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dreamboum Agent

Joined: 01 Oct 2019 Posts: 8
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Posted: Tue Oct 01, 2019 1:13 pm Post subject: Mod to prevent the corpses from disappearing |
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https://i.imgur.com/Gv8awW7.png
It is possible to make a mod to prevent the corpses do not disappear? |
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Coockie1173 Agent


Joined: 03 Jun 2017 Posts: 58 Location: Belgium  |
Posted: Wed Oct 02, 2019 3:12 am Post subject: |
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they might disappear for a reason, such as to prevent memory overload and crashing! _________________ swagging
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Contact me:
discord: Coockie1173#8187 |
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dreamboum Agent

Joined: 01 Oct 2019 Posts: 8
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Posted: Wed Oct 02, 2019 8:37 am Post subject: |
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Coockie1173 wrote: | they might disappear for a reason, such as to prevent memory overload and crashing! |
Yes at the time on the N64 console, but on emulator it must be possible? |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Wed Oct 02, 2019 9:30 am Post subject: |
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This is an N64 game. The N64 has limitations. Even emulation has these limits. Even in PD the bodies disappeared. The console itself has limits in hardware. If you still have a problem with this, just imagine they don't disappear. _________________ Playing old, low poly games since 2003 |
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Wed Oct 02, 2019 9:44 am Post subject: |
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Maybe he would just like some kind of improvement in any way. They dissapear way too fast it's annoying when you see them disappear in front of you.
There's something you can do thanks to Carnivorous but it require you to download a hex editor like HxD.
Quote: | 0x602B8: from 2403005A to 240304B0
0x602C0: from 29E1005A to 29E104B0 |
Open the rom with your hex editor. At value 602B look for the 8 column and you'll see those numbers 2403005A. Change this to the number indicated 240304B0. Do the same for the other value.
It will make them dissappear in 20 seconds. They will be visible longer even if they will be transparent.
It works on hardware, I finished the game with it.
You can thanks Carnivorous for that. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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dreamboum Agent

Joined: 01 Oct 2019 Posts: 8
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Posted: Sat Oct 05, 2019 6:19 am Post subject: Mod to prevent the corpses from disappearing |
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https://i.imgur.com/fV9PBdF.png
Hi I tried to follow your tutorial, but the problem I can not find these numbers 2403005A, sorry I'm a beginner! |
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Coockie1173 Agent


Joined: 03 Jun 2017 Posts: 58 Location: Belgium  |
Posted: Sat Oct 05, 2019 8:17 am Post subject: Re: Mod to prevent the corpses from disappearing |
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dreamboum wrote: | https://i.imgur.com/fV9PBdF.png
Hi I tried to follow your tutorial, but the problem I can not find these numbers 2403005A, sorry I'm a beginner! |
wrong offset
press ctrl + g, type the offset and then it should be correct
(offsets being 0x602B8 and 0x602C0) _________________ swagging
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Contact me:
discord: Coockie1173#8187 |
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dreamboum Agent

Joined: 01 Oct 2019 Posts: 8
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Posted: Sat Oct 05, 2019 10:43 am Post subject: Mod to prevent the corpses from disappearing |
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https://i.imgur.com/m29Ok3J.png
I don't know if I followed the tutorial well, because when I start the Rom it doesn't want to start. |
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Coockie1173 Agent


Joined: 03 Jun 2017 Posts: 58 Location: Belgium  |
Posted: Sat Oct 05, 2019 10:50 am Post subject: Re: Mod to prevent the corpses from disappearing |
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dreamboum wrote: | https://i.imgur.com/m29Ok3J.png
I don't know if I followed the tutorial well, because when I start the Rom it doesn't want to start. |
regenerate CRC by pulling it through the editor _________________ swagging
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Contact me:
discord: Coockie1173#8187 |
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dreamboum Agent

Joined: 01 Oct 2019 Posts: 8
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Posted: Sat Oct 05, 2019 2:25 pm Post subject: Mod to prevent the corpses from disappearing |
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https://i.imgur.com/1giLx8c.png
It works the corpses stay longer, but it's a pity they don't stay forever, but it's better than nothing, thanks for your help. |
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dreamboum Agent

Joined: 01 Oct 2019 Posts: 8
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Posted: Tue Oct 06, 2020 5:28 am Post subject: |
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Hi, I come back to ask if it is possible in 2020 to definitively block the corpses and not temporarily? |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Tue Oct 06, 2020 4:57 pm Post subject: |
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You can but it breaks missions as some of the AI list logic relies on guard IDs being removed from the level, not to mention if all the guards were to die in the same room, this may overflow memory allocations
dreamboum wrote: | Yes at the time on the N64 console, but on emulator it must be possible? | Emulation alone does not override engine limits |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Oct 07, 2020 9:51 am Post subject: |
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Yeah, guards who spawn in (such as from an alarm) reuse an ID, so they won't spawn a replacement if the previous body is still loaded. You'd also at least need to edit the hostage actions in Frigate, as they won't run off until the person that was holding a gun on them has been removed (faded away).
Xenia in Train does only test if she's been removed, which is how you get extra time for Natalya to hack. Other regions added a check if she's been killed, which is much more reliable in this situation (a slow death animation can take too long and not pass the check in time). |
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Maxout 007


Joined: 04 Apr 2006 Posts: 710 Location: Washington State  |
Posted: Mon Dec 14, 2020 7:13 pm Post subject: |
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Unsure why they shouldn't disappear. You run past through them as they disappear anyway. Is this Anti-Grim Reaper thought? _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
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