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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Coockie1173 Agent


Joined: 03 Jun 2017 Posts: 58 Location: Belgium  |
Posted: Sat Feb 03, 2018 11:23 am Post subject: QUAKE 64 mouse injector |
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Hello everyone,
a while ago, I made a quake 64 mouse injector, and I thought: why not share it.
So without further waiting, here it is:
https://files.catbox.moe/gkahyd.zip
This makes use off the manymouse library. The source also has some code for a hard mode, but sadly enough, it isnt functional (yet). If you can patch it up, enjoy hard mode. Though, the game is hard enough on its own. This injector also includes a .CPF file, which is an NRage profile for WSAD (switch up the A and the S for WASD). This injector is compatible with: Project 64, Mupen64++ and the 1964 emulator.
Side note on the controls:
W: forward
A: backwards
S: left
D: right
Spacebar: jump
E: switch weapons
This can all be changed ofcourse.
Thank you and have fun! _________________ swagging
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Contact me:
discord: Coockie1173#8187 |
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NutShot Agent

Joined: 19 Nov 2017 Posts: 55
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Posted: Mon Mar 12, 2018 9:09 am Post subject: |
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Great work.
Can you think about it if you could implent this maybe for
"007: The World Is Not Enough", "Turok 3: Shadow Of Oblivion" and "Turok: Rage Wars"? |
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Coockie1173 Agent


Joined: 03 Jun 2017 Posts: 58 Location: Belgium  |
Posted: Mon Mar 12, 2018 9:51 am Post subject: |
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if I have time and patience, I can try. _________________ swagging
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Contact me:
discord: Coockie1173#8187 |
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Ryani Secret Agent

Joined: 23 Nov 2006 Posts: 204
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Posted: Sun May 13, 2018 1:53 am Post subject: |
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I can see a TWINE one being very, very popular. That game never really got the recognition it deserved. |
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Avoozl Agent

Joined: 09 Sep 2014 Posts: 7 Location: Sydney, NSW, Australia  |
Posted: Sun May 20, 2018 4:26 am Post subject: |
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Personally I don't see the point, I would much rather play the PC version of the game. However at one time there was a mod which made the PC version more like the console version but unfortunately it no longer exists. |
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NutShot Agent

Joined: 19 Nov 2017 Posts: 55
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Posted: Sun May 20, 2018 9:25 am Post subject: |
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Avoozl wrote: | Personally I don't see the point, I would much rather play the PC version of the game. However at one time there was a mod which made the PC version more like the console version but unfortunately it no longer exists. |
???
What are you talking about?
There was never a PC Version. Or you talking about Nightfire. |
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Graslu Agent


Joined: 15 Dec 2016 Posts: 119 Location: Almeria, Andalucia, Spain  |
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Erikcleric Agent

Joined: 13 Sep 2019 Posts: 1
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Posted: Fri Sep 13, 2019 8:22 am Post subject: |
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Hi.
just a quick question, after playing Quake many times on pc, im trying it out on N64, how do you set-up the mouse injector for Quake 64?
Im using Project 64 version 2.3.2.202
I put the injector in my main folder and when i start it just says "Game not detected, closing". Literally got no idea from here.
I got an american rom of the game.
I tried moving the files to the plugin/Input folder.
With no readme file its next to impossible to figure out what to do.
Any help would be appreciated.  |
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Coockie1173 Agent


Joined: 03 Jun 2017 Posts: 58 Location: Belgium  |
Posted: Sat Sep 14, 2019 2:35 am Post subject: |
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Erikcleric wrote: | Hi.
just a quick question, after playing Quake many times on pc, im trying it out on N64, how do you set-up the mouse injector for Quake 64?
Im using Project 64 version 2.3.2.202
I put the injector in my main folder and when i start it just says "Game not detected, closing". Literally got no idea from here.
I got an american rom of the game.
I tried moving the files to the plugin/Input folder.
With no readme file its next to impossible to figure out what to do.
Any help would be appreciated.  |
Hey there!
Sorry for my late reply, I mainly tested this on Mupen64++, and I think the handle for the newer pj64's changed. It should work on older PJ versions! _________________ swagging
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Contact me:
discord: Coockie1173#8187 |
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