: |
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I don't think the AA patch is working. _________________ ┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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Posted: Sat Dec 23, 2017 6:40 pm Post subject: |
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The games overwriting my changes...hold up I missed something. |
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Trickle Agent
Joined: 28 Oct 2016 Posts: 49
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Posted: Sat Dec 23, 2017 6:45 pm Post subject: |
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Either way, wow. It was so sharp on my CRT! A bit laggy, but what a beauty. _________________ ┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7212 Location: Ontario, Canada |
Posted: Wed Jan 03, 2018 6:06 am Post subject: |
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I'll have to try out the newest patch, but I am sure it would look even better on an actual CRT television. Those text positions could benefit from some adjusting, since the larger the resolution, the smaller and worse they seem to become. Not a huge deal, but would make the patch feel a bit more official. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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Posted: Wed Jan 03, 2018 6:38 am Post subject: |
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I'll see if I can fix up the text for a later patch, but it looks too good not to release as is for now. |
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Trickle Agent
Joined: 28 Oct 2016 Posts: 49
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Posted: Wed Jan 03, 2018 1:25 pm Post subject: |
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It almost looks like an emulator on a CRT! I wish the frame rate was a little better, idk how much the 8 Meg has already been pushed. _________________ ┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓
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swaaye Agent
Joined: 08 Jan 2018 Posts: 4
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Posted: Mon Jan 08, 2018 10:58 pm Post subject: |
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Set the game for letterbox or cinema view and you get some more framerate. It sure looks awesome though. If only N64 had double the fillrate it has.
Goldfinger 64 already struggles with playability at low resolution in many places. Those huge maps are hard on the machine. |
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Trickle Agent
Joined: 28 Oct 2016 Posts: 49
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Posted: Tue Jan 09, 2018 8:25 am Post subject: |
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Pav's patch isn't too bad at all on GF 64. It's the 330i hack with No AA. I don't notice much of a difference in frame rate, even on his GE 007 patch. But, I'd still like to try your cinema view suggestion, because I am a sucker for the higher resolution =P _________________ ┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓
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Trickle Agent
Joined: 28 Oct 2016 Posts: 49
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Posted: Tue Jan 09, 2018 8:26 am Post subject: |
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But I agree, GF 64 certainly pushed the console to it's limits. _________________ ┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 847 Location: Miami, FL, CUBA |
Posted: Fri Jan 12, 2018 11:42 am Post subject: |
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Patched from GEvault last night . 0mG
And over S-Vid the 480i is so razor sharp on my boobtube , ye can see why it wasn't a thing though it bring the N64 to its knees
480i with anti-aliasing disabled I thought was close to the stock rom , until enemies got to me and chugs again D:
I hit reset and my 64drive bootup was junked up , better use power off/on instead l0l
I wonder what Perfect Dark's Hi-Res mode is ? Sorry I forget
Thanks very much for this technical breakthrough ! _________________
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swaaye Agent
Joined: 08 Jan 2018 Posts: 4
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Posted: Fri Jan 12, 2018 12:11 pm Post subject: |
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Perfect Dark appears to use a progressive resolution for "Hi-Res". I think it's somewhat less than 640x240p. I think it doubles the horizontal resolution of the standard resolution mode. I have the N64 Ultra HDMI mod and it is very obvious when a game is in an interlaced mode because there is combing. 480i Goldeneye is also quite obviously a sharper image than Perfect Dark "Hi-Res".
I would say that 480i NoAA Goldeneye and "Hi-Res" Perfect Dark run about the same speed. Both frequently become too slow when in full-screen. Perfect Dark however even becomes unplayably slow in standard resolution on some missions. It drops below 10 fps. Rare was a bit too ambitious with PD. They should have just transitioned it to Gamecube. |
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swaaye Agent
Joined: 08 Jan 2018 Posts: 4
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Posted: Sat Jan 13, 2018 2:42 pm Post subject: |
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Trickle wrote: | Pav's patch isn't too bad at all on GF 64. It's the 330i hack with No AA. I don't notice much of a difference in frame rate, even on his GE 007 patch. But, I'd still like to try your cinema view suggestion, because I am a sucker for the higher resolution =P |
Where is this hack for Goldfinger? I can't find it....
edit-
nm I found it! |
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