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Issue with replacing heads in Goldeneye Editor

 
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Mr Fancy Pants
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Joined: 08 Dec 2022
Posts: 3

 PostPosted: Fri Dec 09, 2022 4:03 am    Post subject: Issue with replacing heads in Goldeneye Editor Reply with quote Back to top

Heya Everyone,

First of all big thanks to everyone involved in the goldeneye editor! Great fun!

I managed to swap out the textures and import them which seems to work fine. But whenever I try to replace a head model in the model editor and inject it into the rom, the textures are black.

My steps are as follows :
- Open image editor.
- Export all images I need to use and change them.
- Replace the following textures with mine :
    065A
    0647
    0648
    0658
    0659

- I use the first color mode replace option to do so.
- Inject into rom.
- Test ingame and texture swap seems to work.

- Then I open model editor.
- Choose edit Guard 4E, the Brosnan Tuxedo head.
- Export part in original order.
- Open into blender and made some simple changes to see if it works.
- Replace texture links in material to my edited ones.
- Export with checkbox keep vertex order checked.
- Create the textures.txt file and add it to the folder.
- Select the head mesh "00 DL Full" in the tree.
- Import part of mesh "if already added textures".
- Check mesh in visual editor to see if it works, which it does.
- Everything looking fine in the model editor.
- Delete Debug Data.
- Inject into rom and test ingame.
- Mesh is updated but textures seems to be glitched. So something goes wrong with the textures on my custom mesh, since the textures itself load correctly on the original mesh:

[/img]

I hope someone can point me in the correct direction Smile

Thanks <3 !
 
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HackBond
007
007


Joined: 14 May 2009
Posts: 1293
Location: Scotland

 PostPosted: Fri Dec 09, 2022 10:17 am    Post subject: Re: Issue with replacing heads in Goldeneye Editor Reply with quote Back to top

Mr Fancy Pants wrote:
Heya Everyone,

First of all big thanks to everyone involved in the goldeneye editor! Great fun!

I managed to swap out the textures and import them which seems to work fine. But whenever I try to replace a head model in the model editor and inject it into the rom, the textures are black.

My steps are as follows :
- Open image editor.
- Export all images I need to use and change them.
- Replace the following textures with mine :
    065A
    0647
    0648
    0658
    0659

- I use the first color mode replace option to do so.
- Inject into rom.
- Test ingame and texture swap seems to work.

- Then I open model editor.
- Choose edit Guard 4E, the Brosnan Tuxedo head.
- Export part in original order.
- Open into blender and made some simple changes to see if it works.
- Replace texture links in material to my edited ones.
- Export with checkbox keep vertex order checked.
- Create the textures.txt file and add it to the folder.
- Select the head mesh "00 DL Full" in the tree.
- Import part of mesh "if already added textures".
- Check mesh in visual editor to see if it works, which it does.
- Everything looking fine in the model editor.
- Delete Debug Data.
- Inject into rom and test ingame.
- Mesh is updated but textures seems to be glitched. So something goes wrong with the textures on my custom mesh, since the textures itself load correctly on the original mesh:

I hope someone can point me in the correct direction Smile

Thanks <3 !


usually that kind of "corruption" is because the texture is expecting mipmaps/no mipmaps and is getting the opposite. You'll need to open the head model in the visual editor from the model editor, select all the triangles with the texture, opening "Replace Texture" in the right click menu and toggling No Mipmap. Repeat for each texture on the head.
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Mr Fancy Pants
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Agent


Joined: 08 Dec 2022
Posts: 3

 PostPosted: Fri Dec 09, 2022 2:29 pm    Post subject: Reply with quote Back to top

Yes that did the trick! Thanks a billion!

Is there any documentation where this is mentioned in, that I am missing? I found the character import tutorials, but they do not mention this step.
 
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HackBond
007
007


Joined: 14 May 2009
Posts: 1293
Location: Scotland

 PostPosted: Fri Dec 09, 2022 3:52 pm    Post subject: Reply with quote Back to top

Mr Fancy Pants wrote:
Yes that did the trick! Thanks a billion!

Is there any documentation where this is mentioned in, that I am missing? I found the character import tutorials, but they do not mention this step.


Not really? It's a fact of the engine so the case works here with your face and anything else that would use mipmaps / no mipmaps. A few bits of the documentation is moving over into threads in the N64Vault Discord due to an outage that happened at the host of the Vault. I should really write up some more stuff but my problem is getting started on what to write.
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[Decoy] Antenna | Control | Silo | Escape
 
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HackBond
007
007


Joined: 14 May 2009
Posts: 1293
Location: Scotland

 PostPosted: Sat Dec 10, 2022 1:50 pm    Post subject: Reply with quote Back to top

Mr Fancy Pants wrote:
Yes that did the trick! Thanks a billion!

Is there any documentation where this is mentioned in, that I am missing? I found the character import tutorials, but they do not mention this step.


I started a thread in the N64Vault discord to outline any common problems when creating things in GoldenEye, and I documented this for future hackers to see.
The direct link to the thread is HERE, but you need to be in the N64Vault Discord. There is a link HERE for it

EDIT: Urls removed for anti-spam reasons, visit N64vault's website for the discord link.
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Last edited by HackBond on Tue Dec 27, 2022 2:07 pm; edited 1 time in total
 
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MRKane
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Joined: 11 Dec 2008
Posts: 1067

 PostPosted: Mon Dec 12, 2022 1:06 am    Post subject: Reply with quote Back to top

As someone who hits this sort of things lots, that glorious screenshot right there is ART!
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Mr Fancy Pants
Agent
Agent


Joined: 08 Dec 2022
Posts: 3

 PostPosted: Thu Feb 16, 2023 6:46 am    Post subject: Reply with quote Back to top

HackBond wrote:


I started a thread in the N64Vault discord to outline any common problems when creating things in GoldenEye, and I documented this for future hackers to see.
The direct link to the thread is HERE, but you need to be in the N64Vault Discord. There is a link HERE for it

EDIT: Urls removed for anti-spam reasons, visit N64vault's website for the discord link.


Sorry for the late reply. Was midst moving from place to place. Got a raspberry pi and hoping to pick it up again soon. Will definitely check out the discord thanks! I guess that sounds like a good place for us noobs to get started.


Quote:
PostPosted: Mon Dec 12, 2022 1:06 am Post subject:
As someone who hits this sort of things lots, that glorious screenshot right there is ART!


hahahha I'll tag you in all the graphical issues I will encounter :p [/quote]
 
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