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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Sat Oct 26, 2019 1:38 pm Post subject: Status of PD modding in 2019 |
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Hey guys. Thanks for taking the time to read and maybe answer.
As said in the title, I'm asking about some things that I heard or know by experience that wasn't so good months ago.
-Can we add a lot of images to the end of the rom like Goldeneye now ?
-Can we use detail textures as you wish in your maps ? _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Sun Oct 27, 2019 7:47 pm Post subject: |
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There's a decomp project underway for PD lead by one guy (goes by Ryan) and he's really fleshing out the command list.
Under Carnivorous the editor has been developed further and textures, sound, and animations can be added/modified without corrupting the ROM.
The game is a tricky mess of components so really the only way to keep developing it further is for more people to get involved in modding it - at the moment there's less than half a dozen of us trying to make inroads into PD. _________________ No Mr. Bond, I expect you to be re-coded! |
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Mon Oct 28, 2019 12:17 pm Post subject: |
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Last time I modded PD. My rom got corrupted after adding too many head models.
I'm glad if things are improved now.
Thanks for your answer, I'll try to make a custom mission with custom geometry for PD. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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