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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Fri Apr 25, 2025 4:45 pm Post subject: TWINE Basic Setup Editor |
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Alright, so this is just a limited setup editor for all ROMs of TWINE (just minor object properties), no deleting, adding, etc, mostly based on all the great research Zoinkity did many years ago that was sadly not given enough attention back then. The way the game does the ROM layout and objects is not conducive to reimport unfortunately, and the guard trigger loads/cut-scenes/triggers are presumably hardcoded so it's difficult to do much useful with levels.
Editor supports object window, preset window (SFX triggers), animation (use James Bond to see animations), but no gun animations due to being unable to figure out the rig easily. Character animations are actually able to be imported due to simple format. Main game configuration just has unlock all. Use F5/Quick Convert/Quick inject to write ROM, saves positions/rotations and object properties.
Supports all versions of TWINE, but it is a little weird on open ROM since the listings changed (need to switch ROMs first, then open again to pick up new names).
Switch to TWINE, set your quick ROM in preferences, and have fun! Post any object parameter findings, will be interesting to see what they all do. That's the main thought behind doing this releasing it/hopefully people can sort out the parameters of objects, and it's fun to poke around. I don't know that I intend much more past this.
Upgrade to latest beta to check it out.
https://x.com/SubDrag/status/1915931194362839226
Last edited by SubDrag on Fri Apr 25, 2025 6:00 pm; edited 3 times in total |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Fri Apr 25, 2025 4:49 pm Post subject: |
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Awesome! Thanks SubDrag and Zoinkity. Wreck has done a little investigation himself on Discord that I could try and share here if it is of interest _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Fri Apr 25, 2025 4:50 pm Post subject: |
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Yeah mainly I am interesting in the object properties, if that's what he did. There aren't that many, but be good to know what they mean on each. Importing new objects or advanced setup modifications sadly not really going to presumably happen because of the way this game stores everything. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Apr 25, 2025 4:54 pm Post subject: |
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I will have to look at this, and can share my info, if it helps. Long overdue. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Apr 25, 2025 5:14 pm Post subject: |
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By the way, I also have the Character table mostly detailed, if needed.
Character Setup Table (0x0C each)
ROM C0280 / RAM 800BF680
Settings used for both missions and MP
0x00: Name [XXXX]
Uses text ID C0XX (shown in Surveillance menu and MP select list)
0x02: Mission Health [XXXX]
0001, 0019, 0032, 005A, ^0064, 006E, 0096, 00AF, ^00C8, 012C, 01F4, 0258 ^commons
0x04: ? [XX]
00 (0), 02 (2), 05 (5), 0A (10), 32 (50)
(seems set on "tougher" characters, maybe armour / explosive resistance?)
0x05: Character Model ID [XX]
0x06: Mission Running Speed [XX]
5A (90), ^64 (100), 78 (120), 7D (125), 96 (150) ^common
0x07: MP Unlock, Good/Evil, Pose, Arms [XX]
8X Evil Type
4X Female Pose (Good Only?)
2X Sleeve Set
1X Sleeve Set
X8 Sleeve Set
X4 Female Hand (No Watch Model + Fingernails Painted)
X2 Darker Hand Model
X1 Unlocked By Default (Reward Adds +X1 to character in RAM)
Sleeves
00 = Blue Suit
08 = Brown/Grey Sleeve
10 = Dark Sleeve
18 = Blue Dress Suit
20 = Blue/White Jumpsuit
28 = Black Tuxedo
30 = Grey Suit
38 = Bare Arm
0x08: MP Bot Health [XX]
0F = 75
14 = 100
19 = 125
1E = 150
28 = 200
32 = 250
3C = 300
0x09: MP Bot Type, Speed, Accuracy [XX]
Highest Accuracy is combining 8X+2X (greater causes issues)
Highest Speed is combining 1X+X4
8X Accuracy High
4X Accuracy Med
2X Accuracy Low
1X Speed Fast
X8 Speed Med
X4 Speed Slow
X3 Assassin Type
X2 Team Player Type
X1 Collector Type
X0 Normal Type
0x0A: MP Bot Weapon Preference [XX]
00 Normal (No preference)
01 Snipers (Sniper Rifles)
02 Pistols (Pistols and Machine Pistols)
03 Explosives (Things that go Boom)
04 Exotics (Speargun and Crossbow)
0x0B: MP Bot Special Attributes [XX]
1X Regen (Health replenishes during match)
X8 Venge (Seeks out opponent who last killed them)
X4 Prey (Targets weaker enemies)
X2 Judge (Goes after highest scoring character)
X1 Psychic (Aware of everyone's location) |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Fri Apr 25, 2025 5:28 pm Post subject: |
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Nice to see that parsed out. I actually had no idea bots had personalities (never really played TWINE multi though), and interesting it affects solo too.
This is how I unlocked all characters in main configuration:
//8002BA68 2C82005C 0002C668
parentFrame->mainSetup.WriteLongToBuffer(parentFrame->mainSetup.TWINEROM, 0x0002C668, 0x2C82005C);
Basically it just instead of checking for the 1, it checks if last one, if so, knows to exit. Note this prevents Q from working (via other codes) as he is in the last slot.
Last edited by SubDrag on Sat Apr 26, 2025 3:12 am; edited 1 time in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 26, 2025 4:07 am Post subject: |
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Great lists. I was gonna check my files earlier, but was feeling light headed. I do have notes on various types for Courier, which was the main one I looked at (most familiar with). Have details on characters, items, glass, start point, exit point, etc. Will try to get them up within 24hrs.
I also do have notes on mission briefing, objectives and surveillance.
Mission Briefings, Objectives, and Surveillance Table (0x20 each)
ROM C0EC0 / RAM 800C02C0
Examples from Courier
0x00: 800BFF20 = Pointer to Surveillance
0x04: 000A0000 = Number of Surveillance Entries
0x08: 800BFF14 = Pointer to M Brief
0x0C: 800BFF18 = Pointer to Robinson Brief
0x10: 800BFF1C = Pointer to Q Branch
0x14: 800BFF48 = Pointer to Objectives
0x18: 0028 = Level Name (in briefing header)
0x1A: 0002 = Unknown (Affects objectives shown, crashes after intro scene)
0x1C: 06000000 = Number of objectives
Courier Briefing @ ROM C0B14 / RAM 800BFF14
Briefings (0x04 each)
0x00: Text ID [XXXX]
0x02: Line Count [Default as 0000, Updates in RAM]
2003: M (Line Count 0x13)
2005: Robinson (Line Count (0x1F)
2004: R (Line Count 0x16)
Surveillance (0x04 each)
0x00: Text ID [XXXX]
0x02: Character Model [XX00]
1058: Lachaise / 39: Lachaise
1074: Lachaise Bodyguard / 08: Lachaise Bodyguard [Tan]
1075: Lachaise Bodyguard / 07: Lachaise Bodyguard [Blue]
1073: Bank Security Guard / 06: Bank Security Guard
02C1: Bank Staff / 1E: Bank Staff
1076: Bank Clerk / 04: Bank Clerk [Female]
1077: Bank Clerk / 05: Bank Clerk [Male]
1078: Businesswoman / 1F: Businesswoman
1079: Businessman / 22: Businessman
107A: Spanish Police / 61: Spanish Police
Objectives (0x08 each)
0x00: Objective Number
Default is 0000, Updates in RAM During Mission [FFFF if currently locked]
0x02: Difficulty & Lock Setting
Difficulty [0X = Agent+, 1X = Secret+, 2X = 00 Agent]
Lock Setting [X0 = Unlocked, X4 = Locked, X8 = ?, XC = ? (X2 added in RAM if locked?)
0x03: Unknown & Status
Unknown [0X or 1X]
Status [X0 = In Progress, X1 = Complete, X2 = Failed] [X0 is Default ROM Setting]
0x04: Text ID, Full Menu (XXXX)
0x06: Text ID, Top Screen (XXXX)
1000: A: Collect equipment from safety deposit box. / 1071: A: Collect equipment.
1001: X: Collect Sir Robert's money from Lachaise's vault. / 103B: X: Collect money from vault.
1004: X: Destroy video tape backup. / 1004: X: Destroy video tape backup. [Secret+]
1002: B: Avoid civilian casualties. / 1002: B: Avoid civilian casualties.
1003: X: Escape bank with money. / 1003: X: Escape bank with money.
103A: X: Crack safe to obtain a security swipe card. / 1070: Crack safe, obtain swipe card.
800BFF04 = RAM Pointer to current objectives start
800BFF08 = RAM Pointer to briefing table entry for current level
800BFF0C = Corresponding level or entry ID? (00XX0000)
Last edited by Wreck on Sat Apr 26, 2025 11:27 pm; edited 1 time in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 26, 2025 10:15 pm Post subject: |
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Well, this will be long, but it was the full list of the 0x44 blocks within Courier. I tried to break down what everything was, but there are some missing. Maybe you have those noted, or with Visual in Editor can help figure them out. I should have included more Type notes. I'll post after this with details for some types.
