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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Fri Dec 01, 2017 3:39 pm Post subject: |
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just a question, but just to be safe:
are you running 1964 from the zip or did you extract everything? _________________ Playing old, low poly games since 2003 |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Wed Dec 27, 2017 8:29 am Post subject: |
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What does counter factor do? |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Wed Jan 03, 2018 10:24 am Post subject: |
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I'm curious what impact the analog stick change has on gameplay? |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Wed Jan 03, 2018 1:49 pm Post subject: |
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For non-speedrunners, no difference in gameplay |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Wed Jan 03, 2018 5:51 pm Post subject: |
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Same for the FOV hack fix? |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Thu Jan 04, 2018 8:26 am Post subject: |
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Previously if you changed the FOV, on level start the screen would zoom out to the new FOV value. It was annoying so I found the code responsible for the init value for FOV and made it so it's updated as well. |
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BigTinz Agent

Joined: 10 Jan 2018 Posts: 1
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Posted: Wed Jan 10, 2018 8:24 pm Post subject: |
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This is really incredible.
How do I actually change the FOV? I don't see any interface and the .ini is just a bunch of numbers. |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Wed Jan 10, 2018 9:44 pm Post subject: |
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It's under the mouse injector plug-in settings. |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Sat Jan 13, 2018 11:44 am Post subject: |
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Is there a key to immediately close the emulator? I know Alt+F4 works, but I treat it like any other FPS on my system so a shortcut starts a game fullscreen ready to go, but since there's no exiting out entirely from within the game, I'm curious if there's a single keypress that can close out of the whole thing. |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Sat Jan 13, 2018 3:54 pm Post subject: |
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Try this build, I've set it so 1964 will quit on escape. https://files.catbox.moe/k57hsb.7z
Code: | Source changes - Wingui.c
104 if(GetAsyncKeyState(VK_ESCAPE))
105 Exit1964(); |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7248 Location: Ontario, Canada  |
Posted: Sat Jan 13, 2018 7:52 pm Post subject: |
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Carnivorous has been appointed moderator of the Online and Emulation forum.
Have fun!  |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Sat Jan 13, 2018 7:54 pm Post subject: |
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Thanks Wreck! |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Sun Jan 14, 2018 11:15 pm Post subject: |
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Escape may be double bound now as it also is the key for exiting full screen. |
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