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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Jan 06, 2007 12:25 am Post subject: Complex Rendering Issue... |
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I had first thought that is may be a result of my modifications to the Complex background data, but it turns out that it occurs even on an unmodified PD ROM. This may just be some whacky thing that my computer is doing, since I've had trouble with rendering other stages, *cough* GE Temple *cough*, or because I've been unknowingly switching back and fourth between v1.0 and v1.1, .v64 and .z64 ROMs. Either way, I just wanted to see if anyone else has come across this on-and-off-again texture load problem.
The way it is supposed to look...
How it sometimes appears...
And since I couldn't get this to repeat today, I can't say whether or not there are more areas where the texures mess up. I know of one, which is around the corner from the pillar room. Directly across from the indentation in the wall, where the ventgrate used to hide the area in GoldenEye. But, I can't say anymore at this time. Anyways, has the PD Complex ever rendered for anyone else like this? _________________
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cactus Agent


Joined: 31 Oct 2006 Posts: 199
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Posted: Sat Jan 06, 2007 5:13 am Post subject: |
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I'm using a rom, let me check...
Mine works fine, but in playing missions and combat simulator, for the Ammo and Magazine, It doesn't show separately. Let's see....I also can't see the numbers. Did I forgot a .dll that support this graphic? I mean, in most of your pictures, Wreck...It works... _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
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