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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 917
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Posted: Sat May 21, 2016 3:51 am Post subject: Can Doom 64 be patched to be brighter? |
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Sorry if this is in the wrong forum, I'm not sure where to post about hacking non-Rare games), please move it if so.
Anyway, as any (and I mean any!) Doom 64 fan will tell you, the game is too dark, even if you manually increase the brightness. So if any N64 hackers on here could make a patch to increase the games brightness or gamma setting then that would be really great.
If this does prove possible, then please make a patch for PAL and NTSC, as lots of people would no doubt love to have this ability. |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Sat May 21, 2016 11:05 pm Post subject: |
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Funny you should mention that - I was wondering about putting a different WAD file into Doom64 myself. _________________ No Mr. Bond, I expect you to be re-coded! |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Sun May 22, 2016 9:19 am Post subject: |
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Data in the N64 version WADs aren't exactly the same format.
You could shove different WADs into the doom engine port here though -> https://github.com/jnmartin84/64doom _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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bloodyscientist Agent

Joined: 08 Mar 2016 Posts: 12
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Posted: Sun May 22, 2016 3:54 pm Post subject: |
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If you can make this happen let me know, Doom is soooo dark in my console it is unplayable. |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Mon May 23, 2016 3:27 pm Post subject: |
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Zoinkity you're a legend! I don't know when (or if ever) I'll get the time to look at that but it seems to be brilliant! I wonder how many mods there are out there with this? I'd expect there'd be lots...
And Kerr Avon: That port appears to have a tweak to change gamma (R + Z :: increase gamma correction)  _________________ No Mr. Bond, I expect you to be re-coded! |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 917
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Posted: Tue May 24, 2016 8:47 am Post subject: |
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MRKane wrote: |
And Kerr Avon: That port appears to have a tweak to change gamma (R + Z :: increase gamma correction)  |
Yes, but that's a port of the PC version of Doom, which is totally different to the native N64 game Doom 64.
Also, I personally can't play that port, as I can't get used to the controls. I was hoping that the author or someone would add the ability to use the Turok style of control (C buttons move, Z fires, etc), but sadly it's not happened. |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Tue May 24, 2016 9:09 am Post subject: |
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wait... what...?
I thought you wanted GE style of controls, Stick Move/Turn, D/C buttons Strafe/Lookup-down
Personally I also love GE's Context buttons to what all modern games do which is add more buttons etc.
Whats with reload and activate being seperate buttons in COD, who does both at the same time?
Crouch is another one, though its broken in GE but fixed in PD.
Anyway I have digressed, suffice to say I thought you wanted GE like myself and not turok.
Trev _________________
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Sat Jun 11, 2016 7:03 am Post subject: |
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There's a brightness setting in the game. Not sure what values this changes in the game itself, but maybe it would be possible with nothing more than a few gameshark codes to force that value even higher than what is allowed in the game menu? |
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elfor Agent

Joined: 28 Oct 2020 Posts: 7
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Thu Nov 19, 2020 3:53 pm Post subject: |
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Fantastic! What would be awesome is a 2 controller control style similar to the one in GE & PD which really would turn it into a modern shooter! _________________ No Mr. Bond, I expect you to be re-coded! |
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