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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Thu Mar 15, 2007 8:46 pm Post subject: My bad ass Citadel mission screenshot!! |
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i owe half the credit to SubDrag for giving me the IPS patch for the picture mod. i edited the text. this is a 1964 screenshot. http://two.xthost.info/00dark/GOLDENEYE-2.bmp |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Mar 15, 2007 8:49 pm Post subject: |
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That is quite sweet |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Mar 15, 2007 8:55 pm Post subject: |
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One tiny little bit of critiscm, which is aimed at the person who came up with the original fake Citadel mission pic and objectives, the spelling of "Aston Martin" is incorrect. You should probably lose the extra "h" in there, even if it makes different from the old hoax shot. Also, maybe make the word "Code" in lowercase, as it isn't really specific enough to use a capital. Then again, you can just tell me to get lost.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Mar 15, 2007 9:25 pm Post subject: |
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Are you using the GE Editor to edit the level text, correct, so that these are permanent? (replacing egypt) |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Thu Mar 15, 2007 9:38 pm Post subject: |
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well the objectives are permanent edited text but the "Mission 9: Citadel" and "Part i: Enemy Complex" came from the goldeneye string editor. the "CITADEL" text for the stage select icon came from a one line renaming code at destar.com. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Mar 15, 2007 9:45 pm Post subject: |
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Why are you doing that? Use the editor so they are permanent. |
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Ryani Secret Agent

Joined: 23 Nov 2006 Posts: 204
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Posted: Thu Mar 15, 2007 9:57 pm Post subject: |
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Looking good dude. Do you mind if I put it on my site? |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Thu Mar 15, 2007 10:22 pm Post subject: |
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ok i got those text mods to be permanent, but i still need codes to load the Citadel multiplayer level in the solo menu so it will replace Egyptian's setup file. then i can begin working on my mission. |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Thu Mar 15, 2007 10:24 pm Post subject: |
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Ryani wrote: | Looking good dude. Do you mind if I put it on my site? | Go for it |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Mar 15, 2007 10:24 pm Post subject: |
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For now just do that, we can eventually make it a ROM patch. Just still be aware Citadel has no path presets and will require a massive locale network (tough) at the end, |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Thu Mar 15, 2007 10:29 pm Post subject: |
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i hope i can put paths in the mission because it would be boring if guards didn't patrol the area. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Mar 15, 2007 10:44 pm Post subject: |
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It's not just paths, any guard will lag the game to a halt without these path sets. |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Thu Mar 15, 2007 10:56 pm Post subject: |
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i think it's necessary to load citadel in the solo egyptians setup file because i keep having problems in multi testing. i should only have to add one spawn point since its a solo mission but in multiplayer, well, that single spawn point is for two players, and i get stuck and can't move right when i spawn because player two is inside me (or i'm inside player two). so can you post some codes please? |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri Mar 16, 2007 4:08 am Post subject: |
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you have to use two spawn points for 2 players. make sure you add an entry in your intro block and select the preset for the new spawn point you added. this way the new spawn knows it's suppose to use a different preset.
Notice if you use entry 00 for bond you can start in the exact SOLO position of the game's level. _________________ [img]http://imgur.com/ud785Jq[/img] |
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