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Perfect Dark Remake
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MRKane
007
007


Joined: 11 Dec 2008
Posts: 959

 PostPosted: Wed Nov 22, 2017 7:48 pm    Post subject: Reply with quote Back to top

Hey dude I wouldn't sweat it. I'm a programmer and know how many proper games get left in the dust-bin let alone a fan project that you're doing in your spare time! My last two were a WW1 cell shaded dogfighter, and a western gunslinger game.

But if anything is to be taken home from this it's that you've got that experience now, and you get to keep it Wink
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PaRaDoX
007
007


Joined: 17 Oct 2009
Posts: 709
Location: Carribean

 PostPosted: Thu Nov 23, 2017 11:05 am    Post subject: Reply with quote Back to top

Like Kane said, don't sweat it! You gave it your all,and improved your skills in the meantime, I'd say that's still a pretty good outcome.
 
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tjd2
Agent
Agent


Joined: 10 Apr 2018
Posts: 3

 PostPosted: Tue Apr 10, 2018 10:18 pm    Post subject: Reply with quote Back to top

I think i can help you MJacros. I am creating remake of PD in UE4 too, but i am not experienced with 3d modelling , so i am using models from PD: source. Still have no idea, how to implement multiplayer or how to rip models from XBLA version.
If someone could help me with models, it would be AWESOME. I have lots of time and i have done lots of stuff (weapon reloading, AI, basic UMG main menu), but i have almost no experience with creating and rigging models.
Please help me with models. Perfect Dark really needs remake (at least XBLA version works fine in Xenia emulator)
PS: Sorry for my chaotic english Sad
Edit: more info: https://digiex.net/threads/perfect-dark-in-ue4.15392/
 
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