COURIER
60A128 Light Fixture, Lachaise's Office, Right of Stairwell Door [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A16C Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A1B0 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A1F4 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A238 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A27C Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A2C0 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A304 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A348 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A38C Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A3D0 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A414 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A458 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A49C Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60A4E0 Room Portal: Safe Room Hallway Near Bathroom Area <-> Safe Room Hallway Toward Security Room Area [00D00000] [08726C = 5D4B7C - Type 1E]
60A524 Room Portal: Waiting Room Hallway Near Office <-> Waiting Room Hallway Near Stairwell Door [00A80000]
60A568 Room Portal: Lift Hallway After 1st Window Set <-> Lift Hallway Before 2nd Window Set [00AA0000]
60A5AC Room Portal: Main Lobby <-> 2F Balcony Rightside [00BF0000]
60A5F0 Room Portal: Main Lobby <-> 2F Balcony Leftside [00C00000]
60A634 Room Portal: Main Lobby 2F Balcony Leftside <-> Main Lobby 2F Balcony Rightside [00BA0000]
60A678 Room Portal: Main Lobby 2F Balcony Leftside <-> 2F Balcony Hallway [00BC0000]
60A6BC Room Portal: Main Lobby 2F Balcony Leftside <-> 2F Balcony Left Door [00B90000]
60A700 Room Portal: Lachaise's Office Balcony Doors <-> Exterior Balcony [00CE0000]
60A744 Room Portal: Safe Room <-> Gun Cabinet Room [00AB0000]
60A788 Room Portal: Safe Room <-> Safe Room Hallway [00B30000]
60A7CC Room Portal: Bathroom <-> Safe Room Hallway [00B40000]
60A810 Room Portal: Security Room <-> Safe Room Hallway [00B50000]
60A854 Room Portal: Waiting Room Doorway <-> Waiting Room Hallway [00B60000]
60A898 Room Portal: 3F Lift Hallway / Safe Room Hallway Corner <-> Safe Room Hallway [00AD0000]
60A8DC Room Portal: 3F Lift Hallway <-> Lift Hallway / Safe Room Hallway Corner [00AE0000]
60A920 Room Portal: Vault Leftside <-> Vault Rightside [00A60000]
60A964 Room Portal: Waiting Room Hallway <-> Office [00B10000]
60A9A8 Room Portal: Lachaise's Office <-> Waiting Room (other side seemed affected, too) [00B70000]
60A9EC Room Portal: 3F Lift Hallway <-> Gun Cabinet Room [00B20000]
60AA30 Room Portal: Waiting Room Hallway Corner <-> 3F Lift Corner [00A70000]
60AA74 Room Portal: 3F Lift Hallway After 1st Lift <-> 3F Lift Hallway Before 2nd Lift [00A90000]
60AAB8 Room Portal: 3F Left Lift <-> 3F Left Lift Hallway [00B80000]
60AAFC Room Portal: 3F Right Lift <-> 3F Right Lift Hallway [00AC0000]
60AB40 Room Portal: Main Lobby <-> Safety Deposit Area Section [00BD0000]
60AB84 Room Portal: Main Lobby <-> Metal Detector Station [00BE0000]
60ABC8 Room Portal: Main Lobby Safety Deposit Area Section <-> Safety Deposit Area Hallway [00C40000]
60AC0C Room Portal: Safety Deposit Area Hallway <-> Safety Deposit Area [00C50000]
60AC50 Room Portal: Metal Detector Station <-> 1F Lift Hallway Entrance Corner [00C10000]
60AC94 Room Portal: 1F Lift Hallway <-> 1F Lift Hallway Entrance Corner [00C20000]
60ACD8 Room Portal: 1F Lift Area <-> 1F Lift Hallway [00C30000]
60AD1C Room Portal: Main Lobby <-> Exterior Street Entrance [00C80000]
60AD60 Window Glass: Safety Deposit Area <-> Right Privacy Booth Upper Window [00CA0000]
60ADA4 Window Glass: Safety Deposit Area <-> Left Privacy Booth Upper Window [00CC0000]
60ADE8 Room Portal: Safety Deposit Area <-> Left Privacy Booth Doorway [00C60000]
60AE2C Room Portal: Safety Deposit Area <-> Right Privacy Booth Doorway [00C70000]
60AE70 Window Glass: Safety Deposit Area <-> Left Privacy Booth Lower Window [00CD0000]
60AEB4 Window Glass: Safety Deposit Area <-> Right Privacy Booth Lower Window [00CB0000]
60AEF8 Room Portal: 1F Right Lift <-> 1F Lift Area Right Lift Doorway [00CF0000]
60AF3C Room Portal: 1F Lift Area <-> 1F Stairwell Entrance [00C90000]
60AF80 Room Portal: 1F Left Lift <-> 1F Lift Area Left Lift Doorway [00010000]
60AFC4 Room Portal: Top of Stairwell <-> Waiting Room Hallway [00B00000]
60B008 Room Portal: Main Lobby 2F Balcony Leftside <-> 2F Balcony Right Door [00BB0000]
60B04C Room Portal: Lachaise's Office <-> Top of Stairwell [00AF0000]
60B090 Room: Main Lobby Metal Detector Station [002F0000] [089E94 = 5D77A4 - Type 46]
60B0D4 Room: Main Lobby Walls, Ceiling, Door Thresholds, Balcony Railings [002E0000]
60B118 Room: Main Lobby 2nd Floor Balcony, Leftside? (not see either door) [002B0000]
60B15C Room: Main Lobby 2nd Floor Balcony, Leftside? (could see left door) [00290000]
60B1A0 Room: Safety Deposit Area [00350000]
60B1E4 Room: Main Lobby Safety Deposit Area Entrance [00330000]
60B228 Room: Safety Deposit Area Hallway [00340000]
60B26C Room: 1F Lift Area [00320000]
60B2B0 Room: 1F Lift Hallway, Infront of Metal Detector Doorway [00300000]
60B2F4 Room: 1F Lift Hallway [00310000]
60B338 Room: Main Lobby 2nd Floor Balcony, Hallway [002D0000]
60B37C Room: Main Lobby 2nd Floor Balcony, Leftside? (could see right door) [002A0000]
60B3C0 Room: Main Lobby Exterior Street [00380000]
60B404 Room: Main Lobby 2nd Floor Balcony, Rightside [002C0000]
60B448 Room: Main Lobby Tile Floor, Far Left Corner [00490000]
60B48C Room: Main Lobby Tile Floor, Far Right Corner [004A0000]
60B4D0 Room: Main Lobby Tile Floor, Near Left Corner [004B0000]
60B514 Room: Main Lobby Tile Floor, Near Right Corner [004C0000]
60B558 Room: Safety Deposit Area, Inner Right Privacy Booth [00360000]
60B59C Room: Safety Deposit Area, Inner Left Privacy Booth [00370000]
60B5E0 Room: Top Section of Stairwell? [00390000]
60B624 Room: Stairwell, 1st Set of Stairs [00F50000]
60B668 Room: Stairwell, 2nd Set of Stairs [00F70000]
60B6AC Room: Stairwell, Upper Railing & Wall Boards of 1st Set of Stairs [00F60000]
60B6F0 Room: Stairwell, Upper Railing & Wall Boards of 2nd Set of Stairs [00F80000]
60B734 Room: Stairwell, Upper Railing & Wall Boards of 3rd Set of Stairs [00FA0000]
60B778 Room: Stairwell, 3rd Set of Stairs [00F90000]
60B7BC Door: Metal Detector Security Gate [01010002] [09DA38 = 5EB348 - Type AA]
60B800 Reception Desk in Main Lobby [00EA0000] [09E04C = 5EB95C - Type 18]
60B844 Curved Bench in Main Lobby, Left [00E80000] [09E3F0 = 5EBD00 - Type 18]
60B888 Curved Bench in Main Lobby, Right [00E80000] [09E3F0 = 5EBD00 - Type 18]
60B8CC Level Exit Area [01070000] [09E468 = 5EBD78 - Type 2E]
60B910 Door: Main Lobby, 2nd Floor, Leftside [00FB0002] [09E89C = 5EC1AC - Type 36]
60B954 Door: Main Lobby, 2nd Floor, Rightside [00FB0002] [09E89C = 5EC1AC - Type 36]
60B998 Door: Safety Deposit Area Entrance [00FB0002] [09E89C = 5EC1AC - Type 36]
60B9DC Door: Safety Deposit Area Hallway, Leftside of Double [00FE0002] [09ECCC = 5EC5DC - Type 37]
60BA20 Door: Safety Deposit Area Hallway, Rightside of Double [00FE0002] [09ECCC = 5EC5DC - Type 37]
60BA64 Door: Safety Deposit Area, Right Privacy Booth [00FF0002] [09F0F0 = 5ECA00 - Type 37]
60BAA8 Door: Safety Deposit Area, Left Privacy Booth [00FF0002] [09F0F0 = 5ECA00 - Type 37]
60BAEC Door: Stairwell, 1st Floor Entrance [00FD0002] [09F520 = 5ECE30 - Type 36]
60BB30 Door: Metal Detector Entrance, Leftside of Double [00FC0002] [09F950 = 5ED260 - Type 37]
60BB74 Door: Metal Detector Entrance, Rightside of Double [00FC0002] [09F950 = 5ED260 - Type 37]
60BBB8 Main Lobby Reflection [004D0000] [0A19EC = 5EF2FC - Type 18]
60BBFC Pillar (Lower Half) in Main Lobby, Far Right [00ED0000] [0A1F40 = 5EF850 - Type 18]
60BC40 Entrance Doorway Arches (Lower Half) [00EB0000] [0A2584 = 5EFE94 = Type 18]
60BC84 Red Carpet Flooring in Main Lobby [00F10000] [0A2650 = 5EFF60 - Type 18]
60BCC8 Pillar (Upper Half) in Main Lobby, Far Right [00EE0000] [0A2948 = 5F0258 - Type 18]
60BD0C Pillar (Lower Half) in Main Lobby, Far Left [00ED0000] [0A1F40 = 5EF850 - Type 18]
60BD50 Pillar (Upper Half) in Main Lobby, Far Left [00EE0000] [0A2948 = 5F0258 - Type 18]
60BD94 Pillar (Lower Half) in Main Lobby, Near Left [00ED0000] [0A1F40 = 5EF850 - Type 18]
60BDD8 Pillar (Upper Half) in Main Lobby, Near Left [00EE0000] [0A2948 = 5F0258 - Type 18]
60BE1C Pillar (Lower Half) in Main Lobby, Near Right [00ED0000] [0A1F40 = 5EF850 - Type 18]
60BE60 Pillar (Upper Half) in Main Lobby, Near Right [00EE0000] [0A2948 = 5F0258 - Type 18]
60BEA4 Entrance Doorway Arches (Upper Half) [00EC0000] [0A2EE8 = 5F07F8 - Type 18]
60BEE8 Revolving Door, Metal Frame [00F20000] [0A33CC = 5F0CDC - Type 0A]
60BF2C Revolving Door, Glass [00F00000] [0A34E0 = 5F0DF0 - Type 72]
60BF70 Exit Sign, In Safety Deposit Area Hallway [00EF0000] [0A35B4 = 5F0EC4 - Type 18]
60BFB4 Metal Detector Item Scanner [01000000] [0A3A6C = 5F137C - Type 18]
60BFF8 Metal Detector Desk [00F30000] [Metal Detector Desk @ 0A3C50 = 5F1560 - Type 18]
60C03C Safety Deposit Area Wall Boxes [00E90000] [0A3D84 = 5F1694 - Type 18]
60C080 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C0C4 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C108 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C14C Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C190 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C1D4 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C218 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C25C Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C2A0 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C2E4 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C328 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C36C Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C3B0 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C3F4 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C438 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C47C Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C4C0 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C504 Exit Sign, In Lift Hallway to Metal Detector Area [00EF0000] [0A35B4 = 5F0EC4 - Type 18]
60C548 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
60C58C Glass: Skylight Glass in Stairwell, 1 of 8 [00DE0000] [0A3E1C = 5F172C - Type 18]
60C5D0 Glass: Skylight Glass in Stairwell, 2 of 8 [00DF0000]
60C614 Glass: Skylight Glass in Stairwell, 3 of 8 [00E00000]
60C658 Glass: Skylight Glass in Stairwell, 4 of 8 [00E10000]
60C69C Glass: Skylight Glass in Stairwell, 5 of 8 [00E20000]
60C6E0 Glass: Skylight Glass in Stairwell, 6 of 8 [00E30000]
60C724 Glass: Skylight Glass in Stairwell, 7 of 8 [00E40000]
60C768 Glass: Skylight Glass in Stairwell, 8 of 8 [00E50000]
-60C7AC [00170000] spawn? (center of the carpet, infront of 1F Lifts) [C16AC0 = 11643D0 - Type 2C]
60C7F0 Safety Deposit Box [003B0000] [0A4464 = 5F1D74 - Type 18]
60C834 Door: Safety Deposit Box Lid [003C0004] [0A44E8 = 5F1DF8 - Type 2F]
60C878 Flash-bang Gun [00000000]
60C8BC Appointment Card [00000000]
60C900 Wooden Desk in Right Privacy Booth [00000000] [A2D5B0 = F7AEC0 - Type 18]
60C944 Push Cart in Safety Deposit Area [00000000] [C19C8C = 116759C - Type 18]
-60C988 [01040000] ? (inside right privacy booth - no Y coord) [0A4560 = 5F1E70 - Type 68]
60C9CC Wooden Desk in Left Privacy Booth [00000000] [A2D5B0 = F7AEC0 - Type 18]
-60CA10 [01040000] ? (inside left privacy booth - no Y coord) [0A4560 = 5F1E70 - Type 68]
60CA54 Lift Call Button Unpressed, 1F Left [00830000] [0A4680 = 5F1F90 - Type 2D]
60CA98 Lift Call Button Unpressed, 1F Right [00830000] [0A4680 = 5F1F90 - Type 2D]
60CADC Lift Call Button Pressed (Shared Between All) [00840000] [0A47A0 = 5F20B0 - Type 31]
-60CB20 [000F0000] no coords ? [0A489C = 5F21AC - Type 68]
-60CB64 [00100000] no coords ? [0A4990 = 5F22A0 - Type 68]
60CBA8 Wooden U Table (No Back) in Safety Deposit Area [00000000]
60CBEC Golden Bowl on U Table in Safety Deposit Area? [00000000]
60CC30 Painting (Blue & Yellow Checker), in Safety Deposit Area Hallway [00020000]
60CC74 Painting (Red Rectangle), in Main Lobby [00050000]
60CCB8 Painting (Blue & Yellow Rectangles), in Main Lobby [00070000]
60CCFC Painting (Red Rectangle), in 1F Lift Area [00050000]
60CD40 Tan Sofa in 1F Lift Area [00000000] [A3050C = F7DE1C - Type 18]
60CD84 Large Plant (Blue Pot) in 1F Lift Area [00030000]
60CDC8 Large Plant (Yellow Pot) in 1F Lift Area [00000000]
60CE0C Fire Extinguisher in Safety Deposit Area [00000000] [ACD0C8 = 101A9D8 - Type 18]
60CE50 Lift Shaft, Leftside [00510000] [0A4D1C = 5F262C - Type 42]
60CE94 Lift Shaft, Rightside [00520000] [0A50B8 = 5F29C8 - Type 42]
60CED8 Door: Lift Door, Leftside, 3F Outer Left [00500004]
60CF1C Door: Lift Door, Leftside, 3F Outer Right [00500004]
60CF60 Door: Lift Door, Leftside, 1F Outer Left [00500004]
60CFA4 Door: Lift Door, Leftside, 1F Outer Right [00500004]
60CFE8 Door: Lift Door, Leftside, Inner Left [00500004]
60D02C Door: Lift Door, Leftside, Inner Right [00500004]
60D070 Door: Lift Door, Rightside, 3F Outer Left [00500004]
60D0B4 Door: Lift Door, Rightside, 3F Outer Right [00500004]
60D0F8 Door: Lift Door, Rightside, 1F Outer Left [00500004]
60D13C Door: Lift Door, Rightside, 1F Outer Right [00500004]
60D180 Door: Lift Door, Rightside, Inner Left [00500004]
60D1C4 Door: Lift Door, Rightside, Inner Right [00500004]
60D208 Leftside Lift Interior [00170004]
60D24C Rightside Lift Interior [00170004]
60D290 Painting (Blue Fade to White), in Main Lobby [00040000]
60D2D4 Alarm On, Safety Deposit Area [00060000] [0A5E04 = 5F3714 - Type 31]
60D318 Alarm Off, Safety Deposit Area [00050000] [0A61D0 = 5F3AE0 - Type 8E]
60D35C Alarm Off, Main Lobby, Metal Detector Station [00050000] [0A61D0 = 5F3AE0 - Type 8E]
60D3A0 Alarm Off, Main Lobby, 2nd Floor [00050000] [0A61D0 = 5F3AE0 - Type 8E]
60D3E4 Alarm On, Main Lobby, Metal Detector Station [00060000] [0A5E04 = 5F3714 - Type 31]
60D428 Alarm On, Main Lobby, 2nd Floor [00060000] [0A5E04 = 5F3714 - Type 31]
-60D46C [000C0000] ? (behind receptionist in Main Lobby, close to chair - no Y coord) [0A6290 = 5F3BA0 - Type 68]
-60D4B0 [000D0000] low? [0A6380 = 5F3C90 - Type 68]
60D4F4 Message Trigger: Infront of Safety Deposit Area Hallway Double-Dooors (01 = Open Door) [000F0000] [C178B4 = 11651C4 - Type C9]
60D538 Message Trigger: Inside Right Privacy Booth (02 = Open Box) [000F0000] [C178B4 = 11651C4 - Type C9]
60D57C Message Trigger: Near Metal Detector Station Entrance, Off to Rightside (04 = No Message?) [000F0000] [C178B4 = 11651C4 - Type C9]
60D5C0 Message Trigger: Inside Safety Deposit Area, Infront of Hallway Door (03 = No Message?) [000F0000] [C178B4 = 11651C4 - Type C9]
60D604 Alarm Sign, Main Lobby [00040000] [0A6460 = 5F3D70 - Type 18]
60D648 Alarm Sign, Safety Deposit Area [00040000] [0A6460 = 5F3D70 - Type 18]
60D68C Character: Bank Staff (Receptionist) in Main Lobby (0064 / 0064 / 0064) All
60D6D0 Character: Businesswoman in Main Lobby (0064 / 0064 / 0064) All [type 0002] [Locations: 609D08 @ 609D20]
60D714 Character: Businessman in Main Lobby (0064 / 0064 / 0064) All
60D758 Character: Businesswoman in Safety Deposit Area (0064 / 0064 / 0064) All
60D79C Character: Bank Security Guard in Safety Deposit Area (0064 / 0064 / 0064) All
60D7E0 Character: Bank Security Guard at Metal Detector (0064 / 0064 / 0064) All
60D824 Telephone in Main Lobby, on Reception Desk [00000000]
60D868 Laptop Computer in Main Lobby, on Reception Desk [00000000]
60D8AC Paper Tray in Main Lobby, on Reception Desk [00000000]
60D8F0 Computer Monitor in Main Lobby, on Reception Desk [00000000] [A32A88 = F80398 - Type 18]
60D934 Metal Chair in Main Lobby [00000000]
60D978 Character: Bank Security Guard Near Alarm in Main Lobby, After Lachaise Scene (0064 / 0064 / 0064) All
60D9BC Character: Bank Security Guard in Safety Deposit Area, After Lachaise Scene (0064 / 0064 / 0064) All
60DA00 Character: Spanish Police (0000 / 0064 / 0064) Secret & 00 Agent
60DA44 Character: Spanish Police (0000 / 0064 / 0064) Secret & 00 Agent
60DA88 Lens Flare in Main Lobby, 2F Balcony, Right [003A0000]
60DACC Lens Flare in Main Lobby, 2F Balcony, Left [003A0000]
60DB10 Lens Flare in Main Lobby, 2F Balcony, Middle [003A0000]
60DB54 Safety Deposit Sign in Main Lobby [00E70000]
60DB98 Broken Computer Monitor in Left Room of 2F Balcony in Main Lobby [00010000] (Purpose?)
60DBDC Character: Spanish Police (0000 / 0064 / 0064) Secret & 00 Agent
60DC20 Character: Bank Security Guard in Main Lobby, After Lachaise Scene + Kill Innocents (0064 / 0000 / 0000) Agent Only
60DC64 Large Plant (Yellow Pot) in Security Deposit Area [00000000]
-60DCA8 [000E0000] ? (behind receptionist in Main Lobby) [0A670C = 5F401C - Type 68]
60DCEC Surveillance Camera, Main Lobby, 2nd Floor [00030000]
60DD30 Surveillance Camera, Security Deposit Area [00030000]
60DD74 Surveillance Camera, Main Lobby, Top Corner [00030000]
60DDB8 Surveillance Camera Mount, Main Lobby, 2nd Floor[00040000]
60DDFC Surveillance Camera Mount, Main Lobby, Top Corner [00040000]
60DE40 Surveillance Camera Mount, Security Deposit Area [00040000]
60DE84 Surveillance Camera, Outside Security Deposit Area Entrance [00030000]
60DEC8 Surveillance Camera Mount, Outside Security Deposit Area Entrance [00040000]
-60DF0C [00170000] spawn? (corner of L hallway in 2F Balcony of Main Lobby) [C16AC0 = 11643D0 - Type 2C]
60DF50 Fire Extinguisher in Main Lobby, 2F Balcony Area [00000000] [ACD0C8 = 101A9D8 - Type 18]
60DF94 Telephone in Metal Detector Station [00000000]
60DFD8 Laptop Computer in Metal Detector Station [00000000]
60E01C Coffee Cup (Blue) in Metal Detector Station [00000000]
60E060 Fire Extinguisher in Hallway After Metal Detector Area [00000000] [ACD0C8 = 101A9D8 - Type 18]
60E0A4 Broken Television Monitor (After Destroyed) [00010000] [BB0E94 = 10FE7A4 - Type 31]
60E0E8 Damaged Metal Cart [00010000] [C1A7F4 = 1168104 - Type 31]
60E12C Swipe Card Reader, Security Room [00000000] [A6EC6C = FBC57C - Type 2F]
60E170 Swipe Card Reader, Vault Entrance [00000000] [A6EC6C = FBC57C - Type 2F]
-60E1B4 [00170000] spawn? (inside vault, leftside room) [C16AC0 = 11643D0 - Type 2C]
-60E1F8 [00170000] spawn? (safe room hallway, just outside of and before safe room door) [C16AC0 = 11643D0 - Type 2C]
60E23C Gun Cabinet on Left [00000000]
60E280 Door: Left Gun Cabinet, Left Door Frame [00010002]
60E2C4 Door: Left Gun Cabinet, Right Door Frame [00020002]
60E308 Glass in Left Door of Left Gun Cabinet [00030000]
60E34C Glass in Right Door of Left Gun Cabinet [00040000]
60E390 Gun Cabinet on Right [00000000]
60E3D4 Door: Right Gun Cabinet, Left Door Frame [00010002]
60E418 Door: Right Gun Cabinet, Right Door Frame [00020002]
60E45C Glass in Left Door of Right Gun Cabinet [00030000]
60E4A0 Glass in Right Door of Right Gun Cabinet[00040000]
-60E4E4 [00170000] spawn? (infront of right lift on 3F) [C16AC0 = 11643D0 - Type 2C]
60E528 Bulletin Board in Gun Cabinet Room [00060000]
60E56C Wooden U Table (Back) in Lift Hallway, Near Far Corner [00010000]
60E5B0 Television in Security Room, Far [00000000]
60E5F4 Television in Security Room, Near [00000000]
60E638 Push Cart in Vault [00000000] [C19C8C = 116759C - Type 18]
60E67C Lift Call Button Unpressed, 3F Left [00830000] [0A4680 = 5F1F90 - Type 2D]
60E6C0 Lift Call Button Unpressed, 3F Right [00830000] [0A4680 = 5F1F90 - Type 2D]
60E704 Swipe Card [00000000]
60E748 Safe Body [00000000]
60E78C Door: Safe [00010002] [C6EADC = 11BC3EC - Type 2D]
-60E7D0 [00170000] spawn? (middle of security room) [C16AC0 = 11643D0 - Type 2C]
60E814 Window Glass: Frosted Glass in Waiting Room, Upper Right [00930000]
60E858 Window Glass: Frosted Glass in Waiting Room, Upper Middle [00940000]
60E89C Window Glass: Frosted Glass in Waiting Room, Upper Left [00950000]
60E8E0 Window Glass: Frosted Glass in Waiting Room, Left [00960000]
60E924 Window Glass: Frosted Glass in Waiting Room, Right [00970000]
60E968 Tan Sofa in Lachaise's Office, Next to Waiting Room [00000000] [A3050C = F7DE1C - Type 18]
60E9AC Tan Sofa in Lachaise's Waiting Room, Hallway Side [00000000] [A3050C = F7DE1C - Type 18]
60E9F0 Tan Sofa in Lachaise's Waiting Room, Office Side [00000000] [A3050C = F7DE1C - Type 18]
60EA34 Tan Sofa in Safe Room, Next to Gun Cabinet Room Door [00000000] [A3050C = F7DE1C - Type 18]
60EA78 Tan Sofa in Safe Room, By Tables [00000000] [A3050C = F7DE1C - Type 18]
60EABC Tan Sofa in Safe Room, In Corner [00000000] [A3050C = F7DE1C - Type 18]
60EB00 Tan Chair in Lachaise's Office, At Desk [00000000] [A28D54 = F76664 - Type 18]
60EB44 Tan Chair in Lachaise's Office, Near Waiting Room [00000000] [A28D54 = F76664 - Type 18]
Last edited by Wreck on Sat Apr 26, 2025 11:46 pm; edited 2 times in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 26, 2025 10:17 pm Post subject: |
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60EB88 Leather Desk Chair in Lachaise's Office [00000000]
60EBCC Wooden Cabinet in Lachaise's Office, Right of Stairwell Door [00000000]
60EC10 Wooden Chair in Lachaise's Office, Left of Stairwell Door [00000000]
60EC54 Wooden Chair in Lachaise's Office, Right of Stairwell Door [00000000]
60EC98 Wooden Cabinet in Lachaise's Office, Left of Stairwell Door [00000000]
60ECDC Coat Rack in Lachaise's Office [00000000]
60ED20 Wooden U Table (Back) in Lachaise's Office, Next to Waiting Room [00010000]
60ED64 Wooden U Table (No Back) in Lachaise's Office, Next to Waiting Room [00000000]
60EDA8 Tan Coffee Table w/ Metal Legs in Safe Room, Left Corner [00000000]
60EDEC Wooden Desk in Office, Left of Door [00000000] [A2D5B0 = F7AEC0 - Type 18]
60EE30 Glass Coffee Table Legs in Waiting Room [00000000]
60EE74 Glass Coffee Table Legs in Lachaise's Office, Near Waiting Room [00000000]
60EEB8 Glass Coffee Table Legs in Safe Room [00000000]
60EEFC Wooden U Table (No Back) in Lachaise's Office, Left of Balcony [00000000]
60EF40 Wooden U Table (Back) in Lachaise's Office, Right of Balcony [00010000]
60EF84 Glass Coffee Table Legs in Lachaise's Office, Near Balcony [00000000]
60EFC8 Wooden U Table (No Back) in Lachaise's Office, Near Waiting Room [00000000]
60F00C Filing Cabinet in Office, Back Corner, Nearest [00000000]
60F050 Filing Cabinet in Office, Back Corner, Farthest [00000000]
60F094 Filing Cabinet in Office, Nearest Door [00000000]
60F0D8 Metal Office Chair in Office, Behind Left Desk [00000000]
60F11C Wooden Desk in Office, Right Corner [00000000] [A2D5B0 = F7AEC0 - Type 18]
60F160 Metal Office Chair in Office, Behind Right Desk [00000000]
60F1A4 Metal Office Chair in Office, In Front of Left Desk [00000000]
60F1E8 Wooden U Table (Back) Outside Waiting Room [00010000]
60F22C Wooden U Table (Back) in Safe Room Hallway [00010000]
60F270 Filing Cabinet in Waiting Room, Nearest Desk [00000000]
60F2B4 Wooden Cabinet in Waiting Room [00000000]
60F2F8 Wooden Desk in Lachaise's Waiting Room [00000000] [A2D5B0 = F7AEC0 - Type 18]
60F33C Metal Office Chair in Waiting Room [00000000]
60F380 Round Metal Lamp (2 Supports) in Lachaise's Office, Next to Waiting Room [00000000]
60F3C4 Round Metal Lamp (2 Supports) in Lachaise's Office, On His Desk [00000000]
60F408 Round Metal Lamp (2 Supports) in Lachaise's Office, Near Waiting Room [00000000]
60F44C Round Metal Lamp (4 Supports) in Lachaise's Office, Right of Balcony [00000000]
60F490 Round Metal Lamp (4 Supports) in Waiting Room [00000000]
60F4D4 Intercom Device in Waiting Room [00000000]
60F518 Intercom Device in Lachaise's Office [00000000]
60F55C Computer Monitor in Office, Left Desk [00000000] [A32A88 = F80398 - Type 18]
60F5A0 Keyboard in Office, Left Desk [00000000]
60F5E4 Computer Monitor in Office, Right Desk [00000000] [A32A88 = F80398 - Type 18]
60F628 Intercom Device in Office [00000000]
60F66C Keyboard in Office, Right Desk [00000000]
60F6B0 Filing Cabinet in Waiting Room, Nearest Office [00000000]
60F6F4 Wood/Metal Desk w/ Kickplate (Darker) in Vault, Leftside [00010000]
60F738 Filing Cabinet in Security Room [00000000]
60F77C Swivel Chair in Security Room, Workstation Far Corner [00000000]
60F7C0 Wood/Metal Desk w/ Kickplate (Darker) in Security Room, Near [00010000]
60F804 Wood/Metal Desk w/ Kickplate (Darker) in Security Room, Far [00010000]
60F848 Swivel Chair in Security Room, Far Desk [00000000]
60F88C Swivel Chair in Security Room, Near Desk [00000000]
60F8D0 Swivel Chair in Security Room, Workstation Near Corner [00000000]
60F914 Computer Monitor in Security Room, Far Desk [00000000] [A32A88 = F80398 - Type 18]
60F958 Computer Monitor in Security Room, Near Desk [00000000] [A32A88 = F80398 - Type 18]
60F99C Keyboard in Security Room, Near Desk [00000000]
60F9E0 Keyboard in Security Room, Far Desk [00000000]
60FA24 Desk Fan in Security Room, Far Desk [00000000]
60FA68 White Bookshelf with Binders in Office, Right of Door [00000000]
60FAAC White Bookshelf with Binders in Office, Left of Door [00000000]
60FAF0 Wooden Bookshelf w/ Red Books in Safe Room [00000000]
60FB34 Wood/Metal Desk w/ Kickplate (Darker) in Safe Room [00010000]
60FB78 Coffee Cup (Blue) in Safe Room, Next to Coffee Machine [00000000]
60FBBC Coffee Machine in Safe Room [00000000]
60FC00 Coffee Cup (Blue) in Safe Room, On Glass Table [00000000]
60FC44 Paper Tray in Waiting Room, Corner of Desk [00000000]
60FC88 Paper Tray in Waiting Room, Next to Corner Tray [00000000]
60FCCC Photo Copy Machine in Office [00000000]
60FD10 Paper Tray in Office, On Top of Far Filing Cabinet [00000000]
60FD54 Paper Tray in Office, Right Desk [00000000]
60FD98 Paper Tray in Office, Left Desk, Next to Corner Tray [00000000]
60FDDC Paper Tray in Office, Left Desk, In Corner [00000000]
60FE20 Painting (Snowy Pines in Sepia), in Office, Left Wall [00000000]
60FE64 Painting (Cylindrical Building), in Lachaise's Office, Right of Balcony [00010000]
60FEA8 Painting (Forest Sunset), in Waiting Room [00030000]
60FEEC Painting (Blue Fade to White), in 3F Lift Hallway [00040000]
60FF30 Painting (Red Rectangle), in 3F Lift Hallway [00050000]
60FF74 Bulletin Board in Security Room [00060000]
60FFB8 Bulletin Board in Safe Room [00060000]
60FFFC Bulletin Board in Office, Right Wall [00060000]
610040 Painting (Red Rectangle), in Safe Room Hallway [00050000]
610084 Painting (Blue & Yellow Rectangles), in Safe Room Hallway [00070000]
6100C8 Painting (Blue & Yellow Checker), in Safe Room Hallway [00020000]
61010C Painting (Blue & Yellow Checker), Outside Waiting Room [00020000]
610150 Small Plant (Orange Pot) in Safe Room, on Glass Table [00040000]
610194 Large Plant (Blue Pot) in Safe Room, on Corner Table [00030000]
6101D8 Large Plant (Yellow Pot) in Safe Room, Right of Hallway Door [00000000]
61021C Large Plant (Yellow Pot) in Safe Room, Left of Hallway Door [00000000]
610260 Small Plant (Orange Pot) in Office, on Filing Cabinet [00040000]
6102A4 Large Plant (Blue Pot) in Office, Near Right Desk [00030000]
6102E8 Large Plant (Yellow Pot) in Waiting Room [00000000]
61032C Small Plant (Orange Pot) Outside Waiting Room, on Wooden Table [00040000]
610370 Adjustable Lamp in Vault, Leftside [00000000]
6103B4 Wood/Metal Desk w/ Kickplate (Darker) in Gun Cabinet Room [00010000]
6103F8 Metal Office Chair in Gun Cabinet Room [00000000]
61043C Wood/Metal Desk w/ Kickplate (Darker) in Vault, Rightside [00010000]
610480 Adjustable Lamp in Vault, Rightside [00000000]
6104C4 Briefcase of Money in Vault [00010000]
610508 Video Recording Unit's Storage Box in Security Room [00850000]
61054C Telephone in Office, Left Desk [00000000]
610590 Telephone in Waiting Room [00000000]
6105D4 Telephone in Lachaise's Office [00000000]
610618 Telephone in Office, Right Desk [00000000]
61065C Glass in Wooden Cabinet in Lachaise's Office, Right of Door [00010000]
6106A0 Glass in Wooden Cabinet in Lachaise's Office, Left of Door [00010000]
6106E4 Glass Coffee Table Top in Waiting Room [00010000]
610728 Glass Coffee Table Top in Lachaise's Office, Near Waiting Room [00010000]
61076C Glass Coffee Table Top in Safe Room [00010000]
6107B0 Glass Coffee Table Top in Lachaise's Office, Right of Balcony [00010000]
6107F4 Glass in Wooden Cabinet in Waiting Room [00010000]
610838 Video Recording Unit in Security Room [00A30000]
61087C Message Trigger: Safe Room, to the Right of Safe (08 = Safe Cracking) [000F0000] [C178B4 = 11651C4 - Type C9]
6108C0 Lachaise's Desk [00400000]
610904 Computer Monitor in Security Room, Far Workstation Corner [00000000] [A32A88 = F80398 - Type 18]
610948 Computer Monitor in Security Room, Near Workstation Corner [00000000] [A32A88 = F80398 - Type 18]
61098C Keyboard in Security Room, Workstation Far Corner [00000000]
6109D0 Keyboard in Security Room, Workstation Near Corner [00000000]
610A14 Wood/Metal Desk w/ Kickplate (Lighter) in Security Room, Workstation Far [006C0000]
610A58 Wood/Metal Desk w/ Kickplate (Lighter) in Security Room, Workstation Near [006C0000]
610A9C Room: 3F Lift Hallway, Infront of 2nd Lift [00260000]
610AE0 Window Light Rays, 3F Lift Hallway, 1st Window Set [01090000]
610B24 Window Light Rays, 3F Lift Hallway, 2nd Window Set [01090000]
610B68 Room: Office [001E0000]
610BAC Room: Safe Room [00200000]
610BF0 Room: Vault, Rightside [00210000]
610C34 Room: Security Room [00240000]
610C78 Room: Gun Cabinet Room [00250000]
610CBC Room: Lachaise's Office [001C0000]
610D00 Room: Waiting Room [001D0000]
610D44 Room: 3F Lift Hallway, Far Corner [00190000]
610D88 Room: 3F Safe Room Hallway, Outside Entrance [00000000]
610DCC Room: Safe Room Hallway, Infront of Bathroom [00180000]
610E10 Balcony Door Glass in Lachaise's Office, Left Door [010F0000]
610E54 Emergency Sound Wall Unit, Outside Waiting Room [00030000]
610E98 Emergency Sound Wall Unit in Safe Room Hallway [00030000]
610EDC Room: Outside Waiting Room [001A0000]
610F20 Room: Outside of 3F Stairwell [001B0000]
610F64 Room: 3F Lift Hallway, Near Corner [00270000]
610FA8 Room: 3F Lift Hallway, 2nd Window Section [00280000]
610FEC Window Glass: 3F Lift Hallway, 2nd Window Set, Leftside [01150000]
611030 Window Glass: 3F Lift Hallway, 1st Window Set, Leftside [01160000]
611074 Window Glass: 3F Lift Hallway, 1st Window Set, Rightside [01170000]
6110B8 Window Glass: 3F Lift Hallway, 2nd Window Set, Rightside [01180000]
6110FC Window Glass: Waiting Room Hallway, Window Set, Rightside [011A0000]
611140 Window Glass: Waiting Room Hallway, Window Set, Leftside [01190000]
611184 Window Glass: Lachaise's Office, 2nd Window Set from Left, Leftside [010D0000]
6111C8 Window Glass: Lachaise's Office, 2nd Window Set from Left, Rightside [010E0000]
61120C Window Glass: Lachaise's Office, 2nd Window Set from Right, Leftside [01110000]
611250 Window Glass: Lachaise's Office, 2nd Window Set from Right, Rightside [01120000]
611294 Window Glass: Lachaise's Office, Window Set on Left, Leftside [010B0000]
6112D8 Window Glass: Lachaise's Office, Window Set on Left, Rightside [010C0000]
61131C Window Glass: Lachaise's Office, Window Set on Right, Leftside [01130000]
611360 Window Glass: Lachaise's Office, Window Set on Right, Rightside [01140000]
6113A4 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
6113E8 Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
61142C Light Fixture, [010A0000] [0871E4 = 5D4AF4 - Type 18]
-611470 [00110000] no coords ? [0B3388 = 600C98 - Type 68]
-6114B4 [00120000] no coords ? [0B3404 = 600D14 - Type 68]
-6114F8 [00130000] no coords ? [0B3480 = 600D90 - Type 68]
-61153C [00140000] no coords ? [0B34FC = 600E0C - Type 68]
-611580 [00150000] no coords ? [0B3578 = 600E88 - Type 68]
-6115C4 [00080000] no coords ? [0B35F0 = 600F00 - Type 68]
-611608 [00090000] no coords ? [0B3668 = 600F78 - Type 68]
-61164C [000B0000] no coords ? [0B36E0 = 600FF0 - Type 68]
611690 Door: Stairwell, Top Floor Lachaise's Office Entrance [003D0002]
6116D4 Door: Safe Room to Gun Cabinet Room Connection [003D0002]
611718 Door: Safe Room Entrance [003D0002]
61175C Door: Gun Cabinet Room Entrance [003D0002]
6117A0 Door: Lachaise's Waiting Room, Office Entrance [003E0002]
6117E4 Door: Lachaise's Waiting Room, Hallway Side [003E0002]
611828 Door: Bathroom Entrance [003D0002]
61186C Door: Stairwell, Top Floor Across from Lachaise's Office [003D0002]
6118B0 Door: Office Next to Vault Entrance [003D0002]
6118F4 Character: Blue Suit Next to Lifts (0064 / 0064 / 0064) All
611938 Character: Brown Suit Outside Lachaise's Waiting Room (0064 / 0064 / 0064) All
61197C Character: Bank Security Guard in Lift Hallway, Rightside (0000 / 0000 / 0064) 00 Agent Only
6119C0 Character: Brown Suit in Lift Hallway, Rightside (0000 / 0064 / 0000) Secret Only
611A04 Character: Blue Suit in Lift Hallway, Far Leftside (0000 / 0064 / 0064) Secret & 00 Agent
611A48 Character: Brown Suit in Hallway Outside Safe Room, Nearest to Door (0000 / 0064 / 0064) Secret & 00 Agent
611A8C Character: Bank Security Guard in Hallway Outside Safe Room, Farthest from Door (0000 / 0000 / 0064) 00 Agent Only
611AD0 Character: Blue Suit in Security Room (0000 / 0064 / 0064) Secret & 00 Agent
611B14 Character: Brown Suit in Security Room (0064 / 0064 / 0000) Agent & Secret Only
611B58 Character: Brown Suit in Safe Room (0000 / 0064 / 0064) Secret & 00 Agent
611B9C Character: Brown Suit in Safe Room (0000 / 0064 / 0064) Secret & 00 Agent
611BE0 Character: Blue Suit in Safe Room (0064 / 0000 / 0000) Agent Only
611C24 Character: Brown Suit in Gun Cabinet Room, Left (0064 / 0064 / 0064) All
611C68 Character: Blue Suit in Gun Cabinet Room, Right (0000 / 0064 / 0064) Secret & 00 Agent
611CAC Character: Blue Suit in Gun Cabinet Room, Right (0064 / 0000 / 0000) Agent Only
611CF0 Character: Brown Suit in Office (0000 / 0064 / 0064) Secret & 00 Agent
611D34 Character: Bank Security Guard in Vault Room (0000 / 0000 / 0064) 00 Agent Only
611D78 Character: Bank Clerk (Female) in Security Room (0064 / 0064 / 0064) All
611DBC Character: Bank Clerk (Male) in Security Room (0064 / 0064 / 0064) All
611E00 Character: Bank Clerk (Male) in Office (0064 / 0064 / 0064) All
611E44 Character: Bank Clerk (Male) in Safe Room (0064 / 0064 / 0064) All
611E88 Character: Bank Clerk (Male) in Bathroom (0064 / 0064 / 0064) All
611ECC Character: Bank Clerk (Female) in Office (0064 / 0064 / 0064) All
611F10 Door: Vault Security Gate [01010002] [09DA38 = 5EB348 - Type AA]
611F54 Keypad in Vault Room [004E0000]
611F98 Vault Security Bars [00230000]
611FDC Waiting Room Faux Glass to Lachaise's Office [00DC0000]
612020 Balcony Door Glass in Lachaise's Office, Right Door [01100000]
612064 Door: Vault Room Entrance [003F0002]
6120A8 Door: Security Room Entrance [003F0002]
6120EC Bathroom Sinks [01020000]
612130 Room: Bathroom [001F0000]
612174 Ceiling Pod Lights x5 in Bathroom, Leftside [01060000]
6121B8 Ceiling Pod Lights x5 in Bathroom, Center [01060000]
6121FC Ceiling Pod Lights x5 in Bathroom, Rightside [01060000]
612240 Toilet in Bathroom, First Stall [01050000]
612284 Toilet in Bathroom, Second Stall [01050000]
6122C8 Toilet in Bathroom, Third Stall [01050000]
61230C Toilet in Bathroom, Fourth Stall [01050000]
-612350 [00160000] no coords ? [0B6A88 = 604398 - Type 68] can not determine
612394 Door: Bathroom, First Stall [00400002]
6123D8 Door: Bathroom, Second Stall [00400002]
61241C Door: Bathroom, Third Stall [00400002]
612460 Door: Bathroom, Fourth Stall [00400002]
6124A4 Character: Bank Security Guard in Security Room (0000 / 0000 / 0064) 00 Agent Only
6124E8 Character: Bank Staff in Lachaise's Waiting Room (0064 / 0064 / 0064) All
61252C Character: Blue Suit in Hallway Outside Safe Room, Farthest from Door (0000 / 0064 / 0000) Secret Only
612570 Item: Right cabinet P2K [00020000]
6125B4 Item: Left cabinet Mustang .44 [00020000]
6125F8 Item: Left cabinet P2K [00020000]
61263C Item: Right cabinet Mustang .44 [00020000]
612680 Room: Vault, Leftside [00220000]
-6126C4 Vault Related? [00A50000] [0B75EC = 604EFC - Type 1F]
612708 Location Trigger: Infront of Waiting Room Door, Inside Lachaise's Office - Renders Characters [00070000] [val 11]
61274C Location Trigger: Infront of Stairwell Door, Inside Lachaise's Office - Renders Characters [00070000] [val 11]
612790 Character: Brown Suit in Lift Hallway, Rightside (0064 / 0000 / 0000) Agent Only
6127D4 Character: Brown Suit in Hallway Outside Safe Room, Nearest Door (0064 / 0000 / 0000) Agent Only
612818 Character: Blue Suit in Hallway Outside Safe Room, Farthest from Door (0064 / 0000 / 0000) Agent Only
61285C Character: Blue Suit in Security Room (0064 / 0000 / 0000) Agent Only
6128A0 Character: Brown Suit in Office (0064 / 0000 / 0000) Agent Only
-6128E4 [00E60000] ? (out of bounds, fell down to "ground level" but only see exteriors) [0B7704 = 605014 - Type 46] can not determine Room?
