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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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cactus Agent
Joined: 31 Oct 2006 Posts: 199
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Posted: Wed Jan 10, 2007 2:30 pm Post subject: |
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I recommend this topic in my store, just to let you know, Wreck. I won't let people forget about your project while they run with my productions of Skedar's Big King Rocket.
Oh I have questions....
Wreck, are you able to put hats or sunglasses on? Because I can't find the object code for sunglasses.
You can set the glass to break? Then is there a possible way to make Combat Knifes to break in contact? _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
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PerfectSim Agent
Joined: 02 Nov 2006 Posts: 31 Location: Virginia |
Posted: Wed Jan 10, 2007 5:59 pm Post subject: |
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Wow!!!Cant wait to see this become a reality.Words cant explain how hyped up about this i am.This is like having a sequel to both games coming out.Goldeneye maps with sims...Endless possibilities.Impressive,most impressive Wreck!! PD4ever!! |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7202 Location: Ontario, Canada |
Posted: Thu Jan 11, 2007 2:01 am Post subject: |
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I don't know how you'd make a Combat Knife, modified to be a wine bottle, shatter on contact as it connects with another model. An idea I actually had for another wine bottle, since there are a few different ones in the game, is for it to explode. You could modify a hand grenade to use a bottle image, then reduce the amount of time it takes to explode by a second or two. That way, at about the same time it strikes an object, it bursts. Or, if possible, use the Devestator's Impact Detonation function. It'd be the PD equivelent to the Molatov Cocktail.
Hats and glasses. I imagine it is possible to have both. In dataDyne Central - Extraction, the female bodyguards protecting Cassandra are wearing Nightvision Goggles. That means the characters are capable of wearing objects. By modifying the location on the body where the object is positioned, you could get hats working. And since it already knows how to make them have objects over their eyes, that data could be used for sunglasses. Zoinkity mentioned that the glasses are part of the character models in GoldenEye. In porting the models, they'd contain the information for shades. All you'd need to do is figure out how to tap into it, so that they would appear. Quite possibly there is a flag leftover from GE, either in the object programming or an Action Block. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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cactus Agent
Joined: 31 Oct 2006 Posts: 199
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Posted: Thu Jan 11, 2007 4:01 am Post subject: |
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Cool! I also got new ideas for the wine bottle, since there's 3 different wine bottle shapes, I can modify each one. Explosive Nitro-Gylicren Bottle (AKA Molotov Cocktail) replaces Grenade. And one replacing N-Bombs is probably dataDyne's specialty. Thanks Wreck. _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
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cactus Agent
Joined: 31 Oct 2006 Posts: 199
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Posted: Thu Jan 11, 2007 4:16 am Post subject: |
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Hacking is not that easy. _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
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00Dark 007
Joined: 21 Nov 2006 Posts: 637
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Posted: Sun Feb 11, 2007 4:28 pm Post subject: |
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uh, what the heck is this? looks awsome though. |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
Posted: Tue Mar 06, 2007 6:34 pm Post subject: doctor v64 |
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Hello there this is my first post on this forum.
I think this idear of having all of GoldenEye in the Perfect Dark rom is brilliant and i would love to see it happen. I was just wondering if any one could help me to get my Perfect Dark usa v1.1 rom working on my Doctor v64, this is what i have:
Doctor v64 v1.94 (256 RAM)
n64 console PAL
Any help would be great. thanx |
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