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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 917
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Posted: Thu Dec 29, 2022 4:20 am Post subject: |
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Is anyone working on a native Windows port of Perfect Dark, as was done with Super Mario 64 and The Legend of Zelda: Ocarina of time, when those games had their de-compilations published?
I would love to see a Windows build of Perfect Dark. All the more so since it could introduce this amazing game to many non-N64 gamers. |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Sun Jan 01, 2023 4:15 am Post subject: |
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Happy New Year!
Graslu00 did a Last 2022 Livestream yesterday showcasing the High Performance Perfect Dark project and posted a link to a patch in the description.
Unluckily I'm unable to succesfully patch a rom. I first tried with the base rom I've been using for my projects since day 1 and it didn't wok. Then I tried several others but I don't know what I'm doing wrong (Perhaps the patch was done from the wrong vanilla rom?).
Here is the info of the roms I tried. The first three repeat since I thought maybe they were slightly different.
Code: | [E03B088B6AC9E0080440EFED07C1E40F]
Good Name=Perfect Dark (V1.1) (U) [!].v64
Header Code=41F2B98F-B458B466-C45
[E03B088B6AC9E0080440EFED07C1E40F]
Good Name=Perfect Dark (U) (V1.1) [!].z64
Header Code=41F2B98F-B458B466-C45
[E03B088B6AC9E0080440EFED07C1E40F]
Good Name=Perfect Dark (USA) (Rev 1).z64
Header Code=41F2B98F-B458B466-C45
[7F4171B0C8D17815BE37913F535E4E93]
Good Name=Perfect Dark (U) (V1.0) [!].z64
Header Code=DDF460CC-3CA634C0-C45
[D9B5CD305D228424891CE38E71BC9213]
Good Name=Perfect Dark (E) (M5) [!].z64
Header Code=E4B08007-A602FF33-C50 |
Any help? What rom should I look for? |
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Lazlo52 Secret Agent


Joined: 18 Nov 2017 Posts: 336 Location: N.J.  |
Posted: Sun Jan 01, 2023 11:35 am Post subject: |
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Sogun wrote: | Any help? What rom should I look for? |
My first guess is to try byte-swopping your 1.1 ROM. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Sun Jan 01, 2023 12:49 pm Post subject: |
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Still no luck with it after byteswopping the first 1.1 ROM with the GES Editor tools. Info looks like this:
Code: | [F267577A1FAECA4C07F1BB188452CA80]
Good Name=Perfect Dark (V1.1) (U) [!] - byteflip.v64
Header Code=F2418FB9-58B466B4-C01 |
Prior to my previous message I checked that all my ROMs weren't byteswapped because that's what is said in the decomp github:
Quote: | Extracting the base ROM
1. Save your existing ROM file into the root of the repository with the name pd.ntsc-final.z64. It should not be byteswapped (the first four bytes should be 0x80371240). |
Has anyone tried Graslu00's patch? |
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Lazlo52 Secret Agent


Joined: 18 Nov 2017 Posts: 336 Location: N.J.  |
Posted: Sun Jan 01, 2023 2:42 pm Post subject: |
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Sogun wrote: | Has anyone tried Graslu00's patch? |
I can't get it to work on either of my 1.1s, either. They said they used 1.1, but also that a new patch out to be made anyway since there are many bugs fixed already.
Edit: Looks like you need to use an XDelta EXE directly. I got it to work with one of the dozen EXEs l have from other assorted patches through the years. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Mon Nov 27, 2023 4:50 pm Post subject: |
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I would like to see 4 player coop,
the ability to "detach" the aim and give players the ability to aim like with a lightgun, or VR pointer (basicall 3 axis or 6 axis controls - 2 analogues and wiimote/VR wand type aiming)
and to add the ability to jump |
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