ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


GE-X 5e Patch Released! @ 12-24-16
Goto page Previous  1, 2, 3 ... 53, 54, 55
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye X
View previous topic :: View next topic  
mistamontiel
007
007


Joined: 17 Apr 2011
Posts: 823
Location: Miami, FL, CUBA

 PostPosted: Mon Nov 18, 2019 9:06 pm    Post subject: Reply with quote Back to top

Wahoo Smile

Sogun seems that PB has nuked yo pretty self avatar 0.o
_________________


 
View user's profile Send private message Visit poster's website
Thundera8589
Secret Agent
Secret Agent


Joined: 12 Aug 2015
Posts: 317

 PostPosted: Mon Nov 25, 2019 9:39 pm    Post subject: Reply with quote Back to top

Alright. Well since this thread is back open. I think it's time for me to address a bug I noticed for a while that causes the game to crash. When you use the infrared viewer in VR with more than 2 players the game freezes. The way it happens is if you have player 3 pick up and equip the infrared viewer their infrared screen looks distorted. Like it's not the correct way it supposed to look. Then once a match is over the game freezes. Now when you play with 4 players and player 4 goes on to put it on, right as player 4 equips it the game crashes. I'm not 100% sure if this happens on console. I'm assuming it does cause it seems more like an issue perhaps with the infrared viewer not being able to work with more than 2 players or some code that needs to be fixed to be able to allow it for 4 player usage.
_________________
"The Eye of Thundera, give me sight beyond sight!"
 
View user's profile Send private message
SATURN_81
00 Agent
00 Agent


Joined: 06 Jun 2010
Posts: 419
Location: spain

 PostPosted: Tue Dec 24, 2019 7:39 am    Post subject: Reply with quote Back to top

Hi, I had not written for these forums for almost a year. I wanted to ask when the new patch is scheduled to be launched or at least if we will have a spoiler prior to the new patch soon.

I wish Felzi Christmas Eve and Merry Christmas
 
View user's profile Send private message MSN Messenger
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 6805
Location: Ontario, Canada

 PostPosted: Tue Dec 24, 2019 4:05 pm    Post subject: Reply with quote Back to top

No current release dates or plans for, but I am probably going to poke back at it in the beginning of the new year. Some ideas I have, and stuff that deserves more time looking into. Hopefully my improved knowledge of action blocks since previous GE-X patches will help.
 
View user's profile Send private message Visit poster's website
The Renegadist
Secret Agent
Secret Agent


Joined: 10 Feb 2016
Posts: 336
Location: Facility Vents

 PostPosted: Tue Dec 24, 2019 7:37 pm    Post subject: Reply with quote Back to top

Is there any rough changelog or info you could drop on it or anything you have planned to do? Even some of it doesn't come to be I'd love to hear what you have in mind.
_________________
 
View user's profile Send private message
MRKane
007
007


Joined: 11 Dec 2008
Posts: 968

 PostPosted: Thu Dec 26, 2019 2:11 am    Post subject: Reply with quote Back to top

Quick question Wreck: over a year ago I flicked you a copy of the Dam that I'd converted into PD format. I do hope you've got it handy because I lost that when doing a system restore. Could go back over the map again if it has been, I'm more knowledgeable now Smile
_________________
No Mr. Bond, I expect you to be re-coded!
 
View user's profile Send private message MSN Messenger
The Renegadist
Secret Agent
Secret Agent


Joined: 10 Feb 2016
Posts: 336
Location: Facility Vents

 PostPosted: Tue Dec 31, 2019 4:33 am    Post subject: Reply with quote Back to top

Are we at a point where it won't melt my N64?
_________________
 
View user's profile Send private message
SATURN_81
00 Agent
00 Agent


Joined: 06 Jun 2010
Posts: 419
Location: spain

 PostPosted: Tue Dec 31, 2019 8:58 am    Post subject: Reply with quote Back to top

Hello everyone, I wanted to wish you a happy new year 2020 and that all our desires are fulfilled in any field of life, and my greatest wishes for GE-X this year to be something surprisingly new and we have one of this year one of the biggest advances of mod.

Happy new year 2020
 
View user's profile Send private message MSN Messenger
NutShot
Agent
Agent


Joined: 19 Nov 2017
Posts: 55

 PostPosted: Tue Jan 07, 2020 1:24 am    Post subject: Reply with quote Back to top

Hello!
I know that many of the modders here have probably a full time job and not much time to develop or work on the mod.
But it is by now over 3 years since the last update.
Will there anything new in the near future?
Thank you.
 
View user's profile Send private message
CrashOveride
Secret Agent
Secret Agent


Joined: 24 Oct 2016
Posts: 320

 PostPosted: Thu Jan 09, 2020 1:10 pm    Post subject: Reply with quote Back to top

Wreck wrote:
No current release dates or plans for, but I am probably going to poke back at it in the beginning of the new year. Some ideas I have, and stuff that deserves more time looking into. Hopefully my improved knowledge of action blocks since previous GE-X patches will help.

_________________
Playing old, low poly games since 2003
 
View user's profile Send private message AIM Address MSN Messenger
Dark Reyn
Agent
Agent


Joined: 15 Nov 2016
Posts: 53

 PostPosted: Sat Feb 08, 2020 4:38 am    Post subject: Reply with quote Back to top

Again, I’m pleased to see discussions continue irrespective of whether Wreck is currently working on it or not. I keep meaning to get around to do some work on voices but never seem to have the time.

I’m curious though, Trev mentioned to me about the decompile / disassemble project and the potential to code for the tank. I read an old thread from kholdfuzion about it and I gather there’s potential to influence data capacity. As someone with pretty limited programming experience, most of it goes over my head. I assume it’s a way of recreating source code or I may have misunderstood. I think the idea was to do GE first. Anyone know how far along it is or when it will be finished? And most importantly for this thread, what is the potential impact for GEX?
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye X All times are GMT - 8 Hours
Goto page Previous  1, 2, 3 ... 53, 54, 55
Page 55 of 55

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright 2002-2004 Jakob Persson


Powered by BB 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]