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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Tue Aug 28, 2018 9:47 am Post subject: Oddjob was for cheaters - 21st anniversary article |
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Fun read folks,
https://melmagazine.com/an-oral-history-of-goldeneye-007-on-the-n64-129844f1c5ab
I will add that complaining about auto-aim not hitting a character does not qualify as cheating on my book.
if anything short characters are easier to hit on the head if you have auto-aim off.
I glad that it seems that the original GE team was very open, that they seem to share a lot in common with us in the forum, and that they where a bunch of noobs in the game development industry that somehow created something iconic
and that mutliplayer existed from almost NEVER happening, many of you will know most of the info in the article, some of us forgot, i was glad to read it, have fun folks
Edit a quote from Edmonds
"Edmonds: It’s definitely cheating to play as Oddjob! But that can just add to the fun when you’re all sitting there next to each other and berating/poking/hitting the person who chooses him. Personally I like to pick Jaws [who originally appeared in 1977’s The Spy Who Loved Me] and then beat the person with Oddjob just to show them! We could have put something in to stop this blatant cheating, but why not just let players decide on their own rules?"
this is for all the blurry vision, poison knives/weapons, weapon snatching haters  |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Tue Aug 28, 2018 9:22 pm Post subject: |
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So does anyone interviewed have a beta copy just lying about? THAT'S what I'd like to know! _________________ No Mr. Bond, I expect you to be re-coded! |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Wed Aug 29, 2018 5:18 am Post subject: |
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i dont think , it seems that one of them mentions that they wanted to buy a copy and could not, it seems to me they had no copy of the game at all
I wonder if the 'gushing blood' thing is still there in the game code somewhere
"Edmonds: In some of the original testing, there were huge gouts of rendered blood boiling out of enemies when you shot them. So this got toned down a lot to just brief flashes of red. There was some worry about leaving the red markings on enemies where you had shot them, but luckily that stayed in. " |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Thu Aug 30, 2018 1:51 am Post subject: |
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Oh it's gotta be! There's a tax on the delete key in Britain, and as it turns out the bonds were still in the games memory In saying that there's no sprite sheets... _________________ No Mr. Bond, I expect you to be re-coded! |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Sun Sep 02, 2018 8:22 pm Post subject: |
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Taxes aside -
it is really something that the team left lots of the code untouched,
do you think it was on purpose, that they knew hacking would eventually unearth the hidden stuff that they ha to drop?
And regarding the Beta version - what are the advantages of getting the Beta?
would it be like the Superman 64 beta that i have heard that it is better than the final game? (lots of things where dropped at the last minute , because WB suits told them to, making the final game awful) |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Sun Sep 02, 2018 8:44 pm Post subject: |
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To be totally honest I'd say that all of the stuff left in the Rom is the hallmark of a time-strapped development. Some of the projects I work on have code that goes back nearly twenty years, it's not used, but nobody has had the time to sort it out. Frankly I'm grateful for all of the excess data thats in the Goldeneye rom!
As for the Beta? It would have been invaluable when we were trying to figure things out, and chances are it might have contained a little different content, but now it'd just be a curiosity that I'd just like to have - like my un-modded Ice Blue N64, or collection of uranium glass Potentially there's someone out there with a Goldeneye dev cart thinking "gonna buy an island with this baby!" _________________ No Mr. Bond, I expect you to be re-coded! |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Sep 07, 2018 8:00 am Post subject: |
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Any sort of dev build of GoldenEye would be interesting from a historic perspective. GoldenEye's fanbase has always been obsessed with "beta" content for as long as I've been a part of it--it's what got me into this "gaming archeology" hobby, after all. As much as we've seen, there's no doubt plenty of unseen changes that never got featured in screenshots or magazine blurbs. Just look at that NTSC debug build of Perfect Dark with a much more detailed Felicity--some of its changes were known from screenshots, but plenty weren't. |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Fri Sep 07, 2018 5:36 pm Post subject: |
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Not being a dick but this auto-correct typo always gets me: Felicity
 _________________ No Mr. Bond, I expect you to be re-coded! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sat Sep 08, 2018 3:06 am Post subject: |
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MRKane wrote: | Not being a dick but this auto-correct typo always gets me: Felicity
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Actually you need to play PD again - they changed Facility to Felicity...presumably just in case they couldn't use the name. |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Sat Sep 08, 2018 3:13 am Post subject: |
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I didn't know that!!! I should alter my prior comment but it's funny and I'm not the time to ever try and pretend I wasn't wrong  _________________ No Mr. Bond, I expect you to be re-coded! |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Sep 08, 2018 8:27 am Post subject: |
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I've never really understood the Felicity name change, nor the weapon name changes, considering the actual layouts and models from GoldenEye are still used. It just...doesn't make any sense to me. I almost wonder if the weapon name changes were just the devs parodying the need to use fictional weapon names in GoldenEye?
I love the fact that the Classic arenas were originally called Golden in the beta PD text files, but I guess that was way too blatant. They had no concerns with the Golden Days achievement in the XBLA remaster, at least. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Sep 08, 2018 9:29 pm Post subject: |
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Felicity (Keri Russell)...
Now there's another map worth exploring!  |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Sun Sep 09, 2018 11:32 pm Post subject: |
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Seems I'm not alone in that sentiment lol _________________ No Mr. Bond, I expect you to be re-coded! |
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ctrl_room57 Agent

Joined: 13 Feb 2017 Posts: 5
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Posted: Tue Oct 02, 2018 3:04 pm Post subject: |
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I think we all outlawed any of our friends, siblings, cousins, etc. from using Oddjob lol; it just wasn't fair. _________________ I've been speed running the control room on 00 Agent since 1997, and I don't plan on stopping.
www.LFGdating.com |
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Maxout 007


Joined: 04 Apr 2006 Posts: 710 Location: Washington State  |
Posted: Sat Feb 09, 2019 10:59 pm Post subject: |
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Many people I've played with comment about Oddjob. I have no trouble against him. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
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