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GoldenEye Setup Editor Feature Requests List/Bugs
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 PostPosted: Tue Dec 03, 2024 6:30 pm    Post subject: Reply with quote Back to top

All R*P settings roll through sequential display lists, something of a quirk here. In a lot of other games they'll branch to a "init" DL blob between things to prevent mistakes.
So yes, each room needs to explicitly set its own settings because you can't be assured which ones are loading in what order. Objects are more predictable, you're (mostly) assured the part rendering order.

In practice primary is always single-sided, because without coercion it gets flattened against the BG color. Secondary is more practical for anything free-standing, but you do need to manually turn culling off for anything two-sided then set it back when done.
You can allow everything to be two-sided, but that's unnecessary expense of memory and computation time.
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SubDrag
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 PostPosted: Wed Dec 04, 2024 5:06 pm    Post subject: Reply with quote Back to top

OK, latest beta, now for GE/PD levels only (not objects/guns/weapons, anything in edit model), it should always start a secondary displaylist with a B6...3000 to force it to a clean state.
 
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 PostPosted: Wed Dec 04, 2024 5:17 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
OK, latest beta, now for GE/PD levels only (not objects/guns/weapons, anything in edit model), it should always start a secondary displaylist with a B6...3000 to force it to a clean state.


Thank you, tested it on the level I showed earlier that had the issue, just imported from Visual with the Background and it is fixed.
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 PostPosted: Thu Dec 05, 2024 11:25 pm    Post subject: Reply with quote Back to top

SubDrag: I've sent you an e-mail regarding the latest issue I've encountered, which required I attach a file for you to use yourself to check out. Hopefully you still use that e-mail address. If you did not receive it, please send me a personal message here with your current e-mail, so I can try again there. Thanks.
 
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 PostPosted: Mon Jan 20, 2025 2:25 am    Post subject: Reply with quote Back to top

I've run into something strange with the clipping for Train in GE-X. For whatever reason, the Editor does not like it, and crashes when you try to open the level in Visual. Also, exporting the file only gives you a small portion of it. It looks to me like room 0x19 is tripping it up. If you apply the newest patch and go to level 0F (ID 23) with the "run" files, you will see what I mean. It works fine in game (I think), so why the Editor does not like it, I'm unsure.
 
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