 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Wed May 06, 2015 2:14 pm Post subject: |
 |
|
SubDrag wrote: | Sounds like it's possible the midis were too large? If you email me the midis I can try and look. |
I'll do so when I get home. |
|
|
|
|
|
 |
 |
 |
 |
 |
Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed May 06, 2015 6:27 pm Post subject: |
 |
|
Spyster wrote: | Ami wrote: | I just played the Corridor level. I have to say great layout! I could only imagine how it would be with the songs you wanted in. So what was the problem with it? |
Rey asked me to try and see if I can get the MIDI's he wanted to work in GE. The first one I had worked on before, but when I imported it, after it got passed the halfway point, the sound started to break down and then there was no music.
The other two were too complex for Goldeneye's MIDI system. |
Well the song from FF12 I sent that by mistake. The village one I mean. The other one I was going to use for the X music. When I tried it, it seemed like a mess. I am still very new to the soundfont so might explain it. _________________ www.youtube.com/gamerrey23 |
|
|
|
|
|
 |
 |
 |
 |
 |
Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Fri Nov 06, 2015 8:47 am Post subject: |
 |
|
Well Because I've been messing around with action Blocks. I am going to Prepare a Glance of a spin off level. It's going to be called Q's Big Test (Action World). Believe me the way this one is turning out you would not want to miss the Glance or the level release.
Something else to look forward to. _________________ www.youtube.com/gamerrey23 |
|
|
|
|
|
 |
 |
 |
 |
 |
Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
|
|
|
|
|
 |
 |
 |
 |
 |
Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Fri Nov 13, 2015 4:34 pm Post subject: |
 |
|
That was a fun level to go through. I liked the concept. Took a while for me to complete the map because I couldn't find that , ER. Your Launch level was very thought out to. I need to get in the seen.  |
|
|
|
|
|
 |
 |
 |
 |
 |
Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
 |
Posted: Sat Jun 11, 2016 1:11 pm Post subject: |
 |
|
Looking pretty cool. Some good ideas. |
|
|
|
|
|
 |
 |
 |
 |
 |
Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Thu Jan 12, 2017 5:44 pm Post subject: |
 |
|
Hey been awhile since I posted here. Be on the look out for a glance sometime this week. Until then, how are you all enjoying our levels. Each one pushing further to have better design and to out do the other. Remember your comments can help us out to make something phenomenal. _________________ www.youtube.com/gamerrey23 |
|
|
|
|
|
 |
 |
 |
 |
 |
Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
|
|
|
|
|
 |
 |
 |
 |
 |
Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Wed Feb 01, 2017 4:07 pm Post subject: |
 |
|
Sorry very late response
I have been stuffed with assignments so I couldn't do anything.
Before the rumor spreads, no this level wasn't canceled. As I said I've been very busy. We will be working on this again soon.
I just hope it looks interesting to all of you. As for the, Glance video.
Why the spoilers, Rey.  |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
 |
Posted: Wed Feb 01, 2017 4:09 pm Post subject: |
 |
|
I was wondering about this level, the glance looked very good. OK look forward to it when it's done! |
|
|
|
|
|
 |
 |
 |
 |
 |
Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed May 10, 2017 4:10 pm Post subject: |
 |
|
Just wanted to give a little update on our levels, since I know we have been releasing them pretty much monthly. This may sound silly but basically the release of Persona 5 has taken up our time. I might do a Glance but I'm not sure yet. Also I have an issue that I'm not sure of. I have a basic block that when a computer is activated should blow up a monitor screen.( Being used as Laser grids) Basically, the monitor never explodes and it's still there. I know The action is working since no errors and the text chosen displays. I'm not sure if it's the bitflags but can someone help?
Also I'm open to any criticism that you may have with our levels. Gotta understand, Ami basically is the architect. She places things and basically made the story. While I basically help it come to life (Action Blocks) test play and sometimes I have a roll in placement but ya.
Guess this little update turned out to be big.....  _________________ www.youtube.com/gamerrey23 |
|
|
|
|
|
 |
 |
 |
 |
 |
Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
|
|
|
|
|
 |
 |
 |
 |
 |
Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Thu May 11, 2017 2:33 pm Post subject: |
 |
|
Aaah yes, Persona 5💛💙💜💚❤. I can't give out the details cause I myself still need to perfect my action skills. That monitor really is strange. We can't get passed the area if the Laser grid/ monitor screen won't destroy.  |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu May 11, 2017 3:09 pm Post subject: |
 |
|
Sounds odd. You would think a tagged 16-object would destroy fine, unless you need to unset certain bitflags first? Like any invincible setting on it. Maybe try, as a test, to make the monitors not invincible. If they will explode, than the invincible bitflag is causing the problem, and will need unsettling prior to the destruction action. |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |