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DKR Decompilation Project

 
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Morrigan Aensland-Hill
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 PostPosted: Mon Jul 20, 2026 8:37 pm    Post subject: DKR Decompilation Project Reply with quote Back to top

To those of you who may not have heard about this, but there is in fact a decompilation project for Diddy Kong Racing on GitHub which began around 5 years ago by DavidSM64. Perhaps by sharing this piece of news with you, this will support the addition of new features and bugfixes into the DKR Setup Editor. However, it is not fully decompiled yet.

As of this year's Tanabata festival, the code is decompiled at 97.91% with its documentation done at 65.97%, so it is almost close to the finish line. A faithful PC port will be made available soon, so don't go rushing it, OK? Wink

If you're quite curious that you want to know more about the decomp project at GitHub, click here.
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Morrigan Aensland-Hill
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Joined: 09 Mar 2021
Posts: 55
Location: Arlen, Texas

 PostPosted: Sun Jul 26, 2026 5:54 pm    Post subject: Reply with quote Back to top

Hey there all you racing fans! I'm here to bring you this special announcement; Diddy Kong Racing's decompilation has reached a milestone of 100%! Very Happy

That's right...with all the code translated to C language, this game is now in a shiftable state albeit things would be a lot more easier if the documentation is completed. But there's no need for you to become too despondent about that matter--soon the DKR modding community will start to expand with new courses ported over from Mario Kart 64 or new racers like Donkey Kong and Kazooie. Won't that be a jolly soiree!
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