612928 Lachaise's Office Door, Opened Version During Mid-Level Scene [00020000] [0B7A00 = 605310 - Type 30]
61296C Message Trigger: Inside of Vault, Leftside (05 = Weapon Mode Switch) [000F0000] [C178B4 = 11651C4 - Type C9]
6129B0 Chair Rail Molding in Safe Hallway, End Section [00D10000] [0B7BF0 = 605500 - Type 18]
6129F4 Chair Rail Molding in 3F Lift Hallway, Far Corner Section [00D40000]
612A38 Chair Rail Molding in Waiting Room Hallway, Rightside [00D50000]
612A7C Chair Rail Molding in Waiting Room Hallway, Leftside [00D60000]
612AC0 Chair Rail Molding in Lachaise's Office [00D70000]
612B04 Chair Rail Molding in Waiting Room [00D80000]
612B48 Chair Rail Molding in Office [00D90000]
612B8C Chair Rail Molding in Safe Room [00DA0000]
612BD0 Chair Rail Molding in 3F Lift Hallway, At 1st Window Section [00DB0000]
612C14 Chair Rail Molding in 3F Lift Hallway, Near Corner Section [00D20000]
612C58 Chair Rail Molding in 3F Lift Hallway, At 2nd Window Section [00D30000]
612C9C Bulletin Board in Office, Back Wall [00060000]
612CE0 Painting (Blue & Yellow Checker), in Safe Room [00020000]
612D24 Character: Bank Security Guard in Main Lobby, 2F Balcony (0064 / 0064 / 0064) All
612D68 Emergency Sound Wall Unit in Main Lobby, Above Metal Detector Station [00030000]
612DAC Emergency Sound Wall Unit in Main Lobby, Above Entrance [00030000]
612DF0 Emergency Sound Wall Unit in Main Lobby, Above Safety Deposit Section [00030000]
612E34 Bond: Start Position & Inventory (00 Agent) [00130000] [C15E6C = 116377C - Type 23]
-612E78 [00170000] spawn? (infront of balcony doors in Lachaise's Office) [C16AC0 = 11643D0 - Type 2C]
-612EBC [00F40000] ? no coords [0B9674 = 606F84 - Type 2A] can not determine Skybox?
-612F00 [000A0000] ? no coords [0B96EC = 606FFC - Type 68] can not determine
612F44 Sky Above Skylight Glass in Stairwell [00DD0000] [0B9764 = 607074 - Type 18]
612F88 Upstairs Exteriors - Some Buildings, Ground, Skybox, Outside Window Frames, etc. [00410000] [0BACD0 = 6085E0 - Type 46]
-612FCC [01030000] ? (exterior street outside Main Lobby, off to one side) [0BADC0 = 6086D0 - Type 30] can not determine
613010 Exterior Small Building & Road, Center-Left from Lachaise's Office [00430000] [0BAFD0 = 6088E0 - Type 18]
613054 Exterior Long Building, Left From Lachaise's Office & Waiting Room Hallway Window [00420000] [0BB0D4 = 6089E4 - Type 18]
613098 Exterior Building, Across From Lachaise's Office Balcony OR Left of Waiting Room Hallway Window [00440000] [0BB224 = 608B34 - Type 18]
6130DC Exterior Small Building, Center-Right From Lachaise's Office [00450000] [0BB308 = 608C18 - Type 18]
613120 Exterior Buildings, Right From Lachaise's Office [00460000] [0BB4D8 = 608DE8 - Type 18]
613164 Exterior Buildings, Far Right Corner From Lachaise's Office [00470000] [0BB668 = 608F78 - Type 18]
6131A8 Exterior Building, Outside 3F Lift Hallway Windows [00480000] [0BB758 = 609068 - Type 18]
6131EC Exterior Building, Across From Lachaise's Office Balcony OR Left of Waiting Room Hallway Window [00440000] [0BB224 = 608B34 - Type 18]
613230 Bond: Start Position & Inventory (Secret Agent) [00130000] [C15E6C = 116377C - Type 23]
613274 Bond: Start Position & Inventory (Agent) [00130000] [C15E6C = 116377C - Type 23]
6132B8 Flashbang-Gun for Mid-Level Scene (hidden in filing cabinet in Waiting Room) [00750000] [0BB978 = 609288 - Type 18]
6132FC Bond's Sunglasses for Mid-Level Scene [00A40000] [0BBB80 = 609490 - Type 18]
-613340 [01080000] ? (whole level disappeared when moved) [0BBC28 = 609538 - Type 46] can not determine Room?
613384 Lachaise's Office Door, Opened Version During Mid-Level Scene [00020000] [0B7A00 = 605310 - Type 30] (same as 612928?)
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 26, 2025 10:24 pm Post subject: |
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COURIER
Background Ambience & Triggered Sound Effects
Table of 0x1C sized blocks
6133C8-613533
0x00: X Coordinate
0x04: Y Coordinate
0x08: Z Coordinate
0x0C: Sound Effect ID
0x0E: (usually 0000, one has 000A) (000A on alarm only)
0x10: Minimum Range? (always 0000?)
0x12: Maximum Range?
0x14: Minimum Volume?
0x16: Maximum Volume?
0x18: 0000 or 0001? (0001 on background chatter only)
0x1A: (always 0000? all are in Courier) [could be reserved for RAM - if on/off?]
6133C8: Alarm - Stored Infront of Main Lobby Alarm [00F1]
6133E4: Street Traffic Noise - Outside of Main Lobby Entrance [019E]
613400: Background Chatter - Stored Behind Receptionist [019F]
61341C: Metal Detector "Beep" - Metal Detector Security Gate [0229]
613438: Street Traffic Noise - Lachaise's Office, Left Window Set [019E]
613454: Street Traffic Noise - Lachaise's Office, 2nd from Left Window Set [019E]
613470: Street Traffic Noise - Lachaise's Office, Balcony Doors [019E]
61348C: Street Traffic Noise - Lachaise's Office, 2nd from Right Window Set [019E]
6134A8: Street Traffic Noise - Lachaise's Office, Right Window Set [019E]
6134C4: Street Traffic Noise - Waiting Room Hallway Windows [019E]
6134E0: Street Traffic Noise - Outside 3F Lifts [019E]
6134FC: Street Traffic Noise - 3F Lift Hallway, 1st Window Set [019E]
613518: Street Traffic Noise - 3F Lift Hallway, 2nd Window Set [019E]
--------------
Message Trigger Values [0x2C in block] (tested in Courier)
0001: B Button is your action button. Press B Button to open doors.
0002: B Button is your action button. Press B Button to open box.
0003: -no message?-
0004: -no message?-
0005: Hold B Button and press Z Button to switch weapon mode.
0006: Press B Button to reload weapon.
0007: -no message?-
0008: Select Safe Cracker gadget. Press R Button to aim at safe. Press Z Button to activate.
0009: Press C Up/Down Buttons to control your speed. Press C Left/Right Buttons to strafe.
000A: R: Remember 007 you need to utilize all of your stealth training to avoid detection while in the villa. Avoid confrontation at all costs.
000B: Q: Now Bond, we designed the grapple hook in your watch for just this kind of situation. Look for the grapple point in the ceiling above. It will serve as a lodging place for your grapple, and will safely support your weight as you climb.
