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1964 60FPS bundle for GoldenEye/Perfect Dark (2018/12/07)
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Coockie1173
Agent
Agent


Joined: 03 Jun 2017
Posts: 39
Location: Belgium

 PostPosted: Mon Aug 27, 2018 7:47 am    Post subject: Reply with quote Back to top

mistamontiel wrote:
I finally got some real hardware!

"For those who don't want discord rich presence, use this build"

Sorry I din't get that! Whaddya meant?


that your emulator doesn't show up in discord. So it doesn't show what mission on what difficulty, what ROM (GE, PD or GF), etc.
_________________
へ何ですか?

------------------------------
Contact me:
discord: Coockie1173#8187
 
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Carnivorous
Secret Agent
Secret Agent


Joined: 15 Oct 2016
Posts: 357
Location: Finland

 PostPosted: Mon Aug 27, 2018 10:53 pm    Post subject: Reply with quote Back to top

I've set 1964 to use 8MB RDRAM and counter factor 1 by default. I have also updated all ROM settings within 1964.ini to use the correct settings carried over from the original 0.8.5 release. Still, I don't recommend using 1964 for anything other than GE\PD. Modern emulators such as mupen64 are far better to use

Quote:
"For those who don't want discord rich presence, use this build"

Sorry I din't get that! Whaddya meant?

The mouse injector will provide in-game stats to discord - and will show under your discord profile. Some users may not want this feature (e.g: privacy concerns) so I have provided a non-discord rich presence build. Of course, even if you don't have discord the archive.org build will work
 
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Carnivorous
Secret Agent
Secret Agent


Joined: 15 Oct 2016
Posts: 357
Location: Finland

 PostPosted: Wed Sep 12, 2018 8:17 am    Post subject: Reply with quote Back to top

NutShot wrote:
-if it´s possible to have just a point instead of the Goldeneye Crosshair? Still in the Colour Red, but just a point.

Hi I added this functionality to the show crosshair option - it will now use the beta crosshair. However some ROMs will not work [GF64] with this and will fallback to the default crosshair image
 
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NutShot
Agent
Agent


Joined: 19 Nov 2017
Posts: 33

 PostPosted: Thu Sep 13, 2018 8:01 am    Post subject: Reply with quote Back to top

Carnivorous wrote:
MI uses ManyMouse, which is a library designed to read mouse input via RAWInput. Keyboard support was added to the library. This will read multiple mice\keyboards from the same ManyMouse API. It is not compatible with DInput devices.

Quote:
I remember in an older version of 1964 60FPS you could choose your keyboard and mouse.

That option will only appear if you have multiple players enabled and more than 2 keyboard\mice connected, otherwise it will accept all mouse\keyboard input.


Hello, Carnivorous!
I quoted this message because i have a question about this.
Could i somehow use a wrapper to passby the Dinput to the ManyMouse API so i could use the JoyCon then?
 
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Carnivorous
Secret Agent
Secret Agent


Joined: 15 Oct 2016
Posts: 357
Location: Finland

 PostPosted: Thu Sep 13, 2018 11:57 am    Post subject: Reply with quote Back to top

It would have to be at the driver level as ManyMouse uses RAWInput. Anything above (AHK, Joy2Key) will not work. The alternative is adding device support to windows_wminput.c, providing you know the details of said device.
 
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boneboi
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Joined: 18 Sep 2018
Posts: 2

 PostPosted: Tue Sep 18, 2018 7:55 pm    Post subject: Reply with quote Back to top

I've been having an issue with the FOV slider. No matter what I set it to, it doesn't take any effect in Perfect Dark. It works perfectly fine in Goldeneye but not PD. Anyone have any ideas as to why this could be happening?
 
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Carnivorous
Secret Agent
Secret Agent


Joined: 15 Oct 2016
Posts: 357
Location: Finland

 PostPosted: Tue Sep 18, 2018 10:25 pm    Post subject: Reply with quote Back to top

Hi, can you check that your ROM is Perfect Dark (U) (V1.1) [!].z64?
 
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boneboi
Agent
Agent


Joined: 18 Sep 2018
Posts: 2

 PostPosted: Wed Sep 19, 2018 5:10 am    Post subject: Reply with quote Back to top

Carnivorous wrote:
Hi, can you check that your ROM is Perfect Dark (U) (V1.1) [!].z64?


Switching to the 1.1 version of the rom fixed the problem. Thanks so much!
 
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NutShot
Agent
Agent


Joined: 19 Nov 2017
Posts: 33

 PostPosted: Wed Sep 19, 2018 5:24 am    Post subject: Reply with quote Back to top

I found a really strange bug.
When i´m using the plugin "GlideN64" from this site
https://github.com/gonetz/GLideN64/releases
and using a Texture Pack, as soon as i aim with the right mouse button and shoot with the left button on an enemy, 1964 then crashes.
Also there is coming a popup which says:

"Video Plugin Exception. Do you want to continue emulation?"

When clicking yes, the game freezes.

When i do the above and shoot on a wall or on a floor instead of an enemy, it won´t crash. But as soon as i shoot an enemie again, the problem starts again.

When i´m using the "Glide64" Plugin from this site
http://www.emutalk.net/threads/54874-Glide64-Final
then it works without crashing.
 
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Carnivorous
Secret Agent
Secret Agent


Joined: 15 Oct 2016
Posts: 357
Location: Finland

 PostPosted: Wed Sep 19, 2018 5:27 am    Post subject: Reply with quote Back to top

Yes this is a known issue with GLideN64. It has been reported here https://github.com/gonetz/GLideN64/issues/1711#issuecomment-367215721
 
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NutShot
Agent
Agent


Joined: 19 Nov 2017
Posts: 33

 PostPosted: Wed Sep 19, 2018 5:30 am    Post subject: Reply with quote Back to top

Well, this is bad.
I actually need this plugin, because with that i can stretch the window to proper 21:9 Format.
I guess i have to wait for a new version then.

Edit:
Whatever, i just using 2.0 Version from now on.
 
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