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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Tue Mar 07, 2023 2:47 am Post subject: |
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Maybe you are hitting piracy checks in Japanese? I don't mod any asm for any non US retail rom since asm is totally different. Asm is the game code. Send me your files and steps if you don't think that's it, but I can't disable since it's an asm mod.
Also I can add export binary for prerecorded fx.
If you don't think it's piracy add your Japanese rom xdelta and step by steps files and steps and I can see. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Tue Mar 07, 2023 5:06 pm Post subject: |
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So export animation binary isn't really a raw binary - it's the editors own format. Are you sure you really want that for prerecorded fx also? Not sure how that helps. I added anyways that.
Fixed inject - I didn't realize Japanese version added two files at end...should work ok now in beta. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Fri Mar 10, 2023 8:17 am Post subject: |
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The Japanese version of the mod is almost completed. I am really happy, thank you.
https://youtu.be/o5gD_tqbf-Y
The background music could be changed using the "015B Play Music Track" in the Action Block. The Japanese text was exported from a ROM built by modifying the texts in the decompilation source in Game Configuration.
I also found a bug in the beta editor.
In the search window of Action Blocks, if I enter more than 2 characters in the search field, an error dialog appears. _________________ YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Fri Mar 10, 2023 4:24 pm Post subject: |
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I can't recreate - can you give me some simple steps on vanilla level/ROM. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Fri Mar 10, 2023 7:42 pm Post subject: |
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In the intro cinema, the angle is unexpected for one frame after the scene change. I seem to be correct in XSI. I have checked the generated obj files.
This also occurred on the US version.
Sorry, my FBX may be bad. Do you know what the cause is?
FBX File: https://drive.google.com/file/d/1B-lGNCLGOhbRmOLzd63EoFBpwnpoiOqF/view
Code: | #keyframe 301
#keyframetranslation -262.446747 -597.348938 362.862915
#keyframerotation 0.000000 33.076923 0.000000
~~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000 |
I think keyframerotation-y is "0.000000" is correct.
Code: | #keyframe 801
#keyframetranslation 112.388412 -578.297974 1316.009888
#keyframerotation 0.000000 342.017975 0.000000
~~~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000 |
I think keyframerotation-y is "270.000000" is correct.
Code: | #keyframe 1101
#keyframetranslation 2750.235840 -586.299988 475.799988
#keyframerotation 0.000000 270.000000 0.000000
~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000
#keyframe 1102
#keyframetranslation 3278.472412 -550.335938 475.799988
#keyframerotation 342.017975 270.000000 0.000000
~~~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000 |
I think keyframerotation-x is "340.000000" is correct.
Code: | #keyframe 1242
#keyframetranslation 3337.700195 -546.299988 475.799988
#keyframerotation 340.000000 270.000000 0.000000
~~~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000
#keyframe 1243
#keyframetranslation 3652.370605 -569.047241 474.283508
#keyframerotation 355.164825 46.483517 0.000000
~~~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000 |
I think keyframerotation-x is "0.000000" is correct. _________________ YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sat Mar 11, 2023 3:57 am Post subject: |
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I still can't recreate, hmm, are you doing something in particular? What level, what are steps?
On rotation I think editor goes to the closest side - you can't do like a 270 swing in a keyframe, it would think -90. Need to do in small increments instead. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sat Mar 11, 2023 5:43 am Post subject: |
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Quote: | I still can't recreate, hmm, are you doing something in particular? What level, what are steps? |
It may just be my environment, so I may as well ignore it.
1. File -> Open Setup Uncompressed: "UsetupameZ.set" and "bg_ame_pads.pad" (Defection)
2. Edit Setup -> Edit Action Blocks
3. Click "Search and Add" button
4. Enter "aa" in the search field
Quote: | On rotation I think editor goes to the closest side - you can't do like a 270 swing in a keyframe, it would think -90. Need to do in small increments instead. |
Okay, thank you. I will try to fix the camera rotation. _________________ YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sat Mar 11, 2023 6:10 pm Post subject: |
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That helped; I think I found something which may be the cause of that. If that doesn't fix it in beta, then not sure what it is. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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