000C: R: 007, Zukovsky's driver Bullion planted the bomb. Don't let him get away.
000D: Bond: I have to get on board that sub before its too late.
000E: R: Ah yes, a standard fingerprint-coded lock. We issued you with a rather clever little device to beat just this kind of thing, but I dare say you've lost it. All you need to do is scan the prints of someone who has security clearance, and feed the data into the lock's input scanner. Simple really.
000F: Hold B Button and press A Button to toggle X-ray Glasses.
0010: Hold B Button and press A Button to toggle Night Vision.
0011: CRASH!
Last edited by Wreck on Sat Apr 26, 2025 11:15 pm; edited 1 time in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 26, 2025 10:35 pm Post subject: |
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Bond Block [Start Position & Inventory]
0x0C X Coordinate
0x10 Y Coordinate
0x14 Z Coordinate
0x18 Rotation?
0x1C Rotation
0x20 Rotation?
0x24 Offset to Data [from 54D910]
0x28 RAM Pointer (800CXXXX)
0x2C Gun ID #1
0x2E Extra Ammo for Gun #1
0x30 Gun ID #2
0x32 Extra Ammo for Gun #2
0x34 Gadget #1
0x36 Gadget #2
0x38 Gadget #3
0x3A Gadget #4
0x40 Difficulty (0000 Agent+, 0001 Secret+, 0002 00 Agent)
Character
0x02 Number of Coordinate Sets (If only 1, sets to 0000)
0x08 Offset to Coordinate Set (If randomizes between multiple positions) [from 54D910]
0x0C X Coordinate
0x10 Y Coordinate
0x14 Z Coordinate
0x18 Rotational
0x1C Rotational
0x20 Rotational
0x24 Offset to Data [from 54D910]
0x28 RAM Pointer (800CXXXX)
0x2C ? (businesswoman in Courier has 0065)
0x2E Percent Chance Appearing on Agent (0064 = 100%)
0x30 Percent Chance Appearing on Secret Agent (0064 = 100%)
0x32 Percent Chance Appearing on 00 Agent (0064 = 100%)
0x34 Guard Stat? Had 0002 set on Sec/00 Character (0000 on Agent) / Unset 000C on civ, they try to react and make swipe sounds?
0x38 Character Model
0x3A Weapon? (need to reconfirm, was not in this list)
0x3E ? stat / group?
0x40 Behaviour*
*Behaviour within Courier
00 Suits
01 Bank Clerks (Male and Female) / Waiting Room Secretary Upstairs [civilian casualty]
02 Bank Security / Spanish Police [civilian casualty]
03 Bank Security Vault / Lobby After Event Upstairs [civilian casualty]
04 says nothing, reacts as a civilian to gun and alarm [civilian casualty]
05 says nothing, pulls weapon in response [civilian casualty]
06 Businesswoman in Main Lobby / Safety Deposit Area [civilian casualty]
07 Businessman in Main Lobby [civilian casualty]
08 Bank Security Guard at Metal Detector / 2F Balcony (accepts Appointment Card) [civilian casualty]
09 Bank Security Upstairs (security room) says nothing, pulls weapon in response [civilian casualty]
0A Receptionist in Main Lobby [civilian casualty]
0B Bank Security Guard in Safety Deposit Area [civilian casualty]
0C says nothing, no reaction to alarm or attack, will look around at nearby shots [can kill no consequences]
0D says nothing, no reaction to alarm or attack, will look around at nearby shots [can kill no consequences]
0E says nothing, no reaction to alarm or attack, will look around at nearby shots [can kill no consequences]
0F says nothing, no reaction to alarm or attack, will look around at nearby shots [can kill no consequences]
Item
0x0C X Coordinate
0x10 Y Coordinate
0x14 Z Coordinate
0x18 Rotational
0x1C Rotational
0x20 Rotational
0x24 Offset to Data [from 54D910]
0x28 RAM Pointer (800CXXXX)
0x2C Pickup Type (0000 Weapon* / 0001 Gadget**)
0x2E Item ID (00XX)
0x30 ? can be 0000 or 0002 (briefcase as 0000 did not complete objective?)
0x32 Percent Chance Appearing on Agent (0064 = 100%)
0x34 Percent Chance Appearing on Secret Agent (0064 = 100%)
0x36 Percent Chance Appearing on 00 Agent (0064 = 100%)
0x38 Tied to Door ID (only allow pickup if XX door is open?)
0x40 ? can be 0000 or 0001
*Weapon
01 Seamaster Speargun
02 Seamaster Speargun
03 Delta 900 Mag
04 Wolfram P2K
05 Wolfram P2K
06 Raptor Magnum
07 Raptor Magnum
08 Mustang .44
09 Meyer TMP
0A Deutsche M45
0B Deutsche M95
0C Deutsche M95
0D Ingalls Type 20
0E MB POW90
0F Soviet KA-57
10 Meyer Bullpup
11 Mustang MAR-4
12 Mustang MAR-4GL
13 Mustang MAR-4GL
14 Frinesi Special 12
15 Frinesi Special 12
16 Suisse SSR 4000
17 Deutsche SA90
18 GL 40
19 GL 40
1A GL 40
1B RL 22
1C AT 420 SENTINEL
1D AT 420 SENTINEL
1E Sticky Grenade
1F Stun Grenade
20 -Frag Grenade?- (could not get a pickup, but guard firing was big explosion)
21 -Watch: Stunner?-(could not get a pickup, but guard firing was silent hits once in a while)
22 -Watch: Dart?- (could not get a pickup, but guard firing was silent hits once in a while)
23 -Watch: Laser?- (could not get a pickup, but guard firing was just muzzle flash?)
24 -Watch: Grapple?- (I stopped here)
**Gadget
00 None
01 Security Swipe Card
02 Appointment Card
03 Flash-bang Gun
04 Secret Detonator
05 Claymore (only accessible in inventory)
06 Pen Grenade
07 Camera
08 Phone Tap
09 Safe Cracker
0A Keypad Decryptor
0B Keypad Decrypter
0C Id Scanner: Empty
0D Id Scanner: Full
0E Bomb Disposal Kit
0F Data Scrambler
10 Transport Documents
11 Covert Modem
12 Identity Card
13 Davidov's Cellphone (only accessible in inventory)
14 Sports Bag (only accessible in inventory)
15 Night Vision Goggles (only accessible in inventory)
16 Crossbow Bolt
17 Golden Cigarette Case (does not appear)
18 Golden Lighter (does not appear)
19 Golden Pen (does not appear)
1A Body Armor (adds to your armor count)
1B X-ray Glasses (only accessible in inventory)
1C Briefcase of Money (only accessible in inventory)
1D Locator Card (only accessible in inventory)
1E -gave nothing-
1F -crashed!-
Door
0x02 Number of Coordinate Sets (If only 1, sets to 0000)
0x04 ? has 000D on deposit box lid
0x08 Offset to Coordinate Set (doors seem to use 2-4?) [from 54D910]
0x0C X Coordinate
0x10 Y Coordinate
0x14 Z Coordinate
0x18 Rotational
0x1C Rotational
0x20 Rotational
0x24 Offset to Data [from 54D910]
0x28 RAM Pointer (800CXXXX)
0x2C Door ID, for Items Locked Behind or Lock Mechanism
0x2E ? vault security gate, vault entrance, security room have 0001
0x32 Door Open Sound
0x34
0x36
0x38 Door Close Sound
0x3A
0x3E ? when door set to 0005, could see partly through and fire through [room/portal related?]
Static Object
0x0C X Coordinate
0x10 Y Coordinate
0x14 Z Coordinate
0x18 Rotational
0x1C Rotational
0x20 Rotational
0x24 Offset to Data [from 54D910]
0x28 RAM Pointer (800CXXXX)
0x2C Tied to Object/Door ID?
0x2E Activation Sound? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Apr 27, 2025 2:51 am Post subject: |
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Lots of really good finds here/detailing out objects. Useful stuff for me to note that makes sense, when I can and put in editor so it's easier to find the rest.
The biggest issue with the game seems to be how it's all "scripted", like hardcoded in how the level runs/does things. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Apr 27, 2025 7:16 am Post subject: |
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Here are the current known types (map to yours):
"Character", //0E
"Static Object", //18
"Portal", //1E
"Solo Start Point", //23
"Sky", //2A
"Multi Start Point", //2C
"Safe Door", //2D
"Door", //37
"Room", //46
"Pickup", //5D
"Block Movement", //68
"Message Trigger", //C9
Hopefully got the stuff right in object editor now that you had noted. I'm not sure how briefing stuff really works, but guessing it's not like GE and generic bitflags...surely that/cut-scenes hardcoded. |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Sun Apr 27, 2025 7:22 am Post subject: |
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I don't know if it's better to post here or the general Setup Editor bugs thread but on the latest beta, after opening a mission setup (I tried Courier and Silo Surprise), opening the visual editor and enabling Pos on, the framerate of the Visual Editor drops significantly